Next iteration of fixes and improvements is here. This update contains more than hundred of fixes, ui enhancements and game balance changes.
The most noticeable change is how you pay salaries to your staff. Now it's no longer possible to overdue payments for more than a few days, otherwise your best workers will leave the facility.
At the moment we’re working on story mode. Which will contains up to 15 brand new levels. Each with it’s own unique feature. We’re planning to introduce these new levels closer to the full game release. For the next few weeks we will continue polishing game and creating new content. After a few “patch, polishing and new content” updates we are planning to start working on integrating Steam services (achievements, cloud saves, workshop, tradings cards etc.) And, then hopefully we'll finish all story mode levels and deliver them to you. Stay tuned!
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Halfbus team
Basement is a drug-dealing strategy game where you play a scientist who is forced to do illegal stuff in your basement. Actually it’s all about management. You build your own enterprise producing several types of drugs, find the right place to sell them, invite scientists and security, avoid federal agents and build the most effective company.
You start in your own basement. Since the police has no interest in a small dealer, you have the chance to grow. Once your expansion becomes noticeable you’ll be allowed to sell at higher rates, get better workers, upgrade your production and access new technologies. But be careful! This growth will attract the cops. With rapid growth, your enterprise will become fragile. If it survives all the troubles it faces, you will become invincible. Otherwise, you will lose money, workers and respect. While your influence in the city shortens, you risk being imprisoned in the end.