Four months passed since the last update. All that time we’ve been working on an easy to use level editor. We had to rewrite a bunch of game "core" code because level editor was not in our plans from start. It's the main reason of updates delay.
But look at this!
The editor will be an internal instrument for a while as we need to fix lots of issues and polish it to be ready for public use. When we’re done, we’ll make the editor available for everyone.
Besides level editor we have started working on dialogues. Those are essential tools for storyline exposure.
While moving old levels to a new editor, we also redesigned appearance of rooms, characters and decorations, added bunch of room upgrades and added weather effects.
So, we need a few more weeks to put everything in order. Then we will be ready to deliver an update.
Thanks to everyone who still support us!
Basement is a drug-dealing strategy game where you play a scientist who is forced to do illegal stuff in your basement. Actually it’s all about management. You build your own enterprise producing several types of drugs, find the right place to sell them, invite scientists and security, avoid federal agents and build the most effective company.
You start in your own basement. Since the police has no interest in a small dealer, you have the chance to grow. Once your expansion becomes noticeable you’ll be allowed to sell at higher rates, get better workers, upgrade your production and access new technologies. But be careful! This growth will attract the cops. With rapid growth, your enterprise will become fragile. If it survives all the troubles it faces, you will become invincible. Otherwise, you will lose money, workers and respect. While your influence in the city shortens, you risk being imprisoned in the end.