DevLog #29 Better classes for your next journey!
Skycliffs has a very simple meta progression system (I want the game to be more roguelike than roguelite). Similarly to games like Faster Than Light or Spelunky, all items and special quests can appear from the get-go. The meta aspect only consists of a class system where you can start runs with various presets. However, I was not entirely happy with two points of this system:
You got Tokens!
The 6 main starting classes to unlock and have fun with!
Random and customized special classes!
Previously, only bullets could hurt the final boss. With the different starting classes that you can play, I felt I needed to change that. So now all types of attack can affect the boss! Whether it is a smash, a dash, allying enemies, having drone minions All builds are viable until the end!
I improved the tooltip that displays when upgrading an item in the forge tab of stores. Now, the description is only present once and the changes are highlighted with a different color. It looks much clearer!
Better tooltips for the forge!
In the meantime, I finished to polish the later zones of the game for the upcoming Early Access release. I also did some cleaning and optimization to improve the game performances.
Skycliffs Demo will be part of Steam Next Fest starting October 3rd! So Im finalizing things (and fixing bugs). I plan to update the demo with a lot of new synergies right before the event. Also, Im working on updating the Steam page with new screenshots and a new trailer so stay tuned for that See you next time!
[ 2022-09-09 11:17:52 CET ] [ Original post ]
Hello everyone! Im releasing today v0.9.3a of Skycliffs Demo! To read the full patchnote, you can head here. But lets review the main changes together!
Classes and meta progression improvements
Skycliffs has a very simple meta progression system (I want the game to be more roguelike than roguelite). Similarly to games like Faster Than Light or Spelunky, all items and special quests can appear from the get-go. The meta aspect only consists of a class system where you can start runs with various presets. However, I was not entirely happy with two points of this system:
- Some classes had a set of starting items which did not have a significant impact on the way to play the game. So these ended up feeling pretty much the same.
- Tokens earnings to unlock classes were linked to getting achievements. I think this was not entirely satisfying.
- Upon completing a run or dying, you earn tokens depending on how far you got into the Skycliffs. In the full game, a standard victory will give 25 tokens. In the demo, you can only visit the first two zones so I boosted the token earning so that it is easier to unlock classes and explore the game content available. Also, the stats screen at the end of a run now displays the number of tokens that you gained.
You got Tokens!
- I removed some existing classes to focus on 6 presets. I chose better items / improved existing items so that each class feels significantly different to play from the others. One focuses for instance on the smash, another turns your dash move into a powerful attack or relies on drone minions to assist you. Also, the Mentalist class introduces a new mechanic: taking control of the enemies so that they attack their peers! I hope you will have fun with these various play styles!
The 6 main starting classes to unlock and have fun with!
- I added 2 more special classes to unlock. These also cost Tokens at each use.
- The Random class allows to start a run with a random set of items.
- The Customized class allows to start a run with a set of 3 items you choose! This class is locked in the demo, but it will be available in the full game at Early Access release.
Random and customized special classes!
Defeat the boss in various ways
Previously, only bullets could hurt the final boss. With the different starting classes that you can play, I felt I needed to change that. So now all types of attack can affect the boss! Whether it is a smash, a dash, allying enemies, having drone minions All builds are viable until the end!
Better tooltip for the forge
I improved the tooltip that displays when upgrading an item in the forge tab of stores. Now, the description is only present once and the changes are highlighted with a different color. It looks much clearer!
Better tooltips for the forge!
Other changes under the hood
In the meantime, I finished to polish the later zones of the game for the upcoming Early Access release. I also did some cleaning and optimization to improve the game performances.
What is next?
Skycliffs Demo will be part of Steam Next Fest starting October 3rd! So Im finalizing things (and fixing bugs). I plan to update the demo with a lot of new synergies right before the event. Also, Im working on updating the Steam page with new screenshots and a new trailer so stay tuned for that See you next time!
Skycliffs
Radiant Sloth
Radiant Sloth
2023
Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://radiantsloth.com
https://store.steampowered.com/app/1888200 
Just King Depot [139.81 M]
Skycliffs is a fast-paced sci-fi action shooter roguelike. Fight monsters, get upgrades, and survive long enough to find your way out of procedurally generated multi-heights sky islands.
Key features
- The Skycliffs - Explore a network of ever-changing archipelagos with their unique look and traps. Use your double jump and dash abilities to move fast across multi-heights sky islands.
- Fight monsters - Shoot foes with your gun, or hurt them with your smash move. Learn their unique patterns, dodge their attacks and kill them before they beat you to loot Skycoins. Will you defeat the final boss at the end of your adventure?
- Upgrade your gear - Use Skycoins to get shields, armor and improve your stats. Equip and upgrade items to get even stronger and benefit from unique effects. Find natural synergies that make you feel powerful.
- Weather events - Face the fickle weather of the Skycliffs that will spice up your fights. Take advantage of the situation and be cautious to avoid the extra danger.
- Meet people - Visit stores and take on optional challenges that will test your skills and offer useful rewards to ease your journey—or make it worse in case of failure.
- Fill your journal - Learn about every trap, enemy, item and event your encounter. Solve quests and discover secret places. Uncover all the mysteries of the Skycliffs.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 500 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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