Hello everyone, Today, we have released a new development build for all our supported platforms to our testers! This build is an important step towards version 0.9.0, which will bring many exciting new features and improvements. Important change for Steam users: During the build deployment, we identified an issue with the Steam path that required an adjustment. Unfortunately, this change means that the game will be redownloaded on Steam. We apologize for the inconvenience, but it was a necessary step to prevent future problems. Not an official update internal testing only: Please note, this is not an official public update. Its an internal development build now being tested by our team and testers across all platforms. Starting this evening, all new features and changes planned for version 0.9.0 will be rigorously tested. We look forward to sharing the test results soon and keeping you updated on the progress toward the next version! Stay tuned, and a big thank you to our testers for your support!
After working diligently on new features, we now want to share our progress with you live! We will be hosting live streams at irregular intervals, where we present the latest developments. However, not all new features will be revealed right away we want to keep a few surprises for you!
What to Expect in the Live Streams:
[olist]
When Can You Tune In?
The live streams will be announced at irregular intervals, depending on how well development is progressing. Dont miss the chance to join us live and take a look behind the scenes! The exact dates will always be announced in advance, so you can tune in.
Stay Tuned for More Details!
Were very excited to give you a more direct glimpse into our development process! Get ready for exclusive insights, valuable background info, and, of course, exciting updates. More information about the upcoming live streams and the exact dates will be released soon!
Dear Community, Its been a while since we last reached out to you. We know youve been eagerly awaiting updates, so wed like to give you a brief overview of the current situation. Over the past few months, weve been working hard to optimize our development processes and have found more efficient ways to reduce production time. This doesnt mean that the overall development has become less complex, but thanks to our new methods, we are making faster progress.
Efficiency Boost Through New Working Methods
One of our main goals was to streamline workflows and eliminate unnecessary processes. After many tests and adjustments, we found a way that helps us work faster and more accurately. These new methods have not only helped us shorten development times but also maintain the quality of our work at a high level.
Training and Development Breaks
Another aspect we tackled in recent months was the training of our team. It is essential for our team to stay up to date with the latest technology in order to develop innovative solutions. However, these training sessions have also led to delays in updates over the past few weeks.
New Collaboration More Details Soon
Lastly, wed like to reveal that weve entered into an exciting new partnership that will take our project in an exciting direction. We cant share more details just yet, but we will keep you posted soon. We thank you for your patience and support and look forward to delivering updates more regularly in the future! Your Development Team
Welcome to another thrilling glimpse into the world of our Ghostbusters saga! In this latest version of our game, we've delved deep into the shadows to bring you the most sinister and fascinating ghost species you've ever seen. Each of these new ghost species brings unique challenges, dark secrets, and surprising twists that will take your gaming experience to the next level. Prepare to put your skills to the test, as these ghosts are not only numerous, but also extraordinarily complex in their appearances and behaviors. From the disturbing terrors of an avenging Revenant to the stormy powers of the Skystormer, the new range of ghosts will captivate you and challenge you in all new ways. Dive into the details and learn more about the spooky evidence items, the right means of scaring them away, and the mysterious activity patterns these ghosts have to offer. Get ready for a thrill ride of the highest order and equip yourself with everything you need to fight the darkness!
The full list of ghosts:
1. The Revenant
- Description: A vengeful ghost with the appearance of past injuries, tormented by his violent death. He often appears near accident sites or old hospitals.
- Evidence items: Bloody handprints, torn clothing, wounded footprints.
- Repellents: Holy water.
- Level: Houses, cemetery, hospital.
- Activity: More aggressive at night.
2. The Poltergeist
- Description: A chaotic spirit that loves to make noise and move objects without warning. Its appearance is often associated with a chaotic atmosphere.
- Evidence items: Moved furniture, broken glassware, scattered piles of paper.
- Deterrents: Incense.
- Level: Houses, subway station, kindergarten.
- Activity: Neither more aggressive or active during the day nor at night.
3. The Shadow Spirit
- Description: A dark, formless spirit that hides in the shadows and often appears in dark corners or near places with little light.
- Evidence: Shadowy silhouettes, shadowy noises, darkened areas.
- Repellents: Bright light sources.
- Level: Houses, cemetery, hotel.
- Activity: More aggressive at night.
4. The Siren
- Description: A ghostly woman with a beguiling voice whose voice can hypnotize or mislead victims.
- Evidence: Scattered seashells, eerie singing, wet footprints.
- Repellents: White noise machines.
- Level: Lighthouse, cemetery, ruins.
- Activity: More aggressive during the day.
- Description: An innocent ghost of a child who is desperately searching for its parents and often appears near children's toys or children's drawings.
- Evidence items: Children's drawings, toys, small, broken pieces of furniture.
- Deterrents: Music boxes.
- Level: Houses, kindergarten, hospital.
- Activity: Neither more aggressive nor active during the day or at night.
6. The Shapeshifter
- Description: A ghost who can change his appearance to deceive his pursuers. He can transform into different shapes to conceal his true identity.
- Evidence items: Altered portraits, distorted reflections, strange notes or messages.
- Chasing away: Truth mirrors.
- Level: Houses, company premises, hotel.
- Activity: Neither more aggressive nor active during the day nor at night.
7. The Soul Catcher
- Description: A powerful spirit that can capture the souls of the living to keep them trapped in the spirit world.
- Evidence items: Flickering candles, unusual light reflections, ghostly outlines in mirrors.
- Chasing away: Protective amulets.
- Level: Cemetery, ruins, hospital.
- Activity: More aggressive at night.
8. The Hellhound
- Description: A demonic spirit in the form of a large dog, whose presence is often associated with chaos and destruction.
- Evidence: Burn marks, broken chains, dog prints in the dust.
- Repellents: Fire sage.
- Level: Company premises, ruins, subway station.
- Activity: Neither more aggressive nor active during the day nor at night.
9. The White Lady
- Description: An elegant but unhappy ghost of a deceased woman who often appears near old family estates or ruins.
- Evidence Items: White scraps of cloth, wailing noises, fading footprints.
- Repellents: Rose water.
- Level: Cemetery, ruins, hotel.
- Activity: More aggressive at night.
10. The Madman
- Description: A ghost tormented by a state of perpetual madness. It often causes chaos and destruction, leaving its victims in a state of confusion.
- Evidence: Broken objects, jumbled notes, chaotic scratch marks.
- Repellents: Calming potions.
- Level: Houses, hospital, subway station.
- Activity: More aggressive at night.
11. The Ice Spirit
- Description: A cold, frozen spirit whose presence can greatly reduce temperatures. It often leaves behind frozen surfaces and ice crystals.
- Evidence: Frozen surfaces, ice crystals, cold, damp spots.
- Repellents: Heat lamps.
- Level: Ruins, subway station, lighthouse.
- Activity: More aggressive during the day.
12. The Memory Ghost
- Description: A ghost that can influence people's memories by confusing or even reformatting them.
- Evidence items: Old photos, encrypted letters, unclear memory fragments.
- Dispelling agents: Memory crystals.
- Level: Houses, cemetery, kindergarten.
- Activity: Neither more aggressive or active during the day nor at night.
13. The Hanger
- Description: A ghost that is suspended in the air by hanging. Its appearance is often accompanied by a dark, oppressive feeling.
- Evidence items: Hanging ropes or cords, discolored spots, hanging, distorted shadows.
- Repellents: Blessing prayers.
- Level: Company premises, ruins, subway station.
- Activity: More aggressive at night.
14. The Nightmare
- Description: A spirit that sends its victims into nightmares, disrupting their sleep. It is often associated with terrifying visions and distorted realities.
- Evidence items: Sleep tracks or sleeping bags, nightmarish visions on notes, eerie noises while sleeping.
- Repellents: Dreamcatchers.
- Level: Houses, hotel, hospital.
- Activity: More aggressive at night.
15. The Huldra
- Description: A mystical spirit from Nordic folklore, known for her enchanting appearance and ability to mislead people.
- Evidence items: Hidden footprints, golden cords, eerie songs.
- Deterrents: Silver items.
- Level: Forests, ruins, old caves.
- Activity: Neither more aggressive nor active during the day nor at night.
16. The Nightmare
- Description: A dark spirit that haunts people's dreams and sends them into horrific visions to spread fear.
- Evidence items: Distorted dream images, unexplained noises in the night, fearful screams.
- Repellents: Calming herbs.
- Level: Houses, hotels, hospitals.
- Activity: More aggressive at night.
17. The Cursed
- Description: A spirit that is bound to a specific location due to a curse and constantly haunts the location to ease its torment.
- Evidence items: Ancient curse writings, decayed personal items, mysterious writings on walls.
- Chasing devices: Uncursing rituals.
- Level: Ruins, old family estates, graveyards.
- Activity: Neither more aggressive or active during the day nor at night.
18. The Soul Trader
- Description: A sinister spirit who trades souls for material goods and often appears near markets or trading places.
- Evidence items: Strange trade records, glowing symbols, eerie contracts.
- Chasing devices: Protection rituals.
- Level: Markets, ruins, old trade routes.
- Activity: Neither more aggressive or active during the day nor at night.
19. The Firewalker
- Description: A spirit that is connected to fire and can create flames or heat through its presence.
- Evidence: Burn marks, charred remains, high temperatures.
- Deterrents: Water or fire extinguisher.
- Level: Industrial areas, old fire stations, warehouses.
- Activity: More aggressive during the day.
20. The Torn One
- Description: A tragic ghost whose body was destroyed by violent events, but who still mourns his death and frightens those around him.
- Evidence: Torn clothing, incomplete body parts, bloody traces.
- Repellents: Medicinal herbs.
- Level: Battlefields, ruins, old hospitals.
- Activity: More aggressive at night.
Hello dear Ghost Hunter community, We are happy to present you exciting news about the properties of the ghosts in our latest dev blog. These new features will make the gaming experience even more exciting and challenging.
New properties of the ghost:
Our latest updates significantly expand the behavior of the ghosts and offer you deeper and more realistic interactions with these supernatural beings. Here are the most important new features:
1. Confusing abilities:
The ghosts now have the ability to actively influence the players' environment and deliberately confuse them. These confusing mechanisms can disrupt the players' orientation, limit their vision or misdirect sounds. Such effects will present players with new challenges and require even better teamwork and strategy.
2. Influence on the ghost state:
A new aspect is the direct influence of the ghost on the players' ghost state. The ghost can either specifically choose a player from the group to hunt, or in COOP mode, target the player with the lowest ghost state. This means that teams must now think strategically about how to manage their ghost state in the game to avoid becoming the ghost's main target.
3. Different perception abilities:
Ghosts vary greatly in their perception abilities, which depend on the type of ghost and the environment:
- Sensitive ghosts: Some ghosts can hear or see even the slightest movement, meaning players must be very careful not to be detected.
- Normal ghosts: Other ghosts have average perception, allowing them to notice movements and sounds to the usual extent.
- Weak ghosts: There are also ghosts whose perception is severely limited. These ghosts have very poor hearing or vision and present a different kind of challenge.
Growth opportunities and challenges:
These new features will fundamentally change the way you approach the game. You will have to adapt your tactics and think strategically to accommodate the different ghosts and their new abilities. Interacting with the ghosts will become more complex and require a high level of attention and coordination within the team. We are excited about these developments and look forward to telling you more about the impact of these new features on gameplay soon. Stay tuned for further updates and detailed insights into the ongoing development of our game. Best regards, The Ghost - Task of the Ghost Hunters development team
Hello dear Ghost Hunter community, Before we dive into the details of the new graphics options, we would like to point out something important: Some of the new settings could be spoilers, as they include special adjustments for certain levels and game sections. We recommend using these options carefully in order to give you the best possible gaming experience without knowing too much about the game world in advance.
New options under the graphics:
From now on, you have a variety of new settings available under the graphics options that allow you to configure the game according to your ideas and optimize your gaming experience. The new options are divided into two main categories: Basic settings and Advanced settings.
Basic Settings:
In this category you will find options that are easy to adjust and affect basic image quality and appearance:
- Screen Resolution: Choose the resolution that best suits your monitor and preferences.
- Window Mode: Decide whether you want to play in full screen or windowed mode.
- Graphics Quality: Adjust the overall graphics quality to find a balance between performance and visual detail.
- Anti-Aliasing: Reduces edge artifacts to ensure smoother image display.
- Texture Quality: Determines the level of detail of the textures in the game.
- Shadow Quality: Choose the precision and detail of the shadows.
- Reflection Quality: Optimizes the appearance of reflections.
- Post-Processing Quality: Affects effects such as color correction and blur.
- Motion Blur: Enables or disables motion blur for a more realistic representation of fast movements.
- Bloom: Controls the intensity of lighting effects that create a luminous glow.
- Shadow Side: Adjusts the depth and detail of the shadow sides.
- Vignette: Adds a darker edge environment to draw focus to the center of the image.
- Ambient Occlusion: Improves the light dynamics and shadows in the corners and near objects.
Advanced Settings:
For experienced players who want to make even more detailed adjustments, we offer the following advanced options:
- Lighting:
- Dynamic Shadows: Adjusts the appearance of shadows that move with the light source.
- Light Rays: Adds realistic light rays that become visible through light sources.
- Dazzling Lights: Controls the intensity and effect of dazzling lights in the game.
- Textures and Details:
- Character Detail Level: Optimizes the level of detail of the game characters.
- Environment Detail Level: Controls the level of detail of the environment and landscapes.
- [spoiler]Special Effects:[/spoiler]
- [spoiler]Fire Effects: Adjusts the appearance and intensity of fire effects.[/spoiler]
- [spoiler]Explosion Effects: Optimizes the visual appearance of explosions.[/spoiler]
- [spoiler]Water Effects: Controls the quality and detail of the water effects in the game.[/spoiler]
- Performance:
- Frame Rate Smoothing: Improves the smoothness of the frame rate.
- Render Distance: Determines how far in advance the game world is rendered.
- Streaming Pool Size: Controls the amount of data used for in-game streaming.
Hello dear Ghost Hunter community, in our latest dev blog we would like to give you exciting insights into the development of our second equipment management system. Our goal is to further increase the realism in the game and offer you an even more intense gaming experience.
Realistic Equipment Management:
Realism is the focus of this system. In the main menu you will find a display case or cabinet in which all of your purchased equipment is clearly presented. Smaller items are stored in a separate box. The visual experience of this display case or cabinet will give you the feeling of actually standing in your own, well-organized headquarters, ready for the next mission.
Challenges and details:
The challenge with this system is that some larger items require an additional item in order to be able to use new ones. This means that you have to plan strategically which pieces of equipment you take with you for your next mission. If you happen to take the wrong item, you won't be able to use the devices. This additional level of planning and preparation brings a new level of depth and excitement to the game. You'll need to carefully prepare your missions and make sure you have the right tools for the job.
Revised file management system:
In parallel, we're working on a completely redesigned file management system. This new system is designed to handle our game's complex data much better and more efficiently. In the past, we encountered challenges when processing large amounts of data and complex game mechanics. With the new file management system, we can not only solve these problems, but also lay the foundation for future expansions and features. Our redesigned file management system will be able to process data faster while increasing the game's stability. It will allow us to integrate detailed game worlds, more complex interactions, and more dynamic game mechanics. What this means for you as a player is that you can enjoy a smoother and more responsive gaming experience even as the game continues to grow and evolve.
Current Development Status:
Our development team is working hard to implement and optimize both systems. The goal is to make the gaming experience as immersive and realistic as possible while strengthening the technical foundation of the game. We are confident that these new features and improvements will take your gaming experience to the next level. Stay tuned for further updates and detailed insights into the development of these exciting new features. We will let you know soon when the first playable update version will be released so you can get your hands on it and try out the new features for yourself. We would like to thank all buyers for their patience and support during this testing phase. We know it has been a long wait, but we are confident that it has been worth it. With these new features and improvements, we are well on our way to providing you with an outstanding gaming experience. With great anticipation, The Ghost Task of the Ghost Hunters development team
Hello dear Ghost Hunter community, We have sensational news for you! Our latest update brings exciting improvements and features that take ghost hunting to a whole new level. Today it's all about the COOP integration in the retro PC and other groundbreaking features that are currently in the testing phase. News about AI: We are developing a brand new perception sensor for the ghost, which will start the testing phase next week. This sensor is able to recognize players in both single player and COOP mode, taking the player's state of mind into account. This innovative feature will make the game even more exciting and challenging. News about equipment: All equipment items will receive completely new functionalities, which will also go into internal testing starting next week. These changes will fundamentally change the way you use your equipment in the game and ensure an even more intense gaming experience. What's new in COOP: [olist]
Hello dear Ghost Hunter community, We are happy to share with you today the latest developments for the PC and PS5 versions of "The Ghost - Task of the Ghost Hunters". Today a new test version went live for internal testing, which includes some exciting new features!
New Features:
[olist]
- New Shop: In the shop you can buy various items that are available. Purchasing an item depends on two factors: you must have reached the corresponding level and have enough money.
- Job Offers: New jobs can be accepted via the Retro PC. The available job offers depend on various factors. In multiplayer mode, more job offers are available to you, and the more players there are, the more job offers are offered. Some jobs require a certain number of players to complete the level.
- Equipment management: Here you can select the equipment you want to take with you on the next mission.
- Player system: You can see and manage all players for future COOP missions.
Hello dear Ghost Hunter community, We are happy to present you an exciting new feature that has been in the testing phase since last week: fingerprints!
New features:
- Fingerprint analysis: We are currently testing the ability to discover and analyze fingerprints in the game. This feature should enable you to collect crucial clues and make ghost hunting even more exciting and detailed. Fingerprints can be found in various places in the level and provide valuable information about ghost activities.
Improvements and bug fixes: Our team is constantly working to optimize the gaming experience and fix existing bugs. Stay tuned for future updates and improvements that will make the game even more exciting and immersive. We look forward to your feedback and hope that you enjoy this new feature as much as we do. Share your experiences and suggestions with us so that we can continue to improve the game to your satisfaction. The Ghost - Task of the Ghost Hunters development team
Hello dear ghost hunter community, It's been a while since we last heard from you. Today we are happy to share some exciting news and progress from the development of The Ghost - Task of the Ghost Hunters.
Extensive backend developments
Over the last few months we have been working hard on the further development of our backend to significantly improve the game's network functionalities. These adjustments were necessary to ensure a smooth and stable gaming experience, especially for our multiplayer modes. With the new backend we are now able to support an even larger number of players simultaneously and minimize latency. This ensures that you can fully concentrate on ghost hunting without being distracted by technical issues.
New textures for UV detection
Another highlight of our latest development phase are the 19 new textures that were created specifically for UV detection in the game. These textures provide improved visuals and help to further deepen the immersive gaming experience. The new textures are not only visually appealing, but also offer increased functionality to assist you in your ghost hunting.
Internal testing and outlook
Before these new features are integrated into the game, extensive internal testing is still pending. We want to make sure that everything works smoothly and offers you the best possible gaming experience. Once the testing is complete, we will release the new updates in one of the upcoming versions of the game. We thank you for your patience and support. Your feedback and enthusiasm motivate us every day to continue improving and expanding The Ghost - Task of the Ghost Hunters. Stay tuned for more updates and don't forget to share your thoughts and suggestions with us! Until next time and have fun ghost hunting! Your development team of The Ghost - Task of the Ghost Hunters
Dear developer community, We would like to give you an insight into our current development work and technical challenges.
New backpack system:
We are currently working on an improved backpack system that will allow players to carry multiple and different items. This is particularly beneficial in larger levels as players can act more flexibly.
Technical challenges in co-op mode:
Another important project is the development of a special tutorial for co-op mode. Specific mechanics relevant to collaboration in multiplayer mode are explained here. We work hard to ensure a seamless and informative gaming experience. We look forward to telling you more about our progress in the future and look forward to your feedback. Stay tuned and thank you for your support! Best regards, The development team of The Ghost - Task of the Ghost Hunters
We are pleased to announce the latest developments for The Ghost - Task of the Ghost Hunters. Please note the following changes and additions in version 0.8.3 Preview 1 for the open alpha branch:
Added:
- New dialogues in the tutorial for an improved introduction to the game.
- Introducing a stationary base for player interactions and upgrades.
- Integration of new fixed objects for an immersive gaming environment.
Changes:
- Performance improvements to optimize the gaming experience.
- Cleanup of assets that are no longer needed to increase efficiency.
- Optimized lighting effects for an improved visual experience.
- Adjusted the player's starting point in the tutorial for a smoother start.
- Moving the evidence collection items from the kitchen to the stationary base.
Dear developer community, It's time for exciting news again! We're excited to announce that a brand new update to our Open Alpha Branch will be released tomorrow evening at 7:00 PM CEST. This update brings a host of exciting changes and improvements that will take the gaming experience to a whole new level. Let's take a look at what to expect:
New objects:
We listened to your wishes and implemented a variety of new objects into the game. These objects open up new ways for you to explore the game world and promote your strategic thinking. From different types of barriers to functional elements, these new objects expand your tactical possibilities and offer exciting new ways to overcome your challenges.
Stationary base:
One of the biggest changes in this update is the introduction of the stationary base. This robust structure serves as a central hub for your operations and offers a variety of resource management and planning features. Use it as a strategic retreat or as a headquarters for your expeditions - the possibilities are endless.
New textures:
To further deepen the immersion in our game worlds, we introduced new textures that bring every detail to life. From the picturesque landscape to the smallest details, the new textures provide a breathtaking visual experience and immerse you even deeper in the world.
Optimization of lighting effects:
Light plays a crucial role in the atmosphere of a game, and that's why we worked hard to optimize the lighting effects. Experience more realistic lighting scenarios that perfectly capture the mood of each scene and take your gaming experience to a new level.
Performance improvements:
We know how important a smooth gaming experience is, and that's why we also focused on game performance. The new update includes a variety of improvements designed to increase the overall performance of the game. Enjoy a smoother and more immersive experience as you explore the new content.
New dialogs in the tutorial:
We've also revised the tutorial and added new dialogue to help you get started with the game and give you an even more comprehensive introduction to the world. In order to inform you about the actual changes in detail, we have put together a changelog that will be published together with the update. There you can see and read about all the innovations at a glance. We'll also summarize the most important changes to make sure you're well informed. We can't wait to see how you use these new features and improvements in your games. Your feedback is particularly important to us, so don't hesitate to share your thoughts and suggestions with us! The update will be released tomorrow evening at 7:00 p.m. CEST. So be ready to update your game and explore the new content. We look forward to creating an even more fascinating game world together with you! Thank you for your support and commitment! Best regards, The development team of The Ghost - Task of the Ghost Hunters
Hello dear Ghost Hunter community! It's time again for a new progress blog for "The Ghost - Task of the Ghost Hunters"! We hope you're all excited because we've got some exciting new things in store for you since our last update. Let's take a look:
New features:
Stationary base in tutorial: We have added a long-awaited feature - a stationary base in tutorial! After spawning, you will now land in your base, which serves as your central hub. Here you can prepare, collect resources and monitor the level later. The base is a safe place from which you can tackle your missions. Freedom to explore in the tutorial: From now on you have the opportunity to leave the house in the tutorial! This expansion of your possibilities opens up completely new perspectives for your approach. Use this chance to explore the surroundings, discover new secrets and prepare yourself even better for your tasks. But remember that leaving the property is still not permitted to ensure your safety.
Working on mobile surveillance camera:
We are in the process of implementing a mobile surveillance camera! Soon you will be able to monitor the level directly from your base. This feature will greatly expand your tactical options and help you make ghost hunting more effective.
Improvements and bug fixes:
Performance Optimizations: We've been working hard on performance and are happy to announce that the gaming experience is now even smoother! Stability has been improved, the frame rate is more stable and loading times have been reduced. We hope that these improvements provide you with an even more enjoyable gaming experience. Removal of old assets: To further optimize the gaming experience and make room for new content, we have removed some old assets. This allows us to focus on quality content and continually improve the game. That's it for this time! We hope you enjoy the new features and that the improvements enrich your gaming experience. We thank you for your continued feedback and support. Stay tuned for more updates and dont hesitate to share your feedback with us. Until next time and happy ghost hunting! Best regards, Development team of The Ghost - Task of the Ghost Hunters Please note that this progress blog is a summary of the most important changes. You can find further details and information in the game itself or on our official channels.
Dear ghost hunter community, We are pleased to present you our monthly progress report. Here are the latest developments:
Textures:
During the month we added a whopping 215 new textures for keyboards and future gamepads. These textures have been carefully designed to enhance the game's visual appearance and provide an even more immersive gaming experience.
Modeling:
Our team has been working hard on developing new models that will be used in the upcoming levels. These models are crucial to expanding the game world and offering players new challenges and adventures.
Programming:
Another focus was on programming a special perception technique for the mind. This technique allows the mind to better understand its surroundings and make smarter decisions. This makes the gaming experience even more dynamic and challenging.
Preview of future updates:
Let's look into the future! The next updates will not only contain the new textures, but also the full implementation of the spirit perception technique after a successful QA test, the functionality of the EMF Reader and a major expansion of the tutorial. We're working hard to bring these features to you as quickly as possible.
Other plans of the game:
In addition to the improvements mentioned, we plan to introduce comprehensive controller support, expand the main menu with new features and options, and implement cloud support to seamlessly sync your game progress across different platforms. We would like to thank our dedicated community for your continued support and valuable feedback. Your enthusiasm drives us to create the best gaming experience possible. Stay tuned for more updates and news! Best regards, The development team of The Ghost - Task of theGhostHunters
Welcome to version 0.8.2 of The Ghost - Task of the Ghost Hunters! This update brings significant improvements.
Changes:
Dynamic spawning:
The player is now spawned dynamically, resulting in a smoother and more natural gameplay experience.
Bug fix:
Tutorial can be started in the standard branch:
The tutorial can now be started in the standard branch to make it easier for new players to get started.
Fixed crash when player gets closer to ghost:
Fixed a bug that caused the game to crash if the player approached the ghost. Experience the improvements first hand and help us continue to optimize The Ghost - Task of the Ghost Hunters. We greatly value your feedback and support. Thank you for being part of this exciting journey!
This hotfix update addresses an urgent issue that prevented the game from launching. Our developers responded quickly to ensure players could enjoy the game without interruption. Thank you for your patience and understanding. Thank you to our players for their feedback and support. We are continually working to improve the gaming experience and appreciate your engagement. Please enjoy the game and continue to report any problems or suggestions to us.
Version 0.8.0 marks a significant milestone for The Ghost - Task of the Ghost Hunters as the game remains in Early Access. With a wealth of new features, improvements and adjustments, we strive to deepen the gaming experience and respond to feedback from our community. This version not only brings a playable character with basic animations, but also a variety of new ways for players to move around and interact with the game world. Important optimizations have also been made to make the gameplay even more appealing. We warmly invite our players to participate in the open Alpha Branch and give us their valuable feedback to advance the development of The Ghost - Task of the Ghost Hunters together.
New features:
First playable character:
Players can now control the first playable character, equipped with important basic animations for movement, interactions and reactions.
New keyboard shortcuts:
A variety of new key combinations have been added, including the ability to run while holding the left shift key to increase the player's speed.
First-person/third-person switching:
By pressing the "C" key, players can seamlessly switch between first-person and third-person views to customize their preferred perspective.
New input interface:
A completely redesigned keyboard input interface has been implemented to provide more precise and user-friendly control.
Ghost ID:
The Ghost Pass was introduced to give players an overview of their progress and achievements.
German text edition:
The text output has now been localized in German to offer German players a more immersive gaming experience.
Adjustable volume:
Players now have the ability to adjust the overall volume of the game through the options to customize their listening experience.
Mouse sensitivity settings:
Mouse sensitivity can now also be adjusted in the game settings to allow for more precise mouse control.
New objects:
A selection of new objects have been introduced into the game world to enrich the environment and diversify gameplay.
New animations:
New animations have been added, including animations for doors, cabinets and other interactions, to increase the immersion and dynamism of the game.
Changes:
Optimizations of existing objects:
Existing objects have been reworked and optimized to provide performance improvements and fix potential bugs.
Visual improvements:
Textures have been reworked to create a more visually appealing gaming environment and improve the overall experience.
Revised day and night cycle:
The day and night cycle has been fundamentally redesigned, including an updated in-game time and the introduction of a custom date.
Exchanging sound files:
Some sound files have been replaced to improve the sound quality and immersion experience. We warmly invite you to participate in our open Alpha Branch and give us your valuable feedback. Please note that the game is still in early access and is under active development. Your opinion is crucial for the further development and improvement of the game. Thank you for your support!
Welcome back to the latest development update for The Ghost - Task of the Ghost Hunters! We've made some exciting advancements that make the gaming experience even more immersive and fascinating. In this issue we would like to talk about the evolution of the day-night cycle, the introduction of the first animation for the ghost in the tutorial, and the integration of the date, month and year into the day-night cycle.
1. Day-night cycle: realism and flexibility
We have significantly improved the day-night cycle to create an even more realistic gaming environment. With the addition of stars, the moon and clouds, the sky above "The Ghost" becomes more vibrant and dynamic. These visual elements help create an immersive atmosphere and deepen the gaming experience. Another focus was on developing the day-night cycle so that it can be better used in future projects. Through a modular architecture, we have created a flexible structure that allows us to easily modify the day-night cycle and adapt it to the needs of different games. This advancement not only saves development time, but also allows us to improve the quality and variety of our future projects.
2. Animated Ghost in the Tutorial: Life in the Spirit World
The ghost character in the tutorial has now received its first animation, making the introductory level even more interactive and lively. Players can now experience the ghost in motion, which significantly intensifies the gaming experience and makes the tutorial more engaging. These animations bring the mind to life and help create a strong emotional connection between players and the game world. We are excited about the possibilities presented by the introduction of animated characters and plan to use this technique in other areas of the game to further improve the player experience.
3. Integration of date, month and year into the day-night cycle: temporal depth
Another important step was the integration of date, month and year into the day-night cycle. These details add additional authenticity to the game world and open up new possibilities for gameplay events and story elements based on a specific date. Players can now track time in-game and potentially experience seasonal events or special holidays. This integration also provides a solid foundation for future updates and expansions to the game focused on time-based content.
Final Thoughts
With these new features, we have taken "The Ghost - Task of the Ghost Hunters" to a new level and further improved the player experience. The expanded day-night cycle, the animated ghost figure in the tutorial and the integration of date, month and year bring additional depth to the game world and offer players even more opportunities for immersion and interaction. We are excited to see how these new features will enrich the gaming experience and look forward to bringing you further updates. Thank you for your support and stay tuned for more!
Feedback desired!
We look forward to your feedback on these new features! Visit our Facebook page and our Discord server to share your thoughts and ideas with us and the community. Your feedback helps us continually improve the game and provide an even better gaming experience. Thank you for your support and commitment! Your MS Games and Software
Hello ghost hunters, Today we would like to report to you the next progress. We've been working a lot on the player's animations in the last few days and weeks. So far we have only done the basic animations.
Revised animations
While we're on the topic of animations, we have other news on this topic. We have heavily modified many existing animations. Now the existing animations will play properly. E.g. During door animations, the doors were often not closed properly.
The Ghost ID Card
For the past 2 weeks we have also been working on a unique ghost ID card. You can fill out the ghost ID card yourself and identify yourself to other ghost hunters.
Multiple Language Support
We are currently working on a translation for several languages. In addition to English, we are currently working on a translation for German. What language is used in the game if the game is not available in your language? Then standard English is used. We try to implement many languages into the game. Future tests will find out which ones we will have in the game by the time of the full release.
Existing objects modified
We have modified or are currently modifying existing objects such as cabinets and items that the player can use. We want to show you pictures soon.
Change of textures
We have made changes to the textures. The textures are no longer distorted. You are welcome to give us feedback via Facebook or via Discord. Your MS Games and Software
Hello ghost hunters, Today we want to give you more insight into our development progress. We currently have several construction sites that we want to work on. We will go into the following details in the following progress blog: [olist]
New objects for various new levels (small description and pictures).
In the following images you can see new objects used for the Gas Station level. Please note that the objects are still untextured: (Here you can see a shelf for the sales area of the gas station. The shelf is not yet final and we will definitely continue to work on it. This shelf will be placed on the wall.)
(Here you can see a shelf with a different variation. This shelf is best placed in the middle of the sales room as it has space to put something on both sides. This shelf is also still under construction.)
In the following images you can see new objects used for the subway station level. The new objects are not yet textured. (Light strip for the corridor of the subway station)
(Decoration for the hallway of the subway station. A barrel.)
The following images are general objects that we have not yet assigned to a level, the objects are untextured: (An elevator for a new level for any house. This is a simple elevator, for a building with three floors. The elevator will be placed in an elevator shaft later.) (A round elevator for any building. This is a glass elevator.)
The elevator consists of the elevator box with a control panel for floor selection and is equipped with light. Other different elevators are planned. At the end of this section we would like to emphasize that the objects are not yet final and therefore small changes can be made. In a later article, once we have placed the new objects in the levels, we will compile new images into a blog,
Revised menu
We have developed a new, revised menu concept. The menu concept is only for the options area. There are now three categories: [olist]
Gameplay and Spirit
In addition to the modeling tasks, which take a lot of time, the gameplay and mind activities take a lot of work. We just used the tutorial level as a test level for the ghost. We are currently working on having the ghost display various pieces of evidence on the player's devices. We are currently making good progress in this work, but it will still take some time before we can mark it as final in terms of gameplay and spirit.
The in-game tutorial
In the level tutorial we also have some construction sites. On the one hand, some objects have to be modified and re-textured. In addition to the objects, dialogues are also displayed for the player, which explains the basic controls of the game to the player.
The character
Since we planned to finalize the CO-OP this year, we need several visual characters. This activity currently takes up the most time in the entire game. Not only does programming the visual character take a lot of time, but every single animation you need also takes a lot of time. We hope that we were able to give you a little more insight with the pictures about the new objects as well as other details. With the next update we want to wait until all bugs have been fixed and new features can become final. You are welcome to give us feedback via Facebook or via Discord. Your MS Games and Software
Hello ghost hunters,
Changes in the current developer build
Yesterday we released a new developer build in the closed alpha branch. Since most people don't have access to the branch, we would like to briefly explain the changes that have just been released in the test. However, these are only small changes. Since the options in the main menu are becoming more extensive and we now have a new category due to the test in CO-OP mode, we have added the Multiplayer category in the options in the main menu. This category will only be activated in the public branch when the CO-OP mode is published. Nevertheless, the test in the level tutorial is currently continuing.
Our next steps
Starting today, we are working on visual improvements in the main menu so that it remains clear. In addition to the visual improvements, expanding the tutorial, bug fixes and developing new levels, we have planned to create a first gameplay video. However, it will take a long time until the levels are developed satisfactorily. Please be patient in this regard. In addition to the next steps, we have a lot of innovations planned this year. You are welcome to give us feedback via Facebook or via Discord. We would like to thank all customers for their loyalty. And for future customers, we would like to thank you for your trust. We wish everyone a happy new year 2024 and stay healthy. Your small team from MS Games and Software
Hello ghost hunters, Today we are writing a little dev blog with our progress so that you always know what we are currently working on. Today we released a new development version for our internal testers. In these changes we started to further develop the tutorial. In the development version, dialogs are now displayed that explain the basics of the game. We have also given the spirit its initial abilities to respond to the EMF and hunt you. However, the configurations for hunting and the EMF reader must be configured correctly. Finally, we heard the length of the battery. The battery no longer runs out so quickly in the development version. We are also working on new objects for the planned levels. We will add some more features in the development version before releasing the next version. We will inform you more about this in the next posts. You are welcome to give us feedback via Facebook or via Discord. If we don't write a post, we wish you a happy new year. We look forward to a good collaboration with you. Your MS Games and Software
Hello ghost hunter, Today we would like to update you 0.7.1. Publish and communicate any changes.
Added
- New sounds added. Suitable for events.
- Added a new event.
- The player can now walk.
Changes
- The walls have been remodeled and repositioned so that there are no longer any extinguishers.
Bugfix
- The light switches with the lamps and the generator are now linked so that the entire circuit now works.
Hello ghost hunters, We have now reached the last month of the year and we want to reveal a short and preliminary summary for 2023 and our preliminary plans for 2024. All we want to say here is that this is a preliminary report and not yet a final report. Plans for 2024 are also only preliminary. We have already experienced that minor bugs often lead to unexpected delays for our small team. If anything changes to our report at the turn of the year or if there are general changes to our plans, we will be happy to let you know via a dev blog.
The year 2023
The year 2023 went well, apart from small delays. We organized smaller discount campaigns and events that were well received by you. We had small discussions with you and received some requests for improvement and feedback, which we would of course like to implement. We have been working intensively with the KOOP since October 2023. Unfortunately, between the end of November and the beginning of December, we realized that the KOOP was taking more time than originally planned.
The year 2024
The Basics of the Game
Since the basics of the game (gameplay, player animations, sounds, and much more) have not yet been fully implemented into the game, we will be working hard on these mechanics. Unfortunately, the basis of the game is very extensive, so we still need a little more time.
The CO-OP mode
Since the CO-OP mode continues to be an important part of the game, we will continue to focus on the CO-OP mode in 2024. The basics have already been developed in 2023, so that the CO-OP mode can be released in 2024, at least that is the current plan. We have also planned to work more closely with you in the area of CO-OP mode. We want to create our own branch especially for the KOOP test. This will be a closed testing area and you all have the chance to apply for it. We want to run the KOOP test in several test phases because we want the KOOP mode to work really well for you. We have planned the following test phases:
- Internal and very small tester groups
- Extension to the test groups for streamers
- Extension for everyone with an application
Events
Like in the current year, we have written events on our list. The events will take place in single player mode and in CO-OP. We will let you know which events we have planned as soon as possible.
Levels
We have received some suggestions for levels that we think are very good. We will continue to implement these in 2024. Among them is a metro, temple, church, cemetery, different size of buildings and much more. The levels will have different obstacles that will challenge you. Cooperative play in CO-OP mode will be helpful if you have to solve certain obstacles and tasks as a team that can only be solved as a team. That's why only certain tasks that can only be solved in a team will only be unlocked in CO-OP mode or these tasks will be simplified if we also unlock them in single player.
Implementation on PS5
We also considered implementing it on another platform. We have been cooperating with Sony since the end of 2022 and have therefore taken the opportunity to consider implementing it on the PlayStation. We try to eliminate general bugs that already existed on the Windows version in the PlayStation before the release, so that you don't have the same bugs on the PlayStation at the time of release. We can't yet say exactly whether it will be implemented for the PS4. We will announce this shortly. Do you have any questions? Then come to our Discord server and receive support directly from the developers. We look forward to your messages. Your MS Games and Software
Hello ghost hunters, We have had new information about COOP mode for a while now. We reported on the COOP mode for the first time in the article The first COOP tests have begun. Unfortunately, our plugin did not work to our complete satisfaction at the time. We had to quickly stop the test back then. That's why we decided to completely replan the COOP mode. We agreed that we would not develop the COOP mode using a plugin but would use the interface first-hand and not from a third-party provider. The disadvantage is that the development to COOP takes longer, but the advantage is that we have more options. We can use the functions better and design the COOP better. We have developed a lot on the COOP recently. That was the reason why something quieter has been in development since Halloween. We have now developed the basic building blocks for the network. We are now starting the next major construction phase. Creating a lobby and searching for a lobby. It will still take some time until the COOP is fully implemented into the game. We cannot give an exact time at this point. We try not to keep you waiting that long. We have designed and received plans ourselves on what the COOP should be like and are trying to develop the best solution for the COOP. Once the COOP is released, we expect some improvements to be developed. As soon as we have further information about the COOP, we will be happy to inform you. Your MS Games and Software
Hello ghost hunter, For many it now comes as a surprise. We have been planning the implementation on the PlayStation for a long time and now the time has come to officially announce The Ghost - Task of the Ghost Hunters for the PlayStation. Our release is planned for 2024. We are trying to learn from the mistakes we have already made for the Windows version and try to fix these bugs until the release on the PlayStation. We will even work on the graphics. We will try to continue to fix and improve the graphics in the near future. There are currently slightly more graphics problems on the PlayStation than on the Windows version. That should change. For further information, please visit our The Ghost - Task of the Ghost Hunters on PlayStation or our company page MS Games and Software on Facebook. And if you like our Facebook page you will receive the latest news about our development. If you have any questions, please feel free to contact us. Your MS Games and Software
Hello ghost hunters, The Tutorial and Multiplayer buttons have been deactivated as we will now be actively working on these two areas. Your MS Games and Software
Hello ghost hunters, We have a hotfix here because a bug crept into our last update. The Police Station level will now load again. Your MS Games and Software
Hello ghost hunter, Here's a small change. Since the Halloween event has ended successfully. The Halloween decorations will be removed in this update. Yours MS Games and Software
Hello ghost hunter, With this changelog we are releasing the next small update for the alpha testers in the alpha_closed branch with the following changes:
Added
- The ghost can now lock the doors while hunting to block your escape routes.
- Since new levels will be added soon, we have developed a new algorithm.
Changes
- The pumpkins have been visually changed.
- Corrections have been made to the windows.
Bugfix
- The safe door can be locked.
Hello Halloween ghost hunters, Today our first event starts, namely Halloween. That's why we decorated the levels specifically for Halloween. Keep your eyes and ears open. Maybe you see and hear the ghost. If you still have ideas until Halloween, don't forget. Our support via email and Discord is available to you at any time. Maybe we can release another Halloween update before Halloween. Your MS Games and Software
Hello ghost hunter, We are making the first size update public today. A lot has happened, but so far there have been few changes that you wanted. We're changing that starting today. From today on we have more time and are even more flexible. This wasn't planned until now, as 80% of our time in the last 5 months has been due to hardware problems. We have received new hardware. In addition to new hardware, we have completed a lot of training. Here's what's new in the update:
Added
- Police level.
- Some new objects.
- New sound files have been added.
- 4 levels of difficulty can now be selected in the main menu.
- The ghost will now spawn in the level.
- The ghost has the first sound.
- The sound in the main menu has been added back.
- New hint dialog.
- New in - game events
- The lumen effects have been added to all ceiling lamps.
- Added flickering light in the main menu.
- Some objects spawn randomly (during events time).
- The door panel has received new functions and status messages.
- The first 2 puzzles were linked in the first level.
- New Event - Objects.
- The ghost is now invisible.
- The ghost now moves through rooms.
- The ghost can now scare you with horror noises.
- Halloween event is released.
Options
- Montion Blur
- Resolution
Updated
- The engine has been completely updated to the latest version
- The entire project has been adapted to new requirements.
Changes
- The Interactions module has been completely redeveloped.
- The fog in the tutorial has been removed.
- Overlapping objects in the police level have been corrected.
- The new walls now have collision.
- New player controls
- Some objects have been changed (e.g. safe, event decoration, etc.)
- The mind has received a new structure.
- The ghost has received a new AI.
- Event - Objects have been modified.
- EMF reader has been slightly modified.
Troubleshooting
- Performance improved
- It is now possible again to click through to the options in the main menu.
- It is now possible to return to the main menu in Options, Credits and Update History.
- Security vulnerability in file management system fixed.
- All data will now be saved under a new path.
- All settings in the options settings are now prepared in the engine and displayed every time you start a level and the new settings are created.
- If the player interacts with another object and the widget disappears, all important widgets that are not allowed to disappear will also disappear.
- EMF Reader can be restarted by the player.
- The flashlight can be picked up again by the player.
- The correct resolution is now loaded when starting the level.
- The correct motion blur setting is loaded in the level.
Hello you ghost hunters, Here is the changelog for the testers in the branch alpha_closed:
Added
- New event objects.
- The ghost is now invisible.
- The ghost now moves through rooms.
- The ghost can now scare you with horror noises.
Changes
- Event objects have been changed.
- EMF reader has been slightly modified.
Hello ghost hunters, Unfortunately, yesterday's update contained unexpected and unexpected bugs that we really wanted to fix, so we have now released a new bug fix for the alpha_closed branch. That's why we didn't continue working on the work announced in the last post and fixed the bug fixes first. The following changes are now published in the alpha_closed branch:
Added
- New event objects.
Bugfix
- EMF Reader can be picked up again by the player.
- The flashlight can be picked up again by the player.
- The correct resolution is now loaded when starting the level.
- The correct motion blur setting is loaded in the level.
Hello ghost hunters, Starting today, a small update will be released for all internal testers. The update includes:
Added
- The lumen effects have been added to all ceiling lights.
- Added flickering light in the main menu.
- Some objects spawn randomly (during events time).
- The door panel has received new functions and status messages.
- The first 2 puzzles were linked in the first level.
Options
- Montion Blur
- Resolution
Bugfix
- It is now possible again to click through to the options in the main menu.
- It is now possible to return to the main menu in Options, Credits and Update History.
- Security vulnerability in file management system fixed.
- All data will now be saved under a new path.
- All settings set in the options are now saved in the engine and are checked every time the level is started and the new settings are applied.
- If the player wanted to interact with another object and the widget disappeared, all important widgets that are not allowed to disappear will also disappear.
Changes
- Some objects have been changed (e.g. safe, event decoration, etc.)
- The mind has received a new structure.
- The ghost has received a new AI (but not yet fully implemented)
Hello ghost hunters, We are currently working on various construction sites in the game. We've been working on new lighting effects lately, changing objects as you requested and new event assets. We are currently planning to develop a weather system. It is not yet clear whether we will develop the weather system dynamically or statically. We will decide that in the first test. Your MS Games and Software
Hello ghost hunters, Today we provide a new update for internal test groups with the following changes:
Added
- New hint dialog.
- New in - Game Events (Only for the alpha_closed branch)
Changes
- Fixed overlapping objects in Police level.
- The new walls now have collision.
- New player controls
Hello ghost hunters, after we reported about our technical difficulties in the last blog, we have some more news today. In addition to new objects and puzzles that we are planning for you, we are currently planning great in-game events for the rest of 2023. We have plans to hold a few more in-game events this year. At the moment, we cannot say whether we will be able to model and program all the objects required for the events in 2023, as this is a new effort. If we don't manage the events for 2023, we will definitely broadcast the events for 2024. For us, the basics of the game have the highest priority. Because we had received great feedback from you via e-mail to improve the game. We will definitely use the feedback to keep improving the game. We hope that we have spread good news for you. Your MS Games and Software
Hello ghost hunters, we have new news for you today. Positive and negative news. We'll start with the bad news. We don't want to hide anything from you. We have now had technical problems for a longer period of time, which we were able to solve in cooperation with cooperation partners. During the time we had the technical problem, we had modeled new objects. Now let's talk about the positive news. We received very good and many suggestions and bug reports. Thank you for that. We will be able to implement most of the suggestions. Since these are also extensive proposals, we need some time for many proposals. We are also currently developing new puzzles that we would like to implement into the game. Until now we could not implement the puzzles into the game due to the technical problem. We'll definitely do that in the next few days. The puzzles will definitely be an important feature as without solving the puzzles the level can be difficult to solve. We hope we can make you happy with the positive news. Your MS Games and Software
Hello ghost hunters, Today we are giving, hopefully the penultimate update to our internal test area:
Added
- 4 levels of difficulty can now be selected in the main menu. - The ghost is now spawned in the level. - The ghost has the first sound. - The sound in the main menu has been added again.
Changes
- The Interactions module has been completely redesigned. - The fog in the tutorial has been removed.
Bug fix
- Improved performance Your MS Games and Software
Hello ghost hunters, The discount campaign starts today and we would like to use this opportunity to inform you of very important news. We are currently working with only two developers on some new features and an update in the closed branch that we can allow our update to the open branch as well as the release branch. We think that the complete new features that we currently have in development internally and the features or update that is currently in the closed branch, we will release in the current week in the public branch as well as in the release branch, so that everyone can look forward to the Update and get access to the new features. We hope we have announced great news for you now. You can then read what we have actually implemented in the new updates in the changelog. Your MS Games and Software
Hello ghost hunters, we would like to give a small progress update on what we have done lately and what we are currently developing. We have developed a completely new system. We spent most of our time with the h system. With the new system, it is now much more realistic to interact with different objects. We are currently working on the shop system, as we promised you. The shop system is not fully developed yet, but should be implemented in the game soon. If I change anything, we'll let you know. Your MS Games and Software
Hello ghost hunters, today we provide the first update for the closed testers. We expect a few more bug fixes to come in the near future before the big update is made available to everyone. Here are the changes:
Added
- Police level. - Some new objects. - New sound files have been added.
Updated
- The engine has been completely updated to the latest standards. - The complete project has been updated to new requirements. Your MS Games and Software
Hello ghost hunters, after the release was almost 1 week ago, we thought it was time to tell you what exactly we are doing and what we are working on. Currently there isn't much in the game at all. Just a tutorial to review. Starting with the next level we have planned some changes. We just want to let you know that it's just a plan, doesn't mean we can do it by the next update. We're trying our best to do everything that's planned. We are currently building the first level. For the level we started modeling new models. We are generally not done with modeling. There is still a lot to model in the early access phase. In addition to the new level, we started modeling and programming additional modifications for electronic devices. We have also started to remodel and reprogram existing models to adapt the models to the new level. Now we come to a small detail that we have planned but haven't started yet. The mind should become more active for the first time. He should move in the rooms for the first time and do weird interactions. That's all that's currently on our development schedule. The developer schedule may change before the update. You are also welcome to join us on the Discord server at: https://discord.gg/75ud2QxJYP and join the discussion. Unfortunately we are not that many on the server yet and we would be happy about every single member. When you are on the server, you can chat with us and contribute your own ideas to the development. Your MS Games and Software
Hello ghost hunters, today is the day. The Ghost - Task of the Ghost Hunters game is now officially available on Steam. Now, of course, there is a lot of useful information for you about the release. The game The Ghost - Task of the Ghost Hunters is far from finished after the release. We want to develop the game with your ideas and our ideas into an acceptable game. We currently have a lot of ideas and wishes for The Ghost - Task of the Ghost Hunters, but not only our ideas are important, your ideas are also very important. You also have to play the game and you also have to have fun playing the game. We also know that the game might not please everyone yet, but we want to try to develop the best of the game with you. But for that we need a cooperation with you. If you buy the game there are two advantages for you. 1. You support the development of the game. That means we can use the money to develop the game further and with the 2nd point you have a big advantage. you can save The game will definitely cost more money after completion. Then you have to invest more money in the game. Even if we do discounts, the game might not be as cheap as it was when we started. We will write down some important detailed points below that you may have read from us several times. It is important to us that you know that we have not forgotten the points and are still working on them. We're still a small team at the moment and can't do that much yet. We want to change that in the future.
Our social media
We are always available for you on social media and try to consider every suggestion and feedback. However, it is also important to us that the guidelines on the community are observed. We welcome your feedback as long as you write to us normally. We've had a lot of fun developing The Ghost - Task of the Ghost Hunters so far and we intend to keep it that way.
Events
We would like to tell you a little something. The first event starts today. The release. We have many more events planned but not yet implemented in the game. However, the events are only available for a limited time.
What does the future hold for The Ghost - Task of the Ghost Hunters
In any case, further updates and bug fixes are planned shortly after the release. We try to make sure that we make the updates at an acceptable interval. If you are connected to us on social media, you will always know how far we have come with the development.
COOP
The COOP is and remains one of the most important topics in our development. We want to try to implement a realistic COOP. We can't promise how realistic it is, it depends on many factors. But since the COOP has to work well, we want to keep the COOP in the testing phase for a longer period of time until we are convinced that the COOP works well. We will also regularly invite you to closed tests so that you can test the COOP with us and of course give us feedback. We don't yet know what the joint test will look like.
Our support
The development of the game is our passion and that's why we are usually on the social media for you from Monday to Sunday and always try to react to your messages as quickly as possible. Unfortunately, since only 2 employees are currently developing the game, it is often difficult to react immediately to your messages. That's why we ask you for a little patience if we can't answer immediately. We always try to strike a balance. We are working on the game almost day & night as we are having so much fun developing it. Please also consider that there is a time difference between your country and Germany, from which we work, and therefore our reactions could sometimes take a little longer. We need some sleep, even if we sometimes work late into the night :) We would really appreciate if you follow us on social media and join a community and write with us about the future of The Ghost - Task of the Ghost Hunters. You can find the links to Release in the main menu of the game. If you have any further questions, requests or suggestions, we can now be reached via social media. To a good cooperation. Your MS Games and Software
Hello ghost hunters, Today we fixed more changes and bug fixes before the release starts on June 02, 2023. After that, new features and bug fixes will follow after the release:
Added
- Added new objects
Deleted
- Music has been removed from the main menu
Bug fix
- If an item was picked up when it was not supposed to be picked up in the tutorial, a crash would occur.
- Fixed missing textures.
Hello ghost hunters, Today we have again prepared a small bug fix for all testers.
Added
- New in-game main menu.
- A few objects have received a new texture.
Bug fix
- The ground texture has been adjusted.
- The thermometer can now be picked up as a second or third item.
- It is now possible to scroll through all items with the mouse wheel.
Hello ghost hunters, we have a new update for all internal testers today. For the time being, this is the last update before the release. Now maybe if there are still bugs in the game we will upload bug fixes. Now we're announcing the following information about today's update:
Added
- In the main menu, the sub-item "Update History" so that you can track all updates. - A new save system for the game and options. Danger! After each update, the game data will be set to default values. Will be changed again later with an update. - The tutorial is now dialogues, currently only in English. Other languages will follow soon. - Random events are now present in the tutorial. - New objects such as power box for house electricity have been added. - An object for the events has been added. However, it will only be available if an event takes place.
Engine-Update
- Unreal Engine to 5.2. updated
Bug fix
- The objects, if you hold them in your hand, you can now switch with the mouse wheel. - Duplicate walls and floors have been removed, resulting in texture errors. We wish you a nice week. Your MS Games and Software
Hello ghost hunters. We want to briefly write a small dev blog on the topic of Coop, since for us as developers the primary focus will be on the topic of Coop at a later date. We haven't mentioned anything about Coop for a long time. We will definitely continue to plan and develop the Coop. However, since there are still a few complications in the way of implementing the coop, we would like to find solutions. We are confident that we will find solutions to this and are continuing to test the Coop features internally. Once the coop works we will unlock it as development progresses and look forward to the coop feature the most. Since the coop feature will be the most important feature for us, and hopefully for you too, we don't want to leave the coop feature too long in the test phase, but also long enough for it to work well for most customers. For this very reason, it is also important to us that our development tools and development programs are always up to date so that you can use the best tools for the Coop experience. At the moment we have always been able to update all programs as soon as an update is available. We hope that it will still be possible later. You are welcome to exchange information with us in the community after the release of the Early Access version. We would appreciate it. Your MS Games and Software
Hey ghost hunters, Today we come with the latest news that you have often asked us. You have often asked us how it looks like you can test our game The Ghost - Task of the Ghost Hunters and if so, how. We have planned to open different branches after release. The following branches are planned:
- Alpha Tester (closed)
- Alpha Tester (open)
Alpha Test (closed)
In the Alpha Test (Closed) branch are all testers who have received approval from us to participate in this branch. The latest versions are always uploaded to the branch. Here you have the opportunity to always get the earliest updates and new features.
Alpha test (open)
The Branch Alpha Test (Open) allows everyone who has bought the game The Ghost - Task of the Ghost Hunters to test the features before the official release of new updates and new features.
The difference between the 2 banches
The big difference is that in Branch Alpha Test (closed) the latest updates and features are uploaded first. Once we are satisfied with the update and features in the Alpha Test (closed), we will release the same update and features in the branch Alpha Test (open) and the people in the [ b]Alpha Test (open) can test the new update and features. After we are satisfied with the update and features in Branch Alpha Test (open) we will release the update and features to everyone and the update and features will be available to everyone.
What we wish for
We hope that you keep sending us feedback. You can send us feedback via all social media in which we are active. These would be for example: Steam Community and Discord. You will find the link to Discord in the game after the release. It doesn't matter which branch you want to be in. Even if you are not in a branch. We always want feedback about bugs or requests for new features. We want to develop the game together with you and develop a good product. We will also communicate with you which features we can implement and which features we cannot implement or will implement at a later date. Because we are currently still a very small team and have little capacity for further development. If there are any general changes, we will let you know here first. Your MS Games and Software
Hello ghost hunters, we as developers have a new announcement to make to you. We've added a few new items to our developer plan and a little surprise for you as a customer. We have decided a new and 4th level of difficulty. The 4th difficulty is a big surprise for you, what will be so difficult about it. Let yourself be surprised until the 4th level of difficulty is introduced. Your MS Games and Software
Hello you ghost hunters, We would like to inform you that we have just received approval from everyone to release The Ghost - Task of the Ghost Hunters game from June 2nd, 2023. We are also now preparing for the release. We are now using the time wisely and are continuing to develop the game. We continue to expand the tutorial and fix bugs. We hope that the date of June 2nd, 2023 will not be postponed. If we should move the date again, there are good reasons that don't work for us in development. If we should postpone the release, we will announce it here immediately. We are very excited to be working with you as a community in Early Access. Your MS Games and Software
Hello ghost hunters, we received some bugs from our internal testers and we have now fixed them in the current week:
Added
main menu
- [spoiler]Added game status message[/spoiler]
- [spoiler]Objects added[/spoiler]
- [spoiler]Objects changed[/spoiler]
tutorial
- [spoiler]The tutorial has been enlarged[/spoiler]
- [spoiler]Added items[/spoiler]
- [spoiler]Textures changed[/spoiler]
- [spoiler]added sound[/spoiler]
Bug fix
main menu
- [spoiler]Some fonts have been changed[/spoiler]
- [spoiler]The wall texture has been fully added[/spoiler]
tutorial
- [spoiler]The flashlight could be picked up multiple times[/spoiler]
- [spoiler]If a 4th item is attempted to be picked up, the game is locked[/spoiler]
- [spoiler]The objects are now dropped correctly[/spoiler]
- [spoiler]The physics of the object have been changed[/spoiler]
Hello ghost hunters, with the update for our internal testers we fixed a few bug fixes.
Bug fix
- The EMF Reader can now be switched on with E.
- The flashlight has been better optimized.
- The items are now assigned the numbers 1, 2 and 3.
- All textures have been removed for optimization.
- Items can now be dropped with G.
Hello ghost hunters, we are providing a new small update for all internal testers today.
Added
- The light switches now have the first textures.
- New objects
- The flashlight now has a new object
- The light switches have been reduced in size and optically improved
- The light switches got new animations
- The player can now open the main menu
- The player can now discard any object that the player can pick up.
Troubleshooting
- The version number is now displayed correctly in the main menu.
Other
- Engine version updated
Hello ghost hunters, today we want to give a little dev - block update because it's been a bit quiet at the moment. Development continues to progress well. We are currently implementing all the features for the modeled items that are currently in the game. There aren't many items for you to interact with right now, but there are a few more items planned on our development roadmap. Let us surprise you with which articles are available until the release. In addition to implementing the functions, we fix numerous bugs.
The current time
So that you always have the current time in view in the game, we have now displayed the current time in the game. If we don't write anything more by Christmas, we wish you a Merry Christmas and a Happy New Year 2023. Your MS Games and Software.
Hello ghost hunters, we are providing a new update for the testers today.
Bug fix
- The game can now also be started without a Steam connection.
Revised
- The complete main menu is now completely in 3D.
New
- The first preview of the tutorial ( demo ).
- Added dialog for playtest.
- 2 rooms have already been set up halfway.
- The ghost can already make horror sounds.
Hello ghost hunters, here we are again releasing a new small update for our testers. This update includes the following changes:
- Reworked: The main menu has been reworked.
- Revised: The options menu has been revised.
- Revised. The credits menu has been redesigned.
Hello ghost hunters, we are releasing the first preview version today and are thus leaving the prototype. There are major changes:
- Added: Loading screens
- Revised: All layouts have been revised again.
- Revised: All data is now managed externally from the game.
Hello ghost hunters,
we've put a lot into the day/night cycle feature lately. We fixed a big bug. In the bug the game always stayed the same time. The time now also works, and with it the day/night cycle feature. Time is an important feature as ghost hunting depends on the current time.
Your MS Games and Software
Hello ghost hunters, We have the first good news for you today. We set a very important milestone today. Today we implemented the first important COOP functions. That's why the first COOP tests with the company testers started today with a special test map. Since the COOP functions will be very extensive, we would like to test the tests for the COOP functions with the company testers for a longer period of time. That's why we can't say yet whether the COOP function will be implemented by the release. Your MS Games and Software
Hello ghost hunters, until the release we will implement a day/night cycle. However, you have to be very careful. The day/night cycle can have small or even large effects on the mind. The day/night cycle will be further expanded after the release. Therefore take care of yourselves. Your MS Games and Software
Hello everyone, We would like to share the good news with you today that we will be accepting the first registrations for the playtest from today. You can register for the playtest in the shop, as soon as we can unlock you, we will do that. You will be notified after activation. Your MS Games and Software
Hello everyone, Today we want to share some more news. Demo We have planned to release a demo for you guys. The demo will be the first playable version that you can try out. It is currently planned that only one level will be included in the demo. We don't know yet how long we'll keep the demo online. Playtest We also have a playtest planned. We will definitely start the playtest between the demo and the release. With the playtest we would like to test certain functions in the game with you and we want your feedback so that we can develop the game perfectly for you and, above all, develop it with you. Just like the demo, we don't know how long the playtest will stay online and how often we want to do the playtest with you. We would be happy to participate. The Ghost We started developing the first proofs of the ghost this week, as well as the first ghost types. Your MS Games and Software
Hello everyone, our spirit has now got a first ability, which we developers are testing from today. A skill that makes the game a bit scarier. The ghost now turns off all power in the entire house by itself. So it is not only very dark in the house but also very scary. You don't know where the ghost is currently and wants to scare you.
Hello everyone, we haven't checked in for a long time. We changed the engine from Unreal Engine 4 to Unreal Engine 5 in our game The Ghost - Task of the Ghost Hunters. Our goal until the full release is to develop a game with very good graphics. On the other hand, we are currently working on improved graphics and textures. We wish everyone a nice weekend. Your MS Games and Software.
Hello everyone, Not that much has happened this week, but we want to stay true to you and give you a little update on what we did this week. We were modeling almost non-stop this week. We have set ourselves the goal of currently modeling everyday objects. Like doors, windows, beds and so on. When we have finished modeling some models, we will continue programming on the actual game. We want to show you more screenshots in the future too. That's why we're currently doing a lot of modeling. If we still had some time besides modeling, we also made beautiful textures, which we then texture on the models. We would like to show you new screenshots as soon as we have modeled some models and we have made further progress with the programming. We do not yet have an exact date when we will publish the next screenshots. We try to give you a new insight into the game soon. Your MS Games and Software
Hi there, we would like to tell you what has happened in these weeks, especially because we have a little good curiosity for you.
The character
At the beginning of the week we looked at the character. We have adjusted the speed of the character as well as the camera controls.
Audios / sound effects
In the middle of the week we also dealt with the audios / sound effects. We have already created and programmed the first Audius / sound effects.
The first 3D models
In the middle of the week we also created the first 3D models in one of our test maps, as well as a first door. We animated the door and programmed it with the first sound effects. Our test map is used so that we can then test new functions that come into the game.
Our good news
Now we come to our best news. Today we programmed an API that we need for the COOP. The first small tests went well. However, the COOP has not yet been programmed, only the APIs that we need for it. We'll be happy to keep you up to date with the latest news. Your MS Games and Software
The weekly update from 10/11/2021 - 10/15/2021 as this is our first update post for the game, we would like to extend a warm welcome to you. Here in the update area we will post the current status of the game so that you are always informed about the current status of the game. Now you will be wondering when we always post the update post? We will always post updates when there are relevant topics that we would like to share with you. We did the following during the week:
- The main menu started programming
- Started programming the first character
The Ghost - Task of the Ghost Hunters
MS Games and Software UG (haftungsbeschrngt)
MS Games and Software UG (haftungsbeschrngt)
2022-07-18
Adventure Singleplayer Multiplayer Coop EA
Game News Posts 71
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://mohawkgames.com/oldworld/
https://store.steampowered.com/app/1640700 
Difficulty levels:
There will be 3 different levels of difficulty, which increase the realism of the game. If you are given tips every now and then with the difficulty level easy, you have to fight your way around the house alone and without tips with the difficulty level. The level of difficulty of the mind also depends on it. With an easier level of difficulty, you can hide from the ghost even more easily when the ghost is chasing you. If the level of difficulty is difficult, you will not be able to hide so easily any more and you will find the spirit more difficult.
- Graphics: There will be a realistic graphic implementation
- Levels: There are more than 5 levels in which you have to hunt the ghosts. There will be different houses in over 5 levels. There will be houses from small to large.
- Puzzles: There will be more than 10 different puzzles to solve. The number of puzzles depends on the size of the house
- Difficulty level: There are 3 different levels of difficulty (easy, medium, difficult). With each level of difficulty, the aggressiveness of the mind increases and the puzzles become more difficult to solve.
- Ghosts: There will be more than 5 ghosts. Every mind has different abilities.
- Sound: A realistic sound makes the horror experience more intense.
- OS: Ubuntu 16.04 (64-bit)
- Processor: 3.4 GHz Quad Core CPUMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or higher / AMD RX Vega 64 or higherNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 16.04
- Processor: 3.4 GHz Quad Core CPUMemory: 64 GB RAM
- Memory: 64 GB RAM
- Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon 5700 XT or higherNetwork: Broadband Internet connection
- Storage: 5 GB available space
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