Hello everyone!
Skycliffs has been released in Early Access a couple of days ago and first I would like to thank you all for the support! It is really great to read your feedback and to talk about the game!
Today I'm glad to release a patch with a few fixes and also some new content. Let's start with the biggest addition!
Alternate gamemode
Having multi-height islands is a core aspect of Skycliffs since the goal of the project is to combine fast-paced dungeon-crawling and top-down platforming. However, I understand the platforming may not be everyone's cup of tea. If the jumping is not what interest you most but you still enjoy other aspects of Skycliffs like the fighting, the many items and synergies, the roguelike mechanics, or the secret quests, I've got you covered!
I am introducing an alternate gamemode that you can activate at the start of a run. It affects the generation to produce entirely flat islands! Obviously, this brings a whole new experience. Going to lower and higher grounds is a great way to dodge enemy attacks, but you cannot do that anymore if everything is flat. Also, some items become weaker as their effect is less likely to trigger while other become stronger. Overall, I feel this alternate gamemode offers a different experience that can be interesting in its own way. Please tell me which gamemode you personally prefer!
You can select the gamemode at the bottom of the menu where you choose your starting items.
A flat Lunar Ridge island.
Full changelog (v0.9.6a)
ADDED
- Added a new alternate gamemode available at the start of runs: flat islands
- Added 2 new achievements
CHANGED
- Hybridobot nerf: now throws only one turret at once + turrets shoot a bit less bullets
FIXED
- Fixed issue with meteorologist blessing and curse effects not applying properly
- Fixed issue with holding down the shooting button. If the button is still pressed, the shooting will now automatically resume after being hit, reloading, dashing, smashing or falling into the void.
That's all for today's patch. I hope you will like it, and please keep sharing your feedback, whether it be bug reports, new content ideas, difficulty balance suggestions... This is great to talk with the community to improve the game further so I'm looking forward to read your thoughts!
See you next time!
[ 2022-11-05 20:06:09 CET ] [ Original post ]