1.23.1 -> 1.23.2
Changes:
- Campaign fixes.
- Campaign completed achievement should now be obtainable.
- Other minor fixes.
1.23.1 -> 1.23.2
Changes:
- Campaign fixes.
- Campaign completed achievement should now be obtainable.
- Other minor fixes.
1.23.0 -> 1.23.1
Changes:
- Minimap fixes.
- Improved anti-stuck mechanics for infantry.
- Research/Build buttons are now slightly highlighted.
- Support weapons are no longer shown as "ready" if you have insufficient money.
- In Conquest, points are now drained every 5 seconds per flag instead of every 1 second.
- Added game time estimates in menu when selecting mode.
- Fixed typos.
- Fixed "pop in" of soldier in the menu as well as other minor bugs.
1.23.0 -> 1.23.1
Changes:
- Minimap fixes.
- Improved anti-stuck mechanics for infantry.
- Research/Build buttons are now slightly highlighted.
- Support weapons are no longer shown as "ready" if you have insufficient money.
- In Conquest, points are now drained every 5 seconds per flag instead of every 1 second.
- Added game time estimates in menu when selecting mode.
- Fixed typos.
- Fixed "pop in" of soldier in the menu as well as other minor bugs.
1.18 -> 1.23.0
Fix:
- Several smaller bugs on Linux
- CSS not loading properly on Linux
- Engine updated to v240
- Updated NW.js to 0.15.7
1.18 -> 1.23.0
Fix:
- Several smaller bugs on Linux
- CSS not loading properly on Linux
- Engine updated to v240
- Updated NW.js to 0.15.7
1.17.3 -> 1.18
Fix:
- Game is now closing completely on ending.
- Engine updated to v225
- Updated NW.js to 0.13
1.17.3 -> 1.18
Fix:
- Game is now closing completely on ending.
- Engine updated to v225
- Updated NW.js to 0.13
1.17.3 -> 1.18
Fix:
- Game is now closing completely on ending.
- Engine updated to v225
- Updated NW.js to 0.13
1.17.2 -> 1.17.3
Fix:
- Visual Rain Shader bug when GUI disabled.
- Finalized image optimizations.
- Engine updated to v223.
- Updated NW.js to 0.13 Beta 7.
1.17.2 -> 1.17.3
Fix:
- Visual Rain Shader bug when GUI disabled.
- Finalized image optimizations.
- Engine updated to v223.
- Updated NW.js to 0.13 Beta 7.
1.17.1 -> 1.17.2
Changed:
- VRAM usage reduced due to heavy texture rework & optimization.
- Artillery is slightly more accurate now.
- Various smaller game optimizations.
- Several smaller visual errors.
- Updated NW.js 0.13 Beta 6.
1.17.1 -> 1.17.2
Changed:
- VRAM usage reduced due to heavy texture rework & optimization.
- Artillery is slightly more accurate now.
- Various smaller game optimizations.
- Several smaller visual errors.
- Updated NW.js 0.13 Beta 6.
1.17 -> 1.17.1
Changed:
- Several smaller performance improvements.
- Stability improved, several crashes fixed.
- Remade the Stormy Background
- Removed Fog weather option.
- VRAM usage reduced due to several texture rework.
- Load times slightly improved.
- Several performance spikes.
- Updated NW.js 0.13 Beta 5 to 0.13 Beta 6 (Nightly)
- Engine updated to v222
1.17 -> 1.17.1
Changed:
- Several smaller performance improvements.
- Stability improved, several crashes fixed.
- Remade the Stormy Background
- Removed Fog weather option.
- VRAM usage reduced due to several texture rework.
- Load times slightly improved.
- Several performance spikes.
- Updated NW.js 0.13 Beta 5 to 0.13 Beta 6 (Nightly)
- Engine updated to v222
1.15 -> 1.17
Changed:
- Updated Menu links for the new homepage.
- Friendly Units shown Green on minimap – Improved visibility.
- Removed the “Secret Weapon” from GUI.
- Reduced Cluster Bombs smaller bombs from 24 to 8.
- Tweaked Cluster Bombs spread and properties.
- Several smaller GUI improvements.
- Removed Mouse Zoom Focus Option (Obsolete).
- Sound scales properly to time (FastForward).
- GBU explosion is now smaller.
- Several smaller Audio optimizations.
- “Match Making” UI simplified and improved.
- “Custom Matches” UI improved.
- [DLC] Added Metadata tags. (Thanks Aespher)
- All-Time stats not displayed properly.
- Steam Achievements working properly again.
- Cluster Bomb performance spike.
- Several smaller Multiplayer bugs.
- Outline not working properly.
- Updated NW.js 0.12.3 to 0.13 Beta 5
- Engine updated to v221
Note:
The linux version will be released at a later point, due to issues with the new NW.js that does not close the game correctly.
1.15 -> 1.17
Changed:
- Updated Menu links for the new homepage.
- Friendly Units shown Green on minimap Improved visibility.
- Removed the Secret Weapon from GUI.
- Reduced Cluster Bombs smaller bombs from 24 to 8.
- Tweaked Cluster Bombs spread and properties.
- Several smaller GUI improvements.
- Removed Mouse Zoom Focus Option (Obsolete).
- Sound scales properly to time (FastForward).
- GBU explosion is now smaller.
- Several smaller Audio optimizations.
- Match Making UI simplified and improved.
- Custom Matches UI improved.
- [DLC] Added Metadata tags. (Thanks Aespher)
- All-Time stats not displayed properly.
- Steam Achievements working properly again.
- Cluster Bomb performance spike.
- Several smaller Multiplayer bugs.
- Outline not working properly.
- Updated NW.js 0.12.3 to 0.13 Beta 5
- Engine updated to v221
Note:
The linux version will be released at a later point, due to issues with the new NW.js that does not close the game correctly.
We are back with the Beta Client to test the upcoming NW.js 0.13 version. Build is using NW.js 0.13 beta 2. If the build is running stable we will push the update to the stable version within this month. Hopefully this means a more stable Shadows of War with fewer bugs, especially on Linux.The big changes are mostly under-the-hood and you probably wont notice them, but they are huge and will improve the game experience massively in the long run. We will update this announcement with updates to the beta version. Next on we will begin to reinclude achievements and fix reported bugs.
1.15.1 -> 1.16
Updated:
- Updated NW.js 0.12.3 to 0.13 Beta 2
We are back with the Beta Client to test the upcoming NW.js 0.13 version. Build is using NW.js 0.13 beta 2. If the build is running stable we will push the update to the stable version within this month. Hopefully this means a more stable Shadows of War with fewer bugs, especially on Linux.The big changes are mostly under-the-hood and you probably wont notice them, but they are huge and will improve the game experience massively in the long run. We will update this announcement with updates to the beta version. Next on we will begin to reinclude achievements and fix reported bugs.
1.15.1 -> 1.16
Updated:
- Updated NW.js 0.12.3 to 0.13 Beta 2
1.11 -> 1.15
Changed:
- Improved Performance.
- Flashlight is automatically activated on Night.
- Replaced Rain with proper Shaders (Thanks matriax)
- Physics calculation is now fixed at 1/30. (Improves Performance and stability)
- Several minor bugs.
- Conquest Flags on some maps were bugged out.
- Minimap control bug.
- Engine updated to v219
1.11 -> 1.15
Changed:
- Improved Performance.
- Flashlight is automatically activated on Night.
- Replaced Rain with proper Shaders (Thanks matriax)
- Physics calculation is now fixed at 1/30. (Improves Performance and stability)
- Several minor bugs.
- Conquest Flags on some maps were bugged out.
- Minimap control bug.
- Engine updated to v219
1.9.2 -> 1.11
Changed:
- Reduced time between waves in campaign by 10 seconds (20 to 10 seconds).
- Campaign progress not shown correctly.
- Possible memory leak fixed.
- Bug where it would take ages in campaign for new units to spawn.
- Engine updated to v211.
- Updated NW.js 0.12 to 0.12.3
1.9.1 -> 1.9.2
Changed:
- Buttons are now disabled when paused to prevent a Money bug abuse.
- Bullet collision wasn't registered properly at fast-forward.
- Loading Screen stuck/crash is fixed.
- Engine updated to v208.
- Updated Node-Webkit 0.10.5 to NW.js 0.12
This will probably be the only time we will report on an beta client update as an announcement, but we just wanted to share som important news. The beta client has made what it was supposed to do; Test out experimental fixes that actually worked as users reported the last game-breaking bug to be fixed. From here on out the route is pretty much straight forward again. Sadly we have to do a compromise as this fix forces us to update NW.js which breaks Greenworks (Achievements/Overlay) support. We decided as we are pretty sure Greenworks will be fixed at some point, that in the next stable update this month (If the last beta client update goes smooth) we will update NW.js so the Overlay and Achievements will not be available normally. However we will upload a 1.9.2 version with Overlay and Achievement support as an extra branch for those that wants Achievements / Overlay. Wo do it like this because we feel like a working game is more worth than a partially working game with achievements, that's why we will roll this fix (Which only affects a portion of people as only some experienced that bug) out for all SoW players as a Stable update. As a sneak preview we include the pre-patch notes for 1.9.2 here:
1.9.1 -> 1.9.2
Changed:
- Changed render from Back-to-Front render to Front-to-Back render.
- Buttons are now disabled when paused to prevent a Money bug abuse.
- Bullet collision wasn't registered properly at fast-forward.
- Loading Screen stuck/crash is fixed.
- Engine updated to v208.
- Updated Node-Webkit 0.10.5 to NW.js 0.12
As we push forward and want to keep delivering updates to continually fix the problems people are experiencing, we are launching a beta client. We want to try to get more feedback based on that and want to be able to beta test our upcoming patches to decrease bugs in the Stable builds. In the current beta we want to test NW.JS 0.12 - to see how it affects performance and some other known bugs, we had to disable achievements and Steam features for it to work. The beta is only available on Windows.
How to access the beta build?
1. Right click on "Shadows of War" in your Steam Library 2. Select "Properties" 3. Select the "Beta" tab 4. Select the "beta" in the dropdown and close the window. We look forward to your feedback based on this initiative. //Edit: As it looks like this Beta does what it meant to do - it fixes the Loading Screen freeze/crash bug.
This patch took a bit longer to complete due to its size of changes. It features big changes that may not look like much in the beginning but change alot in the end. The whole Physics engine used has been switched out with another, and a new storage method for stats and campaign progress is used. Sadly this has the effect that previous saved stats and progress are not compatible. We also decided to make use of a new way of labelling patch number, the second value (in this case 9) represents the months since SoW launched. and the third value (in this case 1) represents the patch number of this month. This means that the next patch this month would be labelled 1.9.2 and next month would be 1.10. Also a bug that made the game freeze in loading screen should be fixed, but since we couldn't reproduce it properly and we only suspect it to be fixed we didn't include it in the patch notes, please report whether it is fixed or not. Now for the part that you all waited for, the patch notes:
1.9 -> 1.9.1
Changed:
- Box2D Physics engine changed to Chipmunk Physics.
- Refactored / Cleaned up code.
- Fast-Forward is now 4x faster instead of only 2x.
- Several Physics and other performance improvements. (20-42% better performance)
- Flashlight has been made slightly brighter.
- Removed VF Physics option.
- Changed Storage method used. (All previously saved stats are not compatible anymore)
- 'Reset' Button added to Campaign which resets campaign progress.
- Render info now additionally shows which GPU is used.
- Prompt is now showing up on first start of the game if the player wants to play the tutorial.
- Bunch of smaller fixes / improvements.
- Minimap pointer still shown while all units dead.
- Campaign match wouldn't finish / game stuck in loop.
- Engine updated to v206.
1.8.6 -> 1.9
Changed:
- You now have to press 'Space' to continue if the match finished.
- Buttons style simplified -> Removed gradient.
- Slightly adjusted several UI elements.
- Added 20 second spawn delay between waves in Campaign.
- New box showing with notification that game is paused if it is paused.
- Resolved further common Minimap Issues.
- Campaign starting money is now set from 200.000 to 500.000
- Money you get every new day in campaign set to 100.000
- You now get 80% of the destroyed enemy units value when it is killed. (Value before: 50%)
- You now get 40% of your units value when it is killed. (Value before: 25%)
- Engine updated to v203
1.8.5 -> 1.8.6
Changed:
- Minimap positions are now updated every 1 second.
- Reduced amount of enemies to 50% in Campaign to make it easier/shorter.
- Made the "Anti-Stuck" system 10x more precise.
- Common Minimap issues resolved.
- Engine updated to v200
Sadly no NW.js update just yet, but we thought instead of holding back the fixes until the new NW.js version is released, we should publish the fixes now and on a later date then update NW.js instead of holding back some important fixes.
1.8.4 -> 1.8.5
Changed:
- Disabled the Desert map-changing feature.
- Enemy Units in campaign now have longer waiting time between waves.
- Instead of the "Reset name" function in the options there is now a "Reset Campaign" option.
- Infantry units will never get stuck again, implented an "Anti-Stuck" system for it.
- Animations from Birds and Helis not playing when visible.
- Minimap Unit Pointer not getting correctly destroyed and staying on Minimap.
- Physics speed now correctly calculated when Fast-Forwarding.
- Engine updated to v198
As some of you haveve seen there has been quite a few updates to SoW. They were WiP builds that's why they gave an error when trying to launch them. However, now the correct update 1.8.4 is out, just quickly changing a bit and improving the Physics engine. If this patch fixes what it should, it will take a bit before the next patch comes out, that however should improve the "laggy" scrolling and some other things people may have problems with, as the next update will update NodeWebkit 0.11.6 to NW.js 0.12.0 It's going to be a major maintenance update.
1.8.3 -> 1.8.4
Fix:
- Flickering when starting a battle.
- Engine Updated to v197.
1.8.2 -> 1.8.3
Changed:
- Money recieved when friendly/enemy troops gets destroyed reduced by 50%
- Start money in campaign reduced to 200.000
- Money you get every new day in campaign reduced to 50.000
- Some performance improvements.
- Dropship when built is now showing "Active" in build menu instead of "Locked"
- Tornado when built is now showing "Active" in build menu instead of "Locked"
- Improved Procedural Generation algorithm.
- Renamed "Procedural Generated" map selection in menu to "Generate Procedural"
- 3 New parts for Procedural Generated Maps.
- "LZ is hot" sound would play 2 times after each other.
- Fixed some Random crashes.
- When L2A5 would get dropped from Dropship it would Rotate.
- Enemy Units falling through or getting stuck at Spawn in Procedural Generated Maps.
- Procedural Map Generation bugs.
This is just a quick maintenance update to improve some things.
1.8 -> 1.8.2
Changed:
- Performance improvement.
- Switched physics engine to ASM.JS Box2D (3x faster)
- Draggable Selector window was invisible.
- Engine Updated (196.2)
We figured out it would be a good idea to have a tutorial to teach the basics of the game. So this update will include a tutorial together with a new achievement. As always we appreciate all feedback and hope to improve SoW even further.
1.7 -> 1.8
Changed:
- Repositioned Menu Button ingame & Minimap (Top Right)
- Renamed "Stay" button ingame to "Halt"
- Renamed "Vehicles" button ingame to "Vehicle"
- Repositioned Ingame Menu.
- Improved Menu texts and fixed grammar/spelling mistakes.
- Removed shadows of the buttons - realigned the buttons.
- Tutorial Button in Upper Menu.
- Tutorial.
- New Steam achievement for completing tutorial.
- "Back" button overlapping in Option Menu.
- Node-Webkit updated to 11.6
Shadows of War
TRI.G
TRI.G
2015-01-02
Strategy Singleplayer Multiplayer
Game News Posts 33
🎹🖱️Keyboard + Mouse
Mostly Negative
(72 reviews)
http://www.tri-g.de/shadows-of-war.html
https://store.steampowered.com/app/340220 
The Game includes VR Support
Shadows of War LinuxContent32 [193.19 M]
Shadows of War Soundtrack
Shadows of War is a 2D Real-Time Strategy sidescroller game.
The game combines classical RTS elements with new ideas into a 2D game.
Fight in massive battlefields against your worst foe!
Challenge your friends in a 1v1 battle, show them who is in control.
Some maps also have unique elements, that requires you to change your tactics. The bigger the map, the harder it will be. You always need to have an eye on every section of the map. Be fast to take counter measures of the enemy's attacks!
The game also offers the Hardcore mode, for old-school gamers that needs a challenge.
You are low on money, which means you can order less units onto the battlefield.
Support strikes will be rarely used, since they're costing too much.
Keep track of your tickets, you can't lose a single one!
You really need to do everything to prevent the enemy from marching into your land.
Always do your best! Else, loosing can't be prevented.
Remember the good old days, where games hadn't got any XP system?
You only played for fun, not for unlocks or that stuff? Like that?
Then SoW is the perfect game for you, no DLC, no XP, no Micro-Transactions.
1944, a German Science project, was sealed and hidden.
It was never meant to be found. But in 2013, a new Federal Chancellor was elected.
Then, old research projects were activated again, this is where everything began...
One of the projects, were a bomb, not a casual one.
They built the bomb after the blueprints they've found.
Then they tested it, the bomb detonated successfully, with a devastating effect.
A world was left, that were pushed into the shadows, no hope, no life as it is known.
Nations in despair, began to wage war. The world, at the brink of total destruction.
Now we are here. No alliances, all fighting for survival.
Russia, now facing Germany again, on the battlefields of Europe.
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 4 or laterMemory: 512 MB RAMStorage: 350 MB available space
- Memory: 512 MB RAMStorage: 350 MB available space
- Storage: 350 MB available space
- OS: Ubuntu 14.04.1 LTS
- Processor: Intel Core 2 or laterMemory: 1024 MB RAMNetwork: Broadband Internet connection
- Memory: 1024 MB RAMNetwork: Broadband Internet connection
[ 5949 ]
[ 1903 ]