In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.
In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.
According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.
Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.
A bit more notable little changes and improvements:
Q,E buttons to move between districts with snap
Select free, Select All shortcuts in move/attack windows
Cycling selection of free employees
"Clear" button that cleans less filled shelves in storage rooms
Club room (new dealer room) added
Fixed camera view after resolution changes
And as usual we're very glad to see your feedback, bugreports and suggestions!
Basement is a drug-dealing strategy game where you play a scientist who is forced to do illegal stuff in your basement. Actually it’s all about management. You build your own enterprise producing several types of drugs, find the right place to sell them, invite scientists and security, avoid federal agents and build the most effective company.
You start in your own basement. Since the police has no interest in a small dealer, you have the chance to grow. Once your expansion becomes noticeable you’ll be allowed to sell at higher rates, get better workers, upgrade your production and access new technologies. But be careful! This growth will attract the cops. With rapid growth, your enterprise will become fragile. If it survives all the troubles it faces, you will become invincible. Otherwise, you will lose money, workers and respect. While your influence in the city shortens, you risk being imprisoned in the end.