Name | Skycliffs | ||
Developer | Radiant Sloth | ||
Publisher | Radiant Sloth | ||
Tags | |||
Release | 2023 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Just King Depot [139.81 M] |
[h2]Early Access v0.9.6d[/h2]
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Hello everyone! |
Hello everyone! |
Hello everyone,
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[h2]Early Access v0.9.6b[/h2]
BALANCING
FIXES
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Hello everyone!
CHANGED
FIXED
That's all for today's patch. I hope you will like it, and please keep sharing your feedback, whether it be bug reports, new content ideas, difficulty balance suggestions... This is great to talk with the community to improve the game further so I'm looking forward to read your thoughts! See you next time! |
Hello everyone!
[h2]How to share feedback and report bugs[/h2] While playing, you might encounter issues. Please report them by posting a new topic on the Steam forums (read the instructions here to know what to include in your message) and Ill do my best to fix the bugs! You can also share your thoughts about the game and suggest improvements! Ill be glad to discuss your ideas and implement them if they fit the creative vision I have for Skycliffs. Id particularly appreciate feedback on the difficulty balance. Ive been working on this game for so long it has become difficult for me to evaluate if something is too hard or too easy. So please tell me what you think! [h2]What is next?[/h2] In short: fixing bugs and adding quality of life improvements. That will be my top priority in the next few weeks following the EA release. Once there are no more game-breaking issues, I will also be able to focus on adding new content (probably item synergies for starters since I think the game would benefit a lot from having more). Of course, I will keep you updated and will post detailed patch notes and news here on Steam, so stay tuned! Thanks for your interest in Skycliffs, and I hope you will have fun playing it See you next time, Radiant Sloth |
Hello everyone!
I'm looking forward to sharing all of this with you and getting your feedback! Reaching Early Access is a huge milestone for this project! It is important for me to listen to players opinions to polish the difficulty balance and address potential frustrating issues and annoying bugs. Please do not hesitate to post suggestions and topics either on the Steam forums or on the Skycliffs subreddit! It helps me a lot and I will be glad to chat with you about the game! See you soon on the 3rd of November for the release! ;) |
Hello everyone! |
Hello everyone! |
Hello everyone! |
Hello everyone, Will the Demo be still available after the Steam Next Fest? Yes! The Demo will stay up at least until the Early Access release in November. See you soon during the festival! |
Hello everyone! |
Hello everyone!
So, to address that, here is what changed!
You got Tokens!
The 6 main starting classes to unlock and have fun with!
Random and customized special classes! [h2]Defeat the boss in various ways[/h2] Previously, only bullets could hurt the final boss. With the different starting classes that you can play, I felt I needed to change that. So now all types of attack can affect the boss! Whether it is a smash, a dash, allying enemies, having drone minions All builds are viable until the end! [h2]Better tooltip for the forge[/h2] I improved the tooltip that displays when upgrading an item in the forge tab of stores. Now, the description is only present once and the changes are highlighted with a different color. It looks much clearer! Better tooltips for the forge! [h2]Other changes under the hood[/h2] In the meantime, I finished to polish the later zones of the game for the upcoming Early Access release. I also did some cleaning and optimization to improve the game performances. [h2]What is next?[/h2] Skycliffs Demo will be part of Steam Next Fest starting October 3rd! So Im finalizing things (and fixing bugs). I plan to update the demo with a lot of new synergies right before the event. Also, Im working on updating the Steam page with new screenshots and a new trailer so stay tuned for that See you next time! |
Hello everyone!
New status menu with now 20 equipment slots!
You got a new item! What will you choose?
Oww! A synergy triggered!
I hope all of this make the system simpler and clearer. Tell me in the comments what you think about these changes! [h2]What is next?[/h2] Next, Im going to work on improving the starting class system and introducing more gameplay variety with as always more items and synergies. This will probably be the focus of the next major patch for the demo. Simultaneously, Im progressively polishing all the other zones of the game to prepare for the Early Access release. Besides, I implemented a new challenge and secret quest for one of the later areas. See you next time! |
Hello everyone! |
Hello everyone!
As always, detailed patch notes for the demo are available here. [h2]What is next?[/h2] Im working on implementing more items and synergies. Also, Im trying to update some item sprites that are really old and do not fit the UI theme anymore. There are currently more than 70 items in the game so maintaining the icons consistency is not an easy task! The patch frequency will slow down a bit in the upcoming weeks as we enter midsummer. Preparing the demo release was a lot of work as a solo as I have to handle both development and PR / Marketing. Ultimately, I need a healthy short break! But once well rested, I will be back with more news and content to share so stay tuned for that! See you next time! -Radiant Sloth |
Hello everyone! |
Hello everyone! |