If you've been following the development process on trello, you are already aware of what we've prepared for you. But for those who don't, we prepared a short description below.
With the release on Steam we've received lots of feedback, thanks for it. It helps find the most important things to do and improve. Special thanks for those, who made videos and streamed gameplay, we've watched lots of it and found plenty of issues in previous version. From now, basement is recognizable by twitch, so, if you make streams there, don't forget to mention us.
We've processed lots of feedback and found that the most requested feature was game saving. During testing period, we've managed to finish sessions in 30-45 minutes and thought there was no need in it. But we were wrong and did our best to solve that issue. For now all game progress saves automatically, so you can continue playing from the last save clicking on "continue" button on title screen. And we've added a
title screen. You can notice another track there by Matt McLean, and one more during gameplay.
Next, we've added some features that'll increase variations of gameplay. For now each time you start a new game you'll get a random set of districts in the city with various layouts on start. Scientists and security has now different settings and there are a few new types of trucks. It was a bit dumb to deliver drugs only in ice vans.
The last thing, is that we've started rolling out localization mechanism. And we've added russian language as the first one to test on.
Russian-speaking gamers, you may notice some issues with "long words" not fitting in UI, just let us know. What concerns other languages, we'll provide more details later.
Full changelog:
Saves
City generation
Different characteric for characters
New trucks
Main menu
New music themes
Minor UI fixes and changes
Known issues:
When main districts was placed on most right side of city, the game will start with "grey" screen. Just move camera anywhere else, and everything will bounce back.
Some issues with building/removing rooms not in main district. Avoid building producing rooms and removing storages in other districts.
Thanks for your attention. The game should already been updated in Steam. Waiting for your feedback and don’t forget to vote for features on trello!
Basement is a drug-dealing strategy game where you play a scientist who is forced to do illegal stuff in your basement. Actually it’s all about management. You build your own enterprise producing several types of drugs, find the right place to sell them, invite scientists and security, avoid federal agents and build the most effective company.
You start in your own basement. Since the police has no interest in a small dealer, you have the chance to grow. Once your expansion becomes noticeable you’ll be allowed to sell at higher rates, get better workers, upgrade your production and access new technologies. But be careful! This growth will attract the cops. With rapid growth, your enterprise will become fragile. If it survives all the troubles it faces, you will become invincible. Otherwise, you will lose money, workers and respect. While your influence in the city shortens, you risk being imprisoned in the end.