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Progress - Blog #6
New objects for various new levels (small description and pictures).
Revised menu
Gameplay and spirit
The in-game tutorial
The game character
[/olist]
In the following images you can see new objects used for the Gas Station level. Please note that the objects are still untextured: (Here you can see a shelf for the sales area of the gas station. The shelf is not yet final and we will definitely continue to work on it. This shelf will be placed on the wall.)
(Here you can see a shelf with a different variation. This shelf is best placed in the middle of the sales room as it has space to put something on both sides. This shelf is also still under construction.)
In the following images you can see new objects used for the subway station level. The new objects are not yet textured. (Light strip for the corridor of the subway station)
(Decoration for the hallway of the subway station. A barrel.)
The following images are general objects that we have not yet assigned to a level, the objects are untextured: (An elevator for a new level for any house. This is a simple elevator, for a building with three floors. The elevator will be placed in an elevator shaft later.) (A round elevator for any building. This is a glass elevator.)
The elevator consists of the elevator box with a control panel for floor selection and is equipped with light. Other different elevators are planned. At the end of this section we would like to emphasize that the objects are not yet final and therefore small changes can be made. In a later article, once we have placed the new objects in the levels, we will compile new images into a blog,
We have developed a new, revised menu concept. The menu concept is only for the options area. There are now three categories: [olist] Graphics
Key assignment
Audio
[/olist]
In addition to the modeling tasks, which take a lot of time, the gameplay and mind activities take a lot of work. We just used the tutorial level as a test level for the ghost. We are currently working on having the ghost display various pieces of evidence on the player's devices. We are currently making good progress in this work, but it will still take some time before we can mark it as final in terms of gameplay and spirit.
In the level tutorial we also have some construction sites. On the one hand, some objects have to be modified and re-textured. In addition to the objects, dialogues are also displayed for the player, which explains the basic controls of the game to the player.
Since we planned to finalize the CO-OP this year, we need several visual characters. This activity currently takes up the most time in the entire game. Not only does programming the visual character take a lot of time, but every single animation you need also takes a lot of time. We hope that we were able to give you a little more insight with the pictures about the new objects as well as other details. With the next update we want to wait until all bugs have been fixed and new features can become final. You are welcome to give us feedback via Facebook or via Discord. Your MS Games and Software
[ 2024-01-15 10:49:58 CET ] [ Original post ]
Hello ghost hunters, Today we want to give you more insight into our development progress. We currently have several construction sites that we want to work on. We will go into the following details in the following progress blog: [olist]
New objects for various new levels (small description and pictures).
In the following images you can see new objects used for the Gas Station level. Please note that the objects are still untextured: (Here you can see a shelf for the sales area of the gas station. The shelf is not yet final and we will definitely continue to work on it. This shelf will be placed on the wall.)
(Here you can see a shelf with a different variation. This shelf is best placed in the middle of the sales room as it has space to put something on both sides. This shelf is also still under construction.)
In the following images you can see new objects used for the subway station level. The new objects are not yet textured. (Light strip for the corridor of the subway station)
(Decoration for the hallway of the subway station. A barrel.)
The following images are general objects that we have not yet assigned to a level, the objects are untextured: (An elevator for a new level for any house. This is a simple elevator, for a building with three floors. The elevator will be placed in an elevator shaft later.) (A round elevator for any building. This is a glass elevator.)
The elevator consists of the elevator box with a control panel for floor selection and is equipped with light. Other different elevators are planned. At the end of this section we would like to emphasize that the objects are not yet final and therefore small changes can be made. In a later article, once we have placed the new objects in the levels, we will compile new images into a blog,
Revised menu
We have developed a new, revised menu concept. The menu concept is only for the options area. There are now three categories: [olist]
Gameplay and Spirit
In addition to the modeling tasks, which take a lot of time, the gameplay and mind activities take a lot of work. We just used the tutorial level as a test level for the ghost. We are currently working on having the ghost display various pieces of evidence on the player's devices. We are currently making good progress in this work, but it will still take some time before we can mark it as final in terms of gameplay and spirit.
The in-game tutorial
In the level tutorial we also have some construction sites. On the one hand, some objects have to be modified and re-textured. In addition to the objects, dialogues are also displayed for the player, which explains the basic controls of the game to the player.
The character
Since we planned to finalize the CO-OP this year, we need several visual characters. This activity currently takes up the most time in the entire game. Not only does programming the visual character take a lot of time, but every single animation you need also takes a lot of time. We hope that we were able to give you a little more insight with the pictures about the new objects as well as other details. With the next update we want to wait until all bugs have been fixed and new features can become final. You are welcome to give us feedback via Facebook or via Discord. Your MS Games and Software
[ 2024-01-15 10:49:58 CET ] [ Original post ]
The Ghost - Task of the Ghost Hunters
MS Games and Software UG (haftungsbeschrngt)
Developer
MS Games and Software UG (haftungsbeschrngt)
Publisher
2022-07-18
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
The Ghost - Task of the Ghost Hunters is a single player. Your task is to find the ghosts and solve puzzles. The puzzles will be an important part of The Ghost - Task of the Ghost Hunters game. There will be several levels and the levels will also have different sizes. There will be from small houses to larger multi-storey houses, which will also result in several puzzles to be solved.
There will be 3 different levels of difficulty, which increase the realism of the game. If you are given tips every now and then with the difficulty level easy, you have to fight your way around the house alone and without tips with the difficulty level. The level of difficulty of the mind also depends on it. With an easier level of difficulty, you can hide from the ghost even more easily when the ghost is chasing you. If the level of difficulty is difficult, you will not be able to hide so easily any more and you will find the spirit more difficult.
Difficulty levels:
There will be 3 different levels of difficulty, which increase the realism of the game. If you are given tips every now and then with the difficulty level easy, you have to fight your way around the house alone and without tips with the difficulty level. The level of difficulty of the mind also depends on it. With an easier level of difficulty, you can hide from the ghost even more easily when the ghost is chasing you. If the level of difficulty is difficult, you will not be able to hide so easily any more and you will find the spirit more difficult.
- Graphics: There will be a realistic graphic implementation
- Levels: There are more than 5 levels in which you have to hunt the ghosts. There will be different houses in over 5 levels. There will be houses from small to large.
- Puzzles: There will be more than 10 different puzzles to solve. The number of puzzles depends on the size of the house
- Difficulty level: There are 3 different levels of difficulty (easy, medium, difficult). With each level of difficulty, the aggressiveness of the mind increases and the puzzles become more difficult to solve.
- Ghosts: There will be more than 5 ghosts. Every mind has different abilities.
- Sound: A realistic sound makes the horror experience more intense.
MINIMAL SETUP
- OS: Ubuntu 16.04 (64-bit)
- Processor: 3.4 GHz Quad Core CPUMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or higher / AMD RX Vega 64 or higherNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 16.04
- Processor: 3.4 GHz Quad Core CPUMemory: 64 GB RAM
- Memory: 64 GB RAM
- Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon 5700 XT or higherNetwork: Broadband Internet connection
- Storage: 5 GB available space
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