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Hello everyone, We'd like to give you a quick but important update on the current status. After an intensive week of targeted optimization work, we've successfully addressed the memory issues that were discussed in the last blog post.
Hello everyone, We regret to inform you that the planned update for the Open Alpha Branch will be slightly delayed. During our internal testing this week, we discovered that the game is currently consuming too much memory, which can lead to performance issues. Our next focus: Optimizing assets and textures To address this issue, we are dedicating this weekend to optimizing assets and textures. Our goal is to reduce memory consumption without compromising the visual quality of the game. We know that many of you are eagerly awaiting the update, and we are working hard to deliver the best possible version. As soon as we are satisfied with the optimizations, we will update you on the new release timeframe. Thank you for your patience and understanding! Well keep you posted. Your MS Games and Software
Hello everyone, We would like to update you on the current status of our work in the open Alpha branch. Based on your valuable feedback, we have been working intensively on several aspects, and now we are preparing a new update although it has not been released yet!
As announced in our last post, we are excited to present the latest update for the Open Alpha branch on Steam!
Hello everyone! We are currently in an intense internal testing phase to ensure everything runs smoothly and without issues. If this testing phase is successful, we will release a new update to the open Alpha Branch on March 14, 2025, at 18:00 UTC. Once the update is live, we will provide more details in a new blog post. The open Alpha Branch is available to all players who already own the game. So, if you're eager to get an early look at upcoming updates and want to support us with your feedback, you're more than welcome to join! Additionally, we are working hard on further developing the game, especially the co-op mode. Our goal is to make it smooth and secure so that you can enjoy an optimal gaming experience with your friends. However, great things take time it will still be a while before everything is perfect. We are continuously testing to ensure you get the best possible experience! Thank you for your support and interest! We will keep you updated. Your Team
Welcome to the new year! We're excited to kick off the first progress blog of 2025 with great news: Our work on version 0.9.0 continues to move forward. While there are still many details to refine, we've reached several important milestones:
Hello Ghost Hunters, Over the past week, weve been working intensively on the Ghost AI, addressing some well-known issues that arose during our testing phases. One of the biggest challenges was that the Ghost AI struggled to detect obstacles and navigate stairs a critical aspect for the planned levels where such movements are essential.
Hello Ghost Hunters, We have some exciting development news to share with you!
Hello everyone, Were excited to share the latest developments with you. This past weekend, we tackled several major issues and achieved noticeable improvements:
Hello everyone, We have exciting news from the development team to share with you!
Hello everyone, Today, we have released a new development build for all our supported platforms to our testers! This build is an important step towards version 0.9.0, which will bring many exciting new features and improvements. Important change for Steam users: During the build deployment, we identified an issue with the Steam path that required an adjustment. Unfortunately, this change means that the game will be redownloaded on Steam. We apologize for the inconvenience, but it was a necessary step to prevent future problems. Not an official update internal testing only: Please note, this is not an official public update. Its an internal development build now being tested by our team and testers across all platforms. Starting this evening, all new features and changes planned for version 0.9.0 will be rigorously tested. We look forward to sharing the test results soon and keeping you updated on the progress toward the next version! Stay tuned, and a big thank you to our testers for your support!
After working diligently on new features, we now want to share our progress with you live! We will be hosting live streams at irregular intervals, where we present the latest developments. However, not all new features will be revealed right away we want to keep a few surprises for you!
Dear Community, Its been a while since we last reached out to you. We know youve been eagerly awaiting updates, so wed like to give you a brief overview of the current situation. Over the past few months, weve been working hard to optimize our development processes and have found more efficient ways to reduce production time. This doesnt mean that the overall development has become less complex, but thanks to our new methods, we are making faster progress.
Welcome to another thrilling glimpse into the world of our Ghostbusters saga! In this latest version of our game, we've delved deep into the shadows to bring you the most sinister and fascinating ghost species you've ever seen. Each of these new ghost species brings unique challenges, dark secrets, and surprising twists that will take your gaming experience to the next level. Prepare to put your skills to the test, as these ghosts are not only numerous, but also extraordinarily complex in their appearances and behaviors. From the disturbing terrors of an avenging Revenant to the stormy powers of the Skystormer, the new range of ghosts will captivate you and challenge you in all new ways. Dive into the details and learn more about the spooky evidence items, the right means of scaring them away, and the mysterious activity patterns these ghosts have to offer. Get ready for a thrill ride of the highest order and equip yourself with everything you need to fight the darkness!
Hello dear Ghost Hunter community, We are happy to present you exciting news about the properties of the ghosts in our latest dev blog. These new features will make the gaming experience even more exciting and challenging.
Hello dear Ghost Hunter community, Before we dive into the details of the new graphics options, we would like to point out something important: Some of the new settings could be spoilers, as they include special adjustments for certain levels and game sections. We recommend using these options carefully in order to give you the best possible gaming experience without knowing too much about the game world in advance.
Hello dear Ghost Hunter community, in our latest dev blog we would like to give you exciting insights into the development of our second equipment management system. Our goal is to further increase the realism in the game and offer you an even more intense gaming experience.
Hello dear Ghost Hunter community, We have sensational news for you! Our latest update brings exciting improvements and features that take ghost hunting to a whole new level. Today it's all about the COOP integration in the retro PC and other groundbreaking features that are currently in the testing phase. News about AI: We are developing a brand new perception sensor for the ghost, which will start the testing phase next week. This sensor is able to recognize players in both single player and COOP mode, taking the player's state of mind into account. This innovative feature will make the game even more exciting and challenging. News about equipment: All equipment items will receive completely new functionalities, which will also go into internal testing starting next week. These changes will fundamentally change the way you use your equipment in the game and ensure an even more intense gaming experience. What's new in COOP: [olist]
Hello dear Ghost Hunter community, We are happy to share with you today the latest developments for the PC and PS5 versions of "The Ghost - Task of the Ghost Hunters". Today a new test version went live for internal testing, which includes some exciting new features!
Hello dear Ghost Hunter community, We are happy to present you an exciting new feature that has been in the testing phase since last week: fingerprints!
Hello dear ghost hunter community, It's been a while since we last heard from you. Today we are happy to share some exciting news and progress from the development of The Ghost - Task of the Ghost Hunters.
Dear developer community, We would like to give you an insight into our current development work and technical challenges.
We are pleased to announce the latest developments for The Ghost - Task of the Ghost Hunters. Please note the following changes and additions in version 0.8.3 Preview 1 for the open alpha branch:
Dear developer community, It's time for exciting news again! We're excited to announce that a brand new update to our Open Alpha Branch will be released tomorrow evening at 7:00 PM CEST. This update brings a host of exciting changes and improvements that will take the gaming experience to a whole new level. Let's take a look at what to expect:
Hello dear Ghost Hunter community! It's time again for a new progress blog for "The Ghost - Task of the Ghost Hunters"! We hope you're all excited because we've got some exciting new things in store for you since our last update. Let's take a look:
Dear ghost hunter community, We are pleased to present you our monthly progress report. Here are the latest developments:
Welcome to version 0.8.2 of The Ghost - Task of the Ghost Hunters! This update brings significant improvements.
This hotfix update addresses an urgent issue that prevented the game from launching. Our developers responded quickly to ensure players could enjoy the game without interruption. Thank you for your patience and understanding. Thank you to our players for their feedback and support. We are continually working to improve the gaming experience and appreciate your engagement. Please enjoy the game and continue to report any problems or suggestions to us.
Version 0.8.0 marks a significant milestone for The Ghost - Task of the Ghost Hunters as the game remains in Early Access. With a wealth of new features, improvements and adjustments, we strive to deepen the gaming experience and respond to feedback from our community. This version not only brings a playable character with basic animations, but also a variety of new ways for players to move around and interact with the game world. Important optimizations have also been made to make the gameplay even more appealing. We warmly invite our players to participate in the open Alpha Branch and give us their valuable feedback to advance the development of The Ghost - Task of the Ghost Hunters together.
Welcome back to the latest development update for The Ghost - Task of the Ghost Hunters! We've made some exciting advancements that make the gaming experience even more immersive and fascinating. In this issue we would like to talk about the evolution of the day-night cycle, the introduction of the first animation for the ghost in the tutorial, and the integration of the date, month and year into the day-night cycle.
Hello ghost hunters, Today we would like to report to you the next progress. We've been working a lot on the player's animations in the last few days and weeks. So far we have only done the basic animations.
Hello ghost hunters, Today we want to give you more insight into our development progress. We currently have several construction sites that we want to work on. We will go into the following details in the following progress blog: [olist]
Hello ghost hunters,
Hello ghost hunters, Today we are writing a little dev blog with our progress so that you always know what we are currently working on. Today we released a new development version for our internal testers. In these changes we started to further develop the tutorial. In the development version, dialogs are now displayed that explain the basics of the game. We have also given the spirit its initial abilities to respond to the EMF and hunt you. However, the configurations for hunting and the EMF reader must be configured correctly. Finally, we heard the length of the battery. The battery no longer runs out so quickly in the development version. We are also working on new objects for the planned levels. We will add some more features in the development version before releasing the next version. We will inform you more about this in the next posts. You are welcome to give us feedback via Facebook or via Discord. If we don't write a post, we wish you a happy new year. We look forward to a good collaboration with you. Your MS Games and Software
Hello ghost hunter, Today we would like to update you 0.7.1. Publish and communicate any changes.
Hello ghost hunters, We have now reached the last month of the year and we want to reveal a short and preliminary summary for 2023 and our preliminary plans for 2024. All we want to say here is that this is a preliminary report and not yet a final report. Plans for 2024 are also only preliminary. We have already experienced that minor bugs often lead to unexpected delays for our small team. If anything changes to our report at the turn of the year or if there are general changes to our plans, we will be happy to let you know via a dev blog.
Hello ghost hunters, We have had new information about COOP mode for a while now. We reported on the COOP mode for the first time in the article The first COOP tests have begun. Unfortunately, our plugin did not work to our complete satisfaction at the time. We had to quickly stop the test back then. That's why we decided to completely replan the COOP mode. We agreed that we would not develop the COOP mode using a plugin but would use the interface first-hand and not from a third-party provider. The disadvantage is that the development to COOP takes longer, but the advantage is that we have more options. We can use the functions better and design the COOP better. We have developed a lot on the COOP recently. That was the reason why something quieter has been in development since Halloween. We have now developed the basic building blocks for the network. We are now starting the next major construction phase. Creating a lobby and searching for a lobby. It will still take some time until the COOP is fully implemented into the game. We cannot give an exact time at this point. We try not to keep you waiting that long. We have designed and received plans ourselves on what the COOP should be like and are trying to develop the best solution for the COOP. Once the COOP is released, we expect some improvements to be developed. As soon as we have further information about the COOP, we will be happy to inform you. Your MS Games and Software
Hello ghost hunter, For many it now comes as a surprise. We have been planning the implementation on the PlayStation for a long time and now the time has come to officially announce The Ghost - Task of the Ghost Hunters for the PlayStation. Our release is planned for 2024. We are trying to learn from the mistakes we have already made for the Windows version and try to fix these bugs until the release on the PlayStation. We will even work on the graphics. We will try to continue to fix and improve the graphics in the near future. There are currently slightly more graphics problems on the PlayStation than on the Windows version. That should change. For further information, please visit our The Ghost - Task of the Ghost Hunters on PlayStation or our company page MS Games and Software on Facebook. And if you like our Facebook page you will receive the latest news about our development. If you have any questions, please feel free to contact us. Your MS Games and Software
Hello ghost hunters, The Tutorial and Multiplayer buttons have been deactivated as we will now be actively working on these two areas. Your MS Games and Software
Hello ghost hunters, We have a hotfix here because a bug crept into our last update. The Police Station level will now load again. Your MS Games and Software
Hello ghost hunter, Here's a small change. Since the Halloween event has ended successfully. The Halloween decorations will be removed in this update. Yours MS Games and Software
Hello ghost hunter, With this changelog we are releasing the next small update for the alpha testers in the alpha_closed branch with the following changes:
Hello Halloween ghost hunters, Today our first event starts, namely Halloween. That's why we decorated the levels specifically for Halloween. Keep your eyes and ears open. Maybe you see and hear the ghost. If you still have ideas until Halloween, don't forget. Our support via email and Discord is available to you at any time. Maybe we can release another Halloween update before Halloween. Your MS Games and Software
Hello ghost hunter, We are making the first size update public today. A lot has happened, but so far there have been few changes that you wanted. We're changing that starting today. From today on we have more time and are even more flexible. This wasn't planned until now, as 80% of our time in the last 5 months has been due to hardware problems. We have received new hardware. In addition to new hardware, we have completed a lot of training. Here's what's new in the update:
Hello you ghost hunters, Here is the changelog for the testers in the branch alpha_closed:
Hello ghost hunters, Unfortunately, yesterday's update contained unexpected and unexpected bugs that we really wanted to fix, so we have now released a new bug fix for the alpha_closed branch. That's why we didn't continue working on the work announced in the last post and fixed the bug fixes first. The following changes are now published in the alpha_closed branch:
Hello ghost hunters, Starting today, a small update will be released for all internal testers. The update includes:
Hello ghost hunters, We are currently working on various construction sites in the game. We've been working on new lighting effects lately, changing objects as you requested and new event assets. We are currently planning to develop a weather system. It is not yet clear whether we will develop the weather system dynamically or statically. We will decide that in the first test. Your MS Games and Software
Hello ghost hunters, Today we provide a new update for internal test groups with the following changes:
Hello ghost hunters, after we reported about our technical difficulties in the last blog, we have some more news today. In addition to new objects and puzzles that we are planning for you, we are currently planning great in-game events for the rest of 2023. We have plans to hold a few more in-game events this year. At the moment, we cannot say whether we will be able to model and program all the objects required for the events in 2023, as this is a new effort. If we don't manage the events for 2023, we will definitely broadcast the events for 2024. For us, the basics of the game have the highest priority. Because we had received great feedback from you via e-mail to improve the game. We will definitely use the feedback to keep improving the game. We hope that we have spread good news for you. Your MS Games and Software
Hello ghost hunters, we have new news for you today. Positive and negative news. We'll start with the bad news. We don't want to hide anything from you. We have now had technical problems for a longer period of time, which we were able to solve in cooperation with cooperation partners. During the time we had the technical problem, we had modeled new objects. Now let's talk about the positive news. We received very good and many suggestions and bug reports. Thank you for that. We will be able to implement most of the suggestions. Since these are also extensive proposals, we need some time for many proposals. We are also currently developing new puzzles that we would like to implement into the game. Until now we could not implement the puzzles into the game due to the technical problem. We'll definitely do that in the next few days. The puzzles will definitely be an important feature as without solving the puzzles the level can be difficult to solve. We hope we can make you happy with the positive news. Your MS Games and Software
Hello ghost hunters, Today we are giving, hopefully the penultimate update to our internal test area:
Hello ghost hunters, The discount campaign starts today and we would like to use this opportunity to inform you of very important news. We are currently working with only two developers on some new features and an update in the closed branch that we can allow our update to the open branch as well as the release branch. We think that the complete new features that we currently have in development internally and the features or update that is currently in the closed branch, we will release in the current week in the public branch as well as in the release branch, so that everyone can look forward to the Update and get access to the new features. We hope we have announced great news for you now. You can then read what we have actually implemented in the new updates in the changelog. Your MS Games and Software
Hello ghost hunters, we would like to give a small progress update on what we have done lately and what we are currently developing. We have developed a completely new system. We spent most of our time with the h system. With the new system, it is now much more realistic to interact with different objects. We are currently working on the shop system, as we promised you. The shop system is not fully developed yet, but should be implemented in the game soon. If I change anything, we'll let you know. Your MS Games and Software
Hello ghost hunters, today we provide the first update for the closed testers. We expect a few more bug fixes to come in the near future before the big update is made available to everyone. Here are the changes:
Hello ghost hunters, after the release was almost 1 week ago, we thought it was time to tell you what exactly we are doing and what we are working on. Currently there isn't much in the game at all. Just a tutorial to review. Starting with the next level we have planned some changes. We just want to let you know that it's just a plan, doesn't mean we can do it by the next update. We're trying our best to do everything that's planned. We are currently building the first level. For the level we started modeling new models. We are generally not done with modeling. There is still a lot to model in the early access phase. In addition to the new level, we started modeling and programming additional modifications for electronic devices. We have also started to remodel and reprogram existing models to adapt the models to the new level. Now we come to a small detail that we have planned but haven't started yet. The mind should become more active for the first time. He should move in the rooms for the first time and do weird interactions. That's all that's currently on our development schedule. The developer schedule may change before the update. You are also welcome to join us on the Discord server at: https://discord.gg/75ud2QxJYP and join the discussion. Unfortunately we are not that many on the server yet and we would be happy about every single member. When you are on the server, you can chat with us and contribute your own ideas to the development. Your MS Games and Software
Hello ghost hunters, today is the day. The Ghost - Task of the Ghost Hunters game is now officially available on Steam. Now, of course, there is a lot of useful information for you about the release. The game The Ghost - Task of the Ghost Hunters is far from finished after the release. We want to develop the game with your ideas and our ideas into an acceptable game. We currently have a lot of ideas and wishes for The Ghost - Task of the Ghost Hunters, but not only our ideas are important, your ideas are also very important. You also have to play the game and you also have to have fun playing the game. We also know that the game might not please everyone yet, but we want to try to develop the best of the game with you. But for that we need a cooperation with you. If you buy the game there are two advantages for you. 1. You support the development of the game. That means we can use the money to develop the game further and with the 2nd point you have a big advantage. you can save The game will definitely cost more money after completion. Then you have to invest more money in the game. Even if we do discounts, the game might not be as cheap as it was when we started. We will write down some important detailed points below that you may have read from us several times. It is important to us that you know that we have not forgotten the points and are still working on them. We're still a small team at the moment and can't do that much yet. We want to change that in the future.
Hello ghost hunters, Today we fixed more changes and bug fixes before the release starts on June 02, 2023. After that, new features and bug fixes will follow after the release:
Hello ghost hunters, Today we have again prepared a small bug fix for all testers.
Hello ghost hunters, we have a new update for all internal testers today. For the time being, this is the last update before the release. Now maybe if there are still bugs in the game we will upload bug fixes. Now we're announcing the following information about today's update:
Hello ghost hunters. We want to briefly write a small dev blog on the topic of Coop, since for us as developers the primary focus will be on the topic of Coop at a later date. We haven't mentioned anything about Coop for a long time. We will definitely continue to plan and develop the Coop. However, since there are still a few complications in the way of implementing the coop, we would like to find solutions. We are confident that we will find solutions to this and are continuing to test the Coop features internally. Once the coop works we will unlock it as development progresses and look forward to the coop feature the most. Since the coop feature will be the most important feature for us, and hopefully for you too, we don't want to leave the coop feature too long in the test phase, but also long enough for it to work well for most customers. For this very reason, it is also important to us that our development tools and development programs are always up to date so that you can use the best tools for the Coop experience. At the moment we have always been able to update all programs as soon as an update is available. We hope that it will still be possible later. You are welcome to exchange information with us in the community after the release of the Early Access version. We would appreciate it. Your MS Games and Software
Hey ghost hunters, Today we come with the latest news that you have often asked us. You have often asked us how it looks like you can test our game The Ghost - Task of the Ghost Hunters and if so, how. We have planned to open different branches after release. The following branches are planned:
Hello ghost hunters, we as developers have a new announcement to make to you. We've added a few new items to our developer plan and a little surprise for you as a customer. We have decided a new and 4th level of difficulty. The 4th difficulty is a big surprise for you, what will be so difficult about it. Let yourself be surprised until the 4th level of difficulty is introduced. Your MS Games and Software
Hello you ghost hunters, We would like to inform you that we have just received approval from everyone to release The Ghost - Task of the Ghost Hunters game from June 2nd, 2023. We are also now preparing for the release. We are now using the time wisely and are continuing to develop the game. We continue to expand the tutorial and fix bugs. We hope that the date of June 2nd, 2023 will not be postponed. If we should move the date again, there are good reasons that don't work for us in development. If we should postpone the release, we will announce it here immediately. We are very excited to be working with you as a community in Early Access. Your MS Games and Software
Hello ghost hunters, we received some bugs from our internal testers and we have now fixed them in the current week:
Hello ghost hunters, with the update for our internal testers we fixed a few bug fixes.
Hello ghost hunters, we are providing a new small update for all internal testers today.
Hello ghost hunters, today we want to give a little dev - block update because it's been a bit quiet at the moment. Development continues to progress well. We are currently implementing all the features for the modeled items that are currently in the game. There aren't many items for you to interact with right now, but there are a few more items planned on our development roadmap. Let us surprise you with which articles are available until the release. In addition to implementing the functions, we fix numerous bugs.
Hello ghost hunters, we are providing a new update for the testers today.
Hello ghost hunters, here we are again releasing a new small update for our testers. This update includes the following changes:
Hello ghost hunters, we are releasing the first preview version today and are thus leaving the prototype. There are major changes:
Hello ghost hunters,
we've put a lot into the day/night cycle feature lately. We fixed a big bug. In the bug the game always stayed the same time. The time now also works, and with it the day/night cycle feature. Time is an important feature as ghost hunting depends on the current time.
Your MS Games and Software
Hello ghost hunters, We have the first good news for you today. We set a very important milestone today. Today we implemented the first important COOP functions. That's why the first COOP tests with the company testers started today with a special test map. Since the COOP functions will be very extensive, we would like to test the tests for the COOP functions with the company testers for a longer period of time. That's why we can't say yet whether the COOP function will be implemented by the release. Your MS Games and Software
Hello ghost hunters, until the release we will implement a day/night cycle. However, you have to be very careful. The day/night cycle can have small or even large effects on the mind. The day/night cycle will be further expanded after the release. Therefore take care of yourselves. Your MS Games and Software
Hello everyone, We would like to share the good news with you today that we will be accepting the first registrations for the playtest from today. You can register for the playtest in the shop, as soon as we can unlock you, we will do that. You will be notified after activation. Your MS Games and Software
Hello everyone, Today we want to share some more news. Demo We have planned to release a demo for you guys. The demo will be the first playable version that you can try out. It is currently planned that only one level will be included in the demo. We don't know yet how long we'll keep the demo online. Playtest We also have a playtest planned. We will definitely start the playtest between the demo and the release. With the playtest we would like to test certain functions in the game with you and we want your feedback so that we can develop the game perfectly for you and, above all, develop it with you. Just like the demo, we don't know how long the playtest will stay online and how often we want to do the playtest with you. We would be happy to participate. The Ghost We started developing the first proofs of the ghost this week, as well as the first ghost types. Your MS Games and Software
Hello everyone, our spirit has now got a first ability, which we developers are testing from today. A skill that makes the game a bit scarier. The ghost now turns off all power in the entire house by itself. So it is not only very dark in the house but also very scary. You don't know where the ghost is currently and wants to scare you.
Hello everyone, we haven't checked in for a long time. We changed the engine from Unreal Engine 4 to Unreal Engine 5 in our game The Ghost - Task of the Ghost Hunters. Our goal until the full release is to develop a game with very good graphics. On the other hand, we are currently working on improved graphics and textures. We wish everyone a nice weekend. Your MS Games and Software.
Hello everyone, Not that much has happened this week, but we want to stay true to you and give you a little update on what we did this week. We were modeling almost non-stop this week. We have set ourselves the goal of currently modeling everyday objects. Like doors, windows, beds and so on. When we have finished modeling some models, we will continue programming on the actual game. We want to show you more screenshots in the future too. That's why we're currently doing a lot of modeling. If we still had some time besides modeling, we also made beautiful textures, which we then texture on the models. We would like to show you new screenshots as soon as we have modeled some models and we have made further progress with the programming. We do not yet have an exact date when we will publish the next screenshots. We try to give you a new insight into the game soon. Your MS Games and Software
Hi there, we would like to tell you what has happened in these weeks, especially because we have a little good curiosity for you.
The weekly update from 10/11/2021 - 10/15/2021 as this is our first update post for the game, we would like to extend a warm welcome to you. Here in the update area we will post the current status of the game so that you are always informed about the current status of the game. Now you will be wondering when we always post the update post? We will always post updates when there are relevant topics that we would like to share with you. We did the following during the week:
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