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Name

 Basement 

 

Developer

 Halfbus 

 

Publisher

 Halfbus 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-11-10 

 

Steam

 16,79€ 15,49£ 19,99$ / 0 % 

 

News

 50 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/340150 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 244  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 244 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Basement Linux Depot [182.32 M] 




LINUX STREAMERS (0)




Last hours of discount! 50% off


Don't forget to finish your purchase, the sale ends soon and you're still able to grab the Basement with 50% off!


[ 2021-01-04 12:03:09 CET ] [ Original post ]

Basement Soundtrack with Visualiser out now!

Hey all, feeding | ear, (a composer who did basement soundtrack) recently created a nice video with a full basement soundtrack and visualizer, go check it out.
[previewyoutube=_DGWpxqZNaM;full][/previewyoutube]


[ 2020-10-22 17:50:33 CET ] [ Original post ]

50% off during Summer Sale


It's time for big sales, Steam Summer Sale is taking place NOW till July 9, enjoy summer, green and purple!


[ 2020-06-26 00:20:14 CET ] [ Original post ]

Last day of The Indie MEGABOOTH Going Away (for now) Sale!


Today is the last day of The Indie MEGABOOTH Going Away (for now) Sale! Go grab Basement with 40% off for yourself and/or your friend as a gift, cook green, we need more of it by the end of the week!


[ 2020-05-12 11:27:31 CET ] [ Original post ]

Basement is now 40% off with Inde MEGABOOTH Going Away (for now) Sale!



The Indie MEGABOOTH Going Away (for now) Sale! is featuring over 100 games of both old and new favorite IMB titles, including Basement. The sale will take place from May 5th through 12th. Thats an entire week of deals on prime social distancing entertainment. So don't delay and go check them all but play Basement first!


[ 2020-05-05 23:22:15 CET ] [ Original post ]

Basement Original Soundtrack is out


We're happy to announce that our friends at Boss Battle Records released the Basement Original Soundtrack! Thanks to them and Matt McLean ( feeding | ear ) personally we have that deep and groovy music in our game. Go check it: DLC includes MP3, WAV and FLAC files.

https://store.steampowered.com/app/1201030/Basement__Original_Soundtrack/


[ 2020-02-11 11:00:43 CET ] [ Original post ]

Nominate Basement

Maybe you'll have spare time to take a moment to nominate Basement for a Steam Award? I think it won't be harder than Level 4 basementcop


[ 2019-11-28 13:21:17 CET ] [ Original post ]

Basement has launched!


Today is the day!
The time has finally come to open doors of your old uncle's garage and start your career in a world of illegal business.

I'm happy to tell, that Basement is leaving Early Access and we're ready to let everyone see what we've been working on these last 5 years!

Basement is a strategy game, where you start doing illegal business to fund the development of your dream video game. It won't be easy, so get ready to deal with other gangs, cops, crazy junkies, mysterious investor and even ghosts from the past.

We started with a game that had little more than a few mechanics, almost no levels, just a very simple sandbox mode. Since then weve added large story mode, wholesale, random events, weapons, researches and much much more.

We took a long journey and we couldn't have gotten here without the support of all of you from this awesome community. Thank you!
I'm happy we've managed to finish the game.

This is not over yet and we'll continue fixing bugs, so please keep sending your feedback, reports and lovely fun art!

Have fun!
420


[ 2019-11-11 02:21:22 CET ] [ Original post ]

The Final Fight


Final content update:
Features


  • Final level
  • Achievements!
  • Steam cloud saves
  • Save manager
  • Ambience for each level
  • SFXs
  • Show what's new in shops

Bug fixes

  • Fixed some sandbox events
  • Fixed salary rise counting for employees
  • 4K monitor auto-scale on the first run
  • Video flickering
  • Weapon sorting
  • Missing initial Items
  • Localization
  • Fast forward ladder stuck
  • Finance stats issue
  • Camera Control Focus
  • Set timescale to 1 after dialogs
  • Free employee counter fixed
  • Character item manager fixes
  • Update top bar UI while hiring


[ 2019-10-06 19:09:39 CET ] [ Original post ]

Tupo must finally die



What's in this update:

New level
New Character management window with items in it
Refreshed encounter dialog window
Fixed sandbox end level tracking
Fixed level 3 random events
Fixed sandbox random events stop
SFX updates
Fixed character auto-assignment
Decor rooms now can be removed by double-click
Disabled confirmation on delete.
Raid notification now shows how many people would come
Notifications on unavailable actions
Level 7 with retro VFX
Some sprites refined
Faster delivery on bikes
and smaller cosmetic fixes...


[ 2019-09-04 23:47:44 CET ] [ Original post ]

A Stoned Whore's Plan



How could that not be a good thing?
A new level, a couple of refinements and bug fixes.

Changelog:


  • New level
  • Employee hire cost rise decreased
  • Refined task notifications
  • Research window refinements
  • Item shop - added guns fire rate
  • New end level screen
  • Non-greedy product consumption event
  • Raid notifications before an attack
  • Building management window now shows correct values of staff
  • Minimap car previews
  • Highlight rooms that are available for assignment
  • Employee patience increased
  • Character Status click-through fixed
  • Dialog skipping bugs fixed
  • Crash on effects killing characters
  • Localization updates
  • Fight not ending fixes
  • And maybe smth else I've forgotten to mention





[ 2019-08-04 21:52:11 CET ] [ Original post ]

Wholesale, Baby


In this chapter, you'll explore a new creative way of doing business. Big deals are coming, so make sure you have a calculator somewhere nearby, cause for sure you've already forgotten how to do long divisions.


[ 2019-07-23 00:11:05 CET ] [ Original post ]

New level: Kenny's Rage


Now I know who killed my brother! I swear - I swear on this pack of Green - I will avenge Justin!


[ 2019-04-07 18:22:03 CET ] [ Original post ]

How it went down


New level!
This would be a retro-psychedelic-not-so-obvious-story about Kenny's brother Justin Cash and Bank robbery.


[ 2019-03-11 13:21:47 CET ] [ Original post ]

Kenny is in Jail



This time our little brother Kenny gets in trouble, you need to get Kenny out of jail before it's too late! I brought you the guns, so use them wisely.


[ 2019-03-05 21:05:42 CET ] [ Original post ]

Chapter five has just arrived



Grabbed some business - now try to hold on it!

It's chapter 5 and this time everything goes wrong, it might seem that the whole city is against you. Prepare to deal with Cops, Greens, and Reds that are trying to push you out of business.


[ 2019-02-09 18:38:10 CET ] [ Original post ]

Time to expand the business



After compromising The Sensitive Squid selling network Gunther and Kenny need to find new way to distribute the product. In a meanwhile they need to deal with a growing danger coming from several fronts. If there only was a way to distract gangs or make to them busy with something else...

Here is a chapter 4. It is tough. So, good luck and have fun!


[ 2019-01-07 17:32:28 CET ] [ Original post ]

Chapter three



Ok, here is a level 3 -- Hui Xiao story. Its a bit buggy, a little too hard and contains tons of inappropriate lexicon. Give us know if you can beat it on discord or steam forum!


[ 2018-11-15 22:37:22 CET ] [ Original post ]

Breaking news! Fresh update is live!



Oh well, hi there everyone, I'm glad to tell you that we're not dead yet.

It's been almost year since the previous update, oh wow. During this year we've done numerous changes to a game, and the largest amount of work was devoted to the game scenario, including the editor, translations, videos, and lots of scripting. So now we have a complete story, which would be released in portions toward the full game release. We'll start with two absolutely new levels and will wait for your feedback. After some period of bug fixes, expect new levels to come (I hope this time it won't take another year).

We plan to make a full game release, so just ignore those "game is dead" comments because it is not. Instead, please come to our discord channel and share your thoughts on new levels, mechanics and found issues.

Don't skip those trippy videos between levels. Hope you'll make something special in your Basement.


[ 2018-10-31 21:43:55 CET ] [ Original post ]

Ok, what's going on here

It’s been a while since the last update (yeah we know, seven months in a row it’s not “a while” it’s more like “eternity”). There are a lots of questions and lots of comments like “the game is dead”. There is no excuse to not giving you any information on current status of development. So, to fix that somehow and give you a clue about Basement we want to invite you to our Discord channel were we can answer your questions in real-time.

We can’t promise to answer to all of the questions and give response immediately, but we will try. Also, please notice that we are in UTC+3 time zone, which means minus 7 hours difference to NY and minus 10 hours to LA.

And finally, if you won’t touch Discord just know, currently we are working on a whole new campaign mode, which includes 12 levels of hardcore drug-dealing business. We’re going to release it immediately after finishing localization (and yes, we hired a really cool American guy to do that, so you may stop worrying about English texts quality. At least for in-game text ;)


[ 2018-06-12 16:04:02 CET ] [ Original post ]

0.6.5 Product buffs



Some time ago few players posted their ideas in our “Suggestions” sub forum about workers, who can “use” produced stuff to get some buffs. We really liked this idea and implemented it. With current update you can try it.

If you remember these “stimpacks” from “Item” window:



Now all of these are real products from your storages. So if you are going to fight some bad guy, you can produce several packs of Brown and give them to your fighters (click on “Item” in character context menu of specific character, then select Brown and click “Use”) to get “Rage” buff which increases damage for a while. Or if you want to increase production speed try give your worker a pack of Purple.

As always, this update contains lots of bugfixes and small improvements.

p.s. As for your posts on Suggestions, Bug Reports and General Discussions. We are carefully reading each post. Unfortunately in this Universe, it is not physically possible to implement every idea or even answer each question. But you should know, that we aware of you suggestions.


[ 2017-11-10 21:30:37 CET ] [ Original post ]

0.6.5 Product buffs



Some time ago few players posted their ideas in our Suggestions sub forum about workers, who can use produced stuff to get some buffs. We really liked this idea and implemented it. With current update you can try it.

If you remember these stimpacks from Item window:



Now all of these are real products from your storages. So if you are going to fight some bad guy, you can produce several packs of Brown and give them to your fighters (click on Item in character context menu of specific character, then select Brown and click Use) to get Rage buff which increases damage for a while. Or if you want to increase production speed try give your worker a pack of Purple.

As always, this update contains lots of bugfixes and small improvements.

p.s. As for your posts on Suggestions, Bug Reports and General Discussions. We are carefully reading each post. Unfortunately in this Universe, it is not physically possible to implement every idea or even answer each question. But you should know, that we aware of you suggestions.


[ 2017-11-10 21:30:37 CET ] [ Original post ]

0.6.4 patch release and next plans



Next iteration of fixes and improvements is here. This update contains more than hundred of fixes, ui enhancements and game balance changes.

The most noticeable change is how you pay salaries to your staff. Now it's no longer possible to overdue payments for more than a few days, otherwise your best workers will leave the facility.

At the moment we’re working on story mode. Which will contains up to 15 brand new levels. Each with it’s own unique feature. We’re planning to introduce these new levels closer to the full game release. For the next few weeks we will continue polishing game and creating new content. After a few “patch, polishing and new content” updates we are planning to start working on integrating Steam services (achievements, cloud saves, workshop, tradings cards etc.) And, then hopefully we'll finish all story mode levels and deliver them to you. Stay tuned!

--
Halfbus team


[ 2017-10-24 23:04:31 CET ] [ Original post ]

New balance and upcoming price change



New balance

After a huge 0.6.0 update the most often comments were about increased complexity of the game in general and frequent cop raids in particular. So, we’ve decided to try a new balance in this update. Most significant changes are in products and selling mechanic. Two of most painful things were junkie deaths in case of poisoning (and inevitable cop raid after that) and explosion which lead to disappearing of produced stuff. So, it wasn’t useful to produce brown or white stuff. We’ve changed this part of the game. Now, in case of poisoning junkie will take some specific amount of damage but it can survive a few (still, if junkie’s hp will come to zero he will die and then, say hello to cops) In contrast, now all products have a healing property. So, if you have a lot of “unhealthy” junkies just sell them some green ;) Also, product package will not be “lost” after explosion anymore. Just take care of your employees and don’t forget about the healing room.

The rest part of this update is price correction for products and rooms and changing some values of research.

This time we’d be glad to hear a few words about new balance here on Steam discussions from you.

Upcoming price change

We’ve always said how important are people who supported our idea in the beginning. Because of you, people who supported our project on Kickstarter and here in Early Access, Basement became possible. For Kickstarter we set the base game price to $8 (we also said that price for released game will be higher). When we started Early Access, more that two years ago, we set the base price to $8.99 and again, we warned all about higher price on release. After all this time Basement organically grew up, got more content and features. We think that it is fair that early adopters get the game cheaper. So, today we want to announce upcoming (in week or so) base price changing to $9.99.

Also, we hope you’ve noticed that there was no sales in more than two years. This is not because we are greedy. In fact, if we’ve decided to put Basement on sale we’d get MUCH more money than we have right now. It was conscious decision just because we really appreciate all who trusts and supports us on early stage of development. So, don’t hope to find Basement on sale till the full release.

Russia and CIS

Regional prices that Steam set by default based on “base price” for CIS and Russia regions are very different. We, are living in Belarus (part of CIS) thinking that this default rule isn’t very fair to CIS where average income for person is the same or even lower in comparison to Russia. So, in addition to changing of the base price, price for CIS and Russia will be equalized.


[ 2017-08-15 22:33:52 CET ] [ Original post ]

0.6.2 Random encounters and difficulty levels



This time we’ve implemented two big features all at once - difficulty levels and random encounters for the sandbox.

Difficulty Levels

During last two years we’ve received a lot of feedbacks with quite opposite views on the game difficulty. Some of the players consider Basement too easy to play, other find it quite difficult. Most of the complaints about high difficulty level appeared after the recent update was released (by the way, meet the new member of our team, which is a level designer Ivan). Eventually we decided that it was impossible to satisfy all the players and added different AI difficulty levels for the sandbox.

Random Encounters

These are meant to make the storyline more diverse. Random encounters are small stories and accidental orders that are implicated in the main storyline. Some of them will be beneficial in time of need, other will become a problem to be solved.

There’re not so many encounters at the moment, you’ll see them all during two or three games at best, but if you like this feature we’ll add new ones with each update. If you don’t like them (or if you played them all) you can turn the random encounters off at the sandbox settings screen.

--
Halfbus team


[ 2017-07-28 21:26:11 CET ] [ Original post ]

It's alive! Update 0.6.0 is here!



In-game level editor
When we started to develop our in-game editor we didn't expect it would take us so long. We're still working on it, but you can give it a try. We decided to change the game significantly so that it will be as easier to modify as possible. It'll help us to test new features and change game balance faster than we're able to do it now.

Hackable game
We've tried to make the game as open as it's possible at the moment. You can find lots of interesting stuff in the directory StreamingAssets which is located in the installed game directory. You'll be able to modify rooms, characters, localization files and decoration sprites. Try to make something and share with us what you'll get.

Dialogs
Dialogue and storyline. We're not ready to share with you all the plot during Early Access stage because we do not want to spoil it before the release. Now you can see just the basic dialogue mechanics, so don't be surprised at certain (or should we say complete) inconsistency of the storyline in the tutorial, at the 1st level and in the rest of the game.

New levels
We have rebuilded the old levels and added a few new ones. And now when you have the in-game editor you can make a level of your own!

Whole new tutorial
As we watched newbies playing Basement we realised that some of the game mechanics were not so easy to understand. So if you haven't played Basement yet it's about time to try.

New way of sandbox generation
Now you can choose a start building with different funds and characteristics, other buildings that will be at the level, and the number of enemies.
New decor stuff (rooms, weather effects)
We've added tons of new decorations for buildings and rooms, backgrounds, weather effects, and dogs.

And hundreds of minor changes and fixes you'll be able to see if you just start the game. The new update we've worked on for so long is already available on Steam!

p.s. press ‘E’ in menu to unlock in-game level editor


[ 2017-06-14 22:02:03 CET ] [ Original post ]

On current state of development

Four months passed since the last update. All that time we’ve been working on an easy to use level editor. We had to rewrite a bunch of game "core" code because level editor was not in our plans from start. It's the main reason of updates delay.

But look at this!



The editor will be an internal instrument for a while as we need to fix lots of issues and polish it to be ready for public use. When we’re done, we’ll make the editor available for everyone.

Besides level editor we have started working on dialogues. Those are essential tools for storyline exposure.



While moving old levels to a new editor, we also redesigned appearance of rooms, characters and decorations, added bunch of room upgrades and added weather effects.



So, we need a few more weeks to put everything in order. Then we will be ready to deliver an update.

Thanks to everyone who still support us!


[ 2017-02-12 15:30:21 CET ] [ Original post ]

0.5.9 Few more fixes

* Fix error on third research step
* Fix stamina level showing in move/attack windows
* Attempted to fix "long long description" issue in level selection menu


[ 2016-10-25 17:12:06 CET ] [ Original post ]

0.5.8 Fix for touchscreen devices

There was an issue with mouse input on touchscreen laptops, so it’s fixed now.


[ 2016-10-03 16:27:43 CET ] [ Original post ]

0.5.7 Update

Hello,

Now we’re ready to release two previous updates in public. If you’ve participated in early gamepad testing and used “Inception” branch, just select “NONE - Opt out of all beta programs” in BETAS tab in Basement Properties window to switch back to main. So, today you all will get an update with gamepad support and some bugfixes. We also did some changes to tutorial level to make it more easy to understand. Hire window now allows you to select from all available “types” of employees.

As always, please, leave your comments on game forums. There is also a special thread for gamepad related issues.

P.s. there might be an issue with screen resolution on start on Macs. Just select whatever you want in game options


[ 2016-09-23 14:39:05 CET ] [ Original post ]

Minor fixes 0.5.6

Hello everyone!

We’ve just pushed an update with a few minor fixes and improvements. This patch is again released only for "Inception" branch with gamepad support. To switch to "Inception" branch please follow instruction in a previous update.

Changelog:


  • Employee automatically goes to heal when hp is lower than 80%
  • Added few gamepad hints
  • Added required resources icons in upgrade and hire windows
  • Added employee icon in room context when it's assigned to the room
  • Added notification when your employee died
  • Fixed issue with Upgrade rooms
  • Fixed few issues with notifications
  • Fixed few missing UI sound
  • Fixed small localization issues
  • Decreased сamera move speed with gamepad


[ 2016-08-22 12:48:05 CET ] [ Original post ]

Come visit us at PAX West!



PAX WEST 2016 is coming up! We’re taking over part of the Indie Mega Booth! Come visit us to meet some amazing Basement community members, playtest, hangout with us devs. And, of course, there will be some super exclusive Basement SWAG!


[ 2016-08-19 19:33:18 CET ] [ Original post ]

Gamepad alpha support



Hello dealers, there were no news for ages, but now it's time to shed some light on what we've been doing for so long. It's not yet an update, but a special version with full controller support. To get this version you’ll need to do the following:

- Open Steam
- Open your Games Library
- Right click on Basement game
- Select Properties
- Select BETAS tab
- Select "Inception" beta from dropdown
- Wait for game to update (or install if it’s not)
- Plug in your gamepad
- Start the game
- Have fun
- Post feedback on our special Gamepad Feedback forums

This is it. Cheers!


[ 2016-08-12 19:51:47 CET ] [ Original post ]

Halfway done! Version 0.5.0



Hello everyone it been so long since our last update and we're so happy to push it now. First of all, we'd like to thank everyone for your patience, hope you'll enjoy new features we've been working on.

The main feature for an upcoming update is *Character Items*. It opens door to lots of tactics in game as you can equip character with different weapons, use drugs as buffs, heal, read books and increase stats with special clothing. Basic items can be acquired directly in character context or item shop room. With upgraded shop you'll get more, and the most rare - drop from enemies. Weapons have different ranges, attack effects (like shocking or bleeding), hit cooldowns.

The next thing is combat system. It was completely rewritten, supporting character control and many-to-many fights.

It been asked and it's done: Sandbox configurator

New stuff:


  • New gameplay track!
  • Female employees
  • Revamped character UI
  • Upper floors
  • New speed controls x0.5-x4
  • Stamina-bound movement speed
  • And many more

Have a nice game!


[ 2016-04-16 22:21:18 CET ] [ Original post ]

0.4.1 Hotfix update

We've fixed some annoying issues found in yesterday's update. We hope everything will go smooth after.

* Fix issue when sales were not counted as income
* Fix level restart on mission fail
* Fix error after switching locale in main menu


[ 2016-01-31 14:39:39 CET ] [ Original post ]

Version 0.4.0 AI and Researches

An update with researches and AI Opponents is available now!



Detailed description of those features you can find in the previous announcement.

With researches there are now also lots of changes in product-related mechanics. Products have different effects, and you have to cope with all consequences. Going straight the way of rising prices may bring you to the situation, when every client is dead, or production is pretty dangerous. There are no more pressing from junkies patience, but the risk of a bad trip still exists.

There are now 2 levels to play with AI Opponent: 6th - Gang level and Sandbox. Researches are available in Sandbox.

Unfortunately we haven’t managed to bring full gamepad support, so we’ve decided to hold that feature till the next update.

As always we’re waiting for your feedback on new feature on our forums.


[ 2016-01-30 15:13:16 CET ] [ Original post ]

What's coming next

First of all, an upcoming update is going to be awesome! We're preparing 3 large features

Artificial Intelligence



You won't be alone anymore - gangs are joining the battle. They'll be set in sandbox and new levels.

Drug researches

There were lots of requests from players about drug effects. Soon you'll be able to research new drug mods in special lab. Mods would affect price, production risks, hangover time, customer aggression and poisoning.

Be careful, not every research is useful.



Gamepad support

We spend lots of time thinking about gamepad controls. After a dozen of experiments and tests we'll be glad to show you the first version of controls. As a side effect of this work you'll get an ability to use keyboard to play.



All features above will be available soon on their very early stage to be further tested and polished.

This update is pretty large, so expect it later in January.

Merry Christmas and a Happy New Year!

--
Halfbus team


[ 2015-12-29 17:06:17 CET ] [ Original post ]

Version 0.3.5



Hello, it’s me and a bunch of new stuff from Halfbus. Look at what we are offering now:


  • Funny NPC feedback
  • New objective system. It’s now way easier to understand what to do, at least we believe it’s so. And there are help-buttons to get a clue.
  • Tutorial level, simple, with graphic tips in objectives. (First comers, we’ll be especially glad to hear feedback about it)
  • Detailed money view with graphs and divisions for economists.
  • Some small features like ability to delete building room, character assignment highlight and electricity consumption overview.
  • Unaltered, barely visible bugfixes and improvements.

As always, we’re waiting for your feedback, and continuing development.
Have a nice game,

--
Halfbus


[ 2015-12-04 20:40:26 CET ] [ Original post ]

0.3.3 New level new capabilities



We're slowly and steady raising game features. This time we've made some cool things you've requested. First and awaited - productivity and stamina leveling rooms. You can check out library and cross-training rooms in sandbox.





Second one is tips. We are aware of problems of newcomers. There some negative reviews related to lack of tutorial. There is a reason for us not to do it right now: the game is constantly changing and each change in core mechanic will affect tutorial and postpone feature release. They are planned for near-release time, but to help a bit right now, we've made contextual tips. To get them - select any object and click on [?] ('question mark') in context menu.



Also there is a new level, where you, with the help of only one fighter, should free up some workers, that been imprisoned.



Have a good game! And as always, waiting for your comments and suggestions.


[ 2015-11-24 22:12:09 CET ] [ Original post ]

0.3.1 Bugfixing update



There is an update with some bugfixes and small improvements now live. Go check it out!

Changelog:


  • Fixed Heist (Bank capture) level end condition
  • Fixed some resolution issues
  • Fixed zero sound level on start
  • Fixed issue with map sprite on wide screens
  • Fixed character sorting bug in move/attack windows
  • Fixed many issues that raised “Error” message
  • Increased money cap for money storages and larger storage for sanbox
  • Rebalanced sandbox level


[ 2015-11-04 21:19:50 CET ] [ Original post ]

This is it! Version 0.3.0



This is it! We're finally pushing an update to Steam. Just to remind you, here is the most important feature you'll get - a city map with different levels. Those levels would be bound together into a single scenario with background story on full release. But currently they are just separate parts of future scenario, all unlocked at start. Don't be upset with the quantity, we plan to deliver more and more new levels with updates.
They all have unique objectives, so expect to use various strategies to reach the goal. All other major features were mentioned in previous announcement.

And as usual, we're landing tons of bugfixes, making game experience a bit smoother. Thank you all for supporting Basement, for your suggestions, bug reports and feedback!


[ 2015-10-23 20:54:24 CET ] [ Original post ]

What is coming next

After releasing 0.2.7 we've started making the largest feature in our game - city map. Probably some of you remember it from previous versions. That map transformed into a navigation bar at the bottom of the screen. Map was completely removed from game. A lot of improvements been made since that time and recently we started adding more content to a game. We faced a problem of how to visualise different levels, select them, and wrap everything up in a story. And map fits great for it.



In near future we plan to wire up all different levels with a story, each level with its own objective and sub-quests. Player's decisions would strongly affect availability of new levels. Sandbox mode will be still available.

The next feature was frequently requested. It's time control. Now you can speed up or even pause gameplay, to make some decisions.



One more feature that strongly affects gameplay is money storage. In illegal business you work with cash, and you need to store it somehow. Now you have a special room for it.



There are some changes in selling, you'll be able to set product selling priorities, junkies quantity is fixed, you will never get out of them, also each drug affects junkies for different time.

We've spent lots of time implementing those features, it took us more than month to finish. Recently we've received lots of messages with questions like are we still developing game, is it abandoned and so on. That's the answer - no, we're still working and there is no reason for us to abandon it. We have enough resources to finish development and deliver great game. We'd like to thank again all early adopters that supported us.

P.S Update is in testing right now and planned to be released by the end of week.


[ 2015-10-13 15:56:15 CET ] [ Original post ]

Room upgrades



In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.

In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.

According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.

Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.

A bit more notable little changes and improvements:


  • Q,E buttons to move between districts with snap
  • Select free, Select All shortcuts in move/attack windows
  • Cycling selection of free employees
  • "Clear" button that cleans less filled shelves in storage rooms
  • Club room (new dealer room) added
  • Fixed camera view after resolution changes


And as usual we're very glad to see your feedback, bugreports and suggestions!


[ 2015-08-29 17:16:08 CET ] [ Original post ]

0.2.5 Bugfixing update

There was a game breaking bug in the previous version, that caused characters to halt while being moved to attack the other district. We fixed it and added a few additional improvements, that would make gaming experience a bit better.

You can now use x2 scale in options, to make it comfortable to play on huge screens, especially 4k/5k. Also employees, assigned to production/sell rooms can now be sent to rest without losing assignment (they’ll come back to work after full rest)

Below is a full list of improvements:


  • Fixed bug with raids got stuck
  • Fixed bug when you could sell any garage and fire any car
  • Fixed crash that sometimes occurred on Hire employee press
  • Fixed crash that may be caused by building garage room on top left cell
  • Minor improvements for “Hire”/”Hire truck”/”Build” buttons
  • Options window now closes on “Apply” button press
  • Increased scrolling speed for some windows on windows ;)


Don’t forget to leave your feedback, and vote on features here: https://trello.com/b/0Za3dGyq/basement


[ 2015-07-28 19:16:05 CET ] [ Original post ]

New characters leveling and more



We've started working on room upgrades, but due to large amount of work, we've decided to split that update in two. Now, you'll be able to play around with some new rooms, including training room, that was so frequently mentioned by you. Characters assigned here, would be getting a real beasts. Those rooms, in the next update would be also upgradable, we’ve already made a huge amount of work to make it happen.

The largest change in current version is about characters, and upgrades of their abilities. Your employees now gain experience and improve their abilities separately, depending on their activities. Producer becomes a better cooker, doing his job faster with each level. Dealer - sells better and attracts more people with time.

The next thing is character unification. We've introduced an employee room with lockers for your workers. Each locker represents an employee slot. Also there is no more clear separation between security, dealer and scientist. As result, you'll need to carefully check character stats and choose those, who will fit your requirements. They look different now, too.

Next, we've added an ability to remove garages and trucks. And garage now is not a requirement for delivery.

We've made some improvements to UI. Now you have the most useful commands right under your cursor (but select room first).

Thanks for patience and attention, have a nice time playing Basement!

p.s Thanks for your feedback and bugreports. We're reading all your messages here on Steam. There are some rare bugs related to constant camera movement and immortal Steam process. We still can't reproduce those, but keep working and searching for solution, thanks for your patience.


[ 2015-07-24 21:50:14 CET ] [ Original post ]

Update 0.2.2



Hello,

After previous update, that took almost month, we’ve decided to make them shorter, with less features, but more frequent. Interesting changes in 0.2.2:


  • An ability to build garages
  • And to buy trucks there. (Just click on garage and press Truck shop button in context menu)
  • Improved management windows, with category sorting and more useful info. (You can toggle them, by clicking on different counters in the upper HUD)
  • We also fixed some annoying bugs you’ve mentioned
  • Rebalanced game, it’s now a bit harder than previous version
  • Motorcycle! A new delivery medium.
  • Custom Cursor!

Hope you’ll enjoy this update, don’t forget to leave us some feedback. Remember, you can track bugs and features in progress here: https://trello.com/b/0Za3dGyq/basement


[ 2015-06-30 16:32:12 CET ] [ Original post ]

0.2.1 Hotfix



Whoops, it was our first broken update, thanks for your patience, we've just released a hotfix. Also, some people asked us to describe new mechanics in details, here is how it looks like now: You've got 3 types of employees: workers, security and dealers, they have same amount of characteristics, but differ in their quality. Workers and security are already known to you.

Dealer is a new type with domination in sales skills. It also introduced new character characteristics: spreadability and sellability. Spread is an amount of progress for each district that raises each time dealer sells stuff there, when progress bar above district fills up a new junkie appears. Sellability is just a speed of selling stuff.

Junkies and citizens are also of new type. Citizens become junkies, after being attracted by dealers. Junkies continuously want to get some stuff, and when they are not able to get it, they spend their patience. When they are going off their patience there is a chance that they'll become angry and will destroy your lab. Otherwise, they'll wait and suffer, and will finally die or become a usual citizen. Death of junkie automatically attracts police.

To open up manage windows, just click on counters in the upper hud.


[ 2015-06-18 19:42:14 CET ] [ Original post ]

Basement 0.2.0



Finally we're able to show you another update. This one was pretty big, so we passed through some minor versions and upgraded it to 0.2.0.

This time we've improved and deepen sell mechanic and introduced 3 new types of characters: citizens, junkies and dealers. Do you remember those strange guys walking on backyard of your buildings? Now they are your potential customers. Set a dealer to a specific room and he will sell stuff engaging more junkies to your venue. Remember to supply your dealer with enough stuff - angry junkies can easily bust your lab.

The second major feature is manual truck control. At the beginning, we wanted to make automatic only delivery that would keep balance of supplies among your districts. It worked for most situations, but sometimes you needed a direct control. Now you're able to choose specific product types to deliver, set pick up and drop locations. Additionally we've added 3 more management windows for employees, districts and trucks, that let you see and control everything you own.

Also we've added fog of war, refreshed some interfaces, pushed up a bit of new content and visuals, fixed lots of bugs and brought some new.

Hope you'll enjoy that update. Waiting for your feedback as usual. Thanks!


[ 2015-06-18 17:24:07 CET ] [ Original post ]

Version 0.1.7 Saves and more



If you've been following the development process on trello, you are already aware of what we've prepared for you. But for those who don't, we prepared a short description below.

With the release on Steam we've received lots of feedback, thanks for it. It helps find the most important things to do and improve. Special thanks for those, who made videos and streamed gameplay, we've watched lots of it and found plenty of issues in previous version. From now, basement is recognizable by twitch, so, if you make streams there, don't forget to mention us.

We've processed lots of feedback and found that the most requested feature was game saving. During testing period, we've managed to finish sessions in 30-45 minutes and thought there was no need in it. But we were wrong and did our best to solve that issue. For now all game progress saves automatically, so you can continue playing from the last save clicking on "continue" button on title screen. And we've added a
title screen. You can notice another track there by Matt McLean, and one more during gameplay.

Next, we've added some features that'll increase variations of gameplay. For now each time you start a new game you'll get a random set of districts in the city with various layouts on start. Scientists and security has now different settings and there are a few new types of trucks. It was a bit dumb to deliver drugs only in ice vans.

The last thing, is that we've started rolling out localization mechanism. And we've added russian language as the first one to test on.
Russian-speaking gamers, you may notice some issues with "long words" not fitting in UI, just let us know. What concerns other languages, we'll provide more details later.

Full changelog:


  • Saves
  • City generation
  • Different characteric for characters
  • New trucks
  • Main menu
  • New music themes
  • Minor UI fixes and changes


Known issues:

  • When main districts was placed on most right side of city, the game will start with "grey" screen. Just move camera anywhere else, and everything will bounce back.
  • Some issues with building/removing rooms not in main district. Avoid building producing rooms and removing storages in other districts.

Thanks for your attention. The game should already been updated in Steam. Waiting for your feedback and don’t forget to vote for features on trello!


[ 2015-05-15 16:38:39 CET ] [ Original post ]

Development roadmap and how to use it.



Hello! In Basement’s description you might noticed that we’ve launched Early Access with an idea to develop game together with you. We’re constantly reading your feedback and reviews on Steam discussions, picking out the most interesting ideas, listing most critical issues and suggestions, that go close to our vision. Hope you understand that it’s only 3 of us making Basement and it’s physically impossible to answer all the reviews and feedbacks, but trust me, we’ve read them all.

And now just to keep everything in order, we’re opening our trello-board to public, so you can track what we’re doing now, what is planned and what is already done, or is going to be published. The most important list there is Backlog. It is a place for some ideas, suggestions that we picked from Steam discussions and also key features. You can leave votes on those cards. Features with most votes, will be a priority for us in development. To vote, you just need to login with google account, or register in an old fashioned way with login and password.


[ 2015-05-04 17:59:25 CET ] [ Original post ]