





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.
In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.
According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.
Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.
A bit more notable little changes and improvements:
[ 6082 ]
[ 1511 ]
[ 1888 ]