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Hello everyone,
It is this time of the year again! I wish you all a great holiday season, whether you spent it with friends, family or doing the things you love, and I hope great things await for all of you for the upcoming new year!
In 2024, I released a couple updates for Destroy The Monoliths (have you played the new mode Defend The Core yet?) and released a demo for Comet Force, the full game being planning for next year. So, this has been quite a productive year, I'm happy with the progress made. I look forward to releasing this project in 2025, and maybe prototype new ideas for the future.
It is currently the Steam Winter Sale, and all of Radiant Sloth games are in. You have a few days left to grab them!
Until January 2nd:
Hello everyone,
I have made really good progress on my new upcoming game, and I'm so happy to announce that the Demo of Comet Force is now out on Steam! It's time to lead your own space troop and defend the galaxy against waves of invaders!
https://store.steampowered.com/app/3071560/Comet_Force_Demo
This Demo offers to play full runs of 26 waves, and includes the following content:
Hello everyone!
The Steam Summer Sale is here and will last until July 11!
It is the perfect time to discover new games! So... I'm glad to share that Destroy The Monoliths has a -30% discount, while Skycliffs is at -55%!
https://store.steampowered.com/app/2352000/Destroy_The_Monoliths
https://store.steampowered.com/app/1888200/Skycliffs/
Also, I'm happy to recall that a beta branch is available for Destroy The Monoliths, where you can playtest the upcoming 1.3 update and give the new gamemode a try. Read the announcement here for more details! I'm looking forward to hearing your feedback!
I wish you all a great summer season!
-Radiant Sloth
Hello everyone! The Steam Spring Sale have started and I'm glad to share that Skycliffs is now at -50% during the whole event! https://store.steampowered.com/app/1888200/Skycliffs/ But that's not all! The music soundtrack is also discounted at -25%! https://store.steampowered.com/app/2096090/Skycliffs_Original_Soundtrack You can benefit from these discounts until the end of the Steam Spring Sale on March 23rd. This is a great opportunity to give the game a try. I hope you'll like it! Wanna purchase both the game and the soundtrack? Don't forget to check out the permanent bundle that gives you an extra -15%! https://store.steampowered.com/bundle/28112/Skycliffs_Game__Soundtrack/ See you next time! -Radiant Sloth
Hello everyone! Lets talk today about Skycliffs. It is an action shooter roguelike with the unique hook of mixing top-down dungeon-crawling and verticality mechanics. The game has been out in Early Access on Steam for a couple months now. So I feel this is a good time to assess what happened and clarify what to expect for the future of the game.
Hello everyone, It has been a while since the last post, and I'm sorry for that. I've been quite busy with life and other projects, and as a solo developer it is sometimes a bit hard to keep up with everything. However, I am glad to share with you a little update! It brings no new content, but I did some welcome optimization improvements. The overall frame rate is now better, and also the game launches faster. I hope you will find these changes valuable, especially in late runs where there are often a lot of bullets everywhere. Also, let's be honest: the classic twin-stick shooter dungeon-crawler formula that Skycliffs follows is clearly not very popular anymore. People seem to be more attracted to survivors-like (also known as bullet heavens) or arena shooters. Since the game is still in Early Access phase, I'm starting to think about a few changes I could make to push the game a bit more into this genre direction while leaving its core hook (i.e. a roguelike shooter with verticality) untouched. If you enjoy Skycliffs, please tell me in the comments your opinion about this. I'm very curious to read your thoughts and I'd like to take them into account before making significant reworks. Thanks for playing Skycliffs and your support, and see you next time! -Radiant Sloth
Hello everyone! Skycliffs has been released in Early Access a couple of days ago and first I would like to thank you all for the support! It is really great to read your feedback and to talk about the game! Today I'm glad to release a patch with a few fixes and also some new content. Let's start with the biggest addition!
Hello everyone! Im very excited to announce that Skycliffs is now available in Early Access! You can grab the game right now (There is a 10% discount for launch week! And there is also a bundle with a 15% discount if you purchase the Soundtrack at the same time!) and start a new adventure through hazardous floating islands! It has been a long journey to reach this milestone. Skycliffs is a bold and unique mix of fast-paced dungeon-crawling and top-down platforming, I hope youll like it as much as I enjoyed making it! It all started with me wondering: why are most dungeon-crawlers so flat and gloomy?. On the flip side, I absolutely loved the colorful environments of CrossCode and its unique take on top-down platforming. What if we had an Enter The Gungeon-like with some Crosscode-inspired visuals and mechanics, along with a more FTL-inspired roguelike structure? Thats how the project was born! 18+ months later, the game is finally available in Early Access and I can now say I understand why many bullet hell developers keep their levels flat Height introduces many challenges to keep things readable and to prevent player frustration. From procedural generation to pathfinding, the extra dimension coupled with a fixed top-down camera makes a lot of aspects more difficult to manage. Im proud of how the game turned out to tackle these challenges, and I hope you will find it enjoyable in its own way! Here is the content that is available right now in the Early Access version:
Hello everyone! I'm glad to announce that after 18+ months of solo development, Skycliffs will be released in Early Access very soon, on November 3rd! Here is the content that will be available in the Early Access version of the game:
Hello everyone!
I'm glad to announce that Skycliffs is part of the Dreamhack Beyond Indie Showcase! The events is live today and lasts until October 23rd!
You can head to the sales page to discover plenty of indie games and demos. I hope you will give Skycliffs demo a try and I'm looking forward to hearing your feedback!
Hello everyone!
This week, Skycliffs demo is part of Steam Next Fest! For this special occasion, there will be a second livestream on October, Saturday 8th, 4 PM CEST.
I will play some runs of the demo, and also be present in the chat. I will be glad to answer questions and talk about the game!
See you soon for the livestream!
Hello everyone!
This week, Skycliffs demo is part of Steam Next Fest! For this special occasion, there will be a first livestream on October, Friday 7th, 4 PM CEST.
I will play some runs of the demo, and also be present in the chat. I will be glad to answer questions and talk about the game!
See you soon for the livestream!
Hello everyone, I'm glad to announce that Skycliffs Demo will be part of the upcoming Steam Next Fest. The event starts on October 3rd, this is very soon! I'm looking forward to have you playing the demo and sharing your feedback on the game! I wrote a tiny FAQ for this occasion, so here it is! When is the Steam Next Fest? The event takes place from October 3rd to 10th. Will the Demo be updated before the Steam Next Fest? Yes! The Nest Fest Demo v0.9.4 is already available with all the content I intended for this event, but I'm working on v0.9.4a and will upload the patch before the start of the event. This will fix some issues and improve performances, as well as add some visual enhancements to the game. I hope you'll like it! Where can I share feedback on the game? First of all, thanks for considering to share feedback, this helps me a lot to improve the game! To report bugs, suggest improvements, discuss things, there are a few possible places:
Will the Demo be still available after the Steam Next Fest? Yes! The Demo will stay up at least until the Early Access release in November. See you soon during the festival!Hello everyone!
Skycliffs will be part of Steam Next Fest starting October 3rd! Im glad to have my demo in this event and I cant wait to read all your feedback to make more improvements before the Early Access release in November! For this special occasion, the version 0.9.4 of the demo is now available! This latest patch adds 36 new item synergies and fixes many bugs!
Hello everyone! Im releasing today v0.9.3a of Skycliffs Demo! To read the full patchnote, you can head here. But lets review the main changes together!
Hello everyone! Im glad to release today v0.9.3 of Skycliffs demo! Full patch note is available here. It contains a few tweaks and bug fixes, but mostly some significant improvements to the equipment system. Lets dive into the details!
Hello everyone! Im glad to be back from my summer break and to release a new patch for the demo! Version 0.9.2 brings a lot of polish and I hope you will enjoy it. As always, detailed patch notes for the demo are available here, but lets review together the main changes!
Hello everyone!
Today I would like to share a brand new logo and artwork I made for Skycliffs! Im very happy with the result and I feel it conveys the ambiance of the game a lot better than the previous one! I hope you like it
New logo and artwork for Skycliffs
Hello everyone! [NB: Starting with #25, I will post all Skycliffs devlogs here on Steam as well! If you'd like to read previous ones, you will find them on Radiant Sloth website.] It has been ten days since the release of the demo of Skycliffs! First of all, thanks a lot to everyone who gave it a try and shared feedback so far! This helps me a lot to improve the game. I already uploaded a couple of patches since the release, so here is a devlog to detail a bit more some of the main changes.
Hello everyone! I am pleased to announce that a demo for Skycliffs is now available!
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