DevLog #30 Steam Next Fest and more meta progression
Im trying to keep the meta progression mechanics in Skycliffs quite simple. I want to emphasize the roguelike aspect more than the roguelite. Thats why most gameplay elements are available from the very first run. When you win or loose a run, you earn tokens that you can use to unlock classes. These allow to start a run with different items. More details in the last devlog here since I reworked the system recently. I decided to add an extra layer to the meta progression. First, lets explain why. I plan to add more items during the Early Access phase and Id like to reuse more enemy mechanics to the players advantage. Currently, there is for instance an item that summons tricked gifts, just like the Jokelf enemy does. Id like to do this also with enemies from later (and secret) zones. But it doesnt feel right that you can get these items right away when you never fought these enemies in the first place. Or that you can have items summoning lightning strikes when you never saw the lightning storm weather event or completed the weather study challenge. Thats why Im introducing some meta progression on the items. Not much. The game currently has 85 items and 50 of them remain available from the get-go. For the remaining 35, they unlock at the end of runs depending on various conditions. Some unlock because you killed a particular enemy, or because you encountered a particular weather event or got hurt by a particular trap. Here is the popup that appears to inform about the unlock:
A new item joins future runs! I hope you will like this change. It allows me to design even crazier items to unlock for players who explore every part of the Skycliffs. NB: the items meta progression system will only be part of the full game. In the demo, all 85 current items remain unlocked from the start. Also, the demo will not receive any more new content after the Steam Next Fest, but I will continue to patch bugs and make QoL improvements until the Early Access release. To end this devlog, Id like to mention that I created a subreddit for Skycliffs. Please feel free to join and post bug reports, suggestions, discussions, etc. Im looking forward to have you in the community!
Also, the store page for the original soundtrack is now live! The album contains 15 tracks and will be available for sale at the Early Access release. https://store.steampowered.com/app/2096090/Skycliffs_Original_Soundtrack/ See you soon for the Steam Next Fest!
[ 2022-09-22 13:33:42 CET ] [ Original post ]
Hello everyone!
Skycliffs will be part of Steam Next Fest starting October 3rd! Im glad to have my demo in this event and I cant wait to read all your feedback to make more improvements before the Early Access release in November! For this special occasion, the version 0.9.4 of the demo is now available! This latest patch adds 36 new item synergies and fixes many bugs!
More meta progression
Im trying to keep the meta progression mechanics in Skycliffs quite simple. I want to emphasize the roguelike aspect more than the roguelite. Thats why most gameplay elements are available from the very first run. When you win or loose a run, you earn tokens that you can use to unlock classes. These allow to start a run with different items. More details in the last devlog here since I reworked the system recently. I decided to add an extra layer to the meta progression. First, lets explain why. I plan to add more items during the Early Access phase and Id like to reuse more enemy mechanics to the players advantage. Currently, there is for instance an item that summons tricked gifts, just like the Jokelf enemy does. Id like to do this also with enemies from later (and secret) zones. But it doesnt feel right that you can get these items right away when you never fought these enemies in the first place. Or that you can have items summoning lightning strikes when you never saw the lightning storm weather event or completed the weather study challenge. Thats why Im introducing some meta progression on the items. Not much. The game currently has 85 items and 50 of them remain available from the get-go. For the remaining 35, they unlock at the end of runs depending on various conditions. Some unlock because you killed a particular enemy, or because you encountered a particular weather event or got hurt by a particular trap. Here is the popup that appears to inform about the unlock:
A new item joins future runs! I hope you will like this change. It allows me to design even crazier items to unlock for players who explore every part of the Skycliffs. NB: the items meta progression system will only be part of the full game. In the demo, all 85 current items remain unlocked from the start. Also, the demo will not receive any more new content after the Steam Next Fest, but I will continue to patch bugs and make QoL improvements until the Early Access release. To end this devlog, Id like to mention that I created a subreddit for Skycliffs. Please feel free to join and post bug reports, suggestions, discussions, etc. Im looking forward to have you in the community!
Also, the store page for the original soundtrack is now live! The album contains 15 tracks and will be available for sale at the Early Access release. https://store.steampowered.com/app/2096090/Skycliffs_Original_Soundtrack/ See you soon for the Steam Next Fest!
Skycliffs
Radiant Sloth
Radiant Sloth
2023
Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://radiantsloth.com
https://store.steampowered.com/app/1888200 
Just King Depot [139.81 M]
Skycliffs is a fast-paced sci-fi action shooter roguelike. Fight monsters, get upgrades, and survive long enough to find your way out of procedurally generated multi-heights sky islands.
Key features
- The Skycliffs - Explore a network of ever-changing archipelagos with their unique look and traps. Use your double jump and dash abilities to move fast across multi-heights sky islands.
- Fight monsters - Shoot foes with your gun, or hurt them with your smash move. Learn their unique patterns, dodge their attacks and kill them before they beat you to loot Skycoins. Will you defeat the final boss at the end of your adventure?
- Upgrade your gear - Use Skycoins to get shields, armor and improve your stats. Equip and upgrade items to get even stronger and benefit from unique effects. Find natural synergies that make you feel powerful.
- Weather events - Face the fickle weather of the Skycliffs that will spice up your fights. Take advantage of the situation and be cautious to avoid the extra danger.
- Meet people - Visit stores and take on optional challenges that will test your skills and offer useful rewards to ease your journey—or make it worse in case of failure.
- Fill your journal - Learn about every trap, enemy, item and event your encounter. Solve quests and discover secret places. Uncover all the mysteries of the Skycliffs.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 500 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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