Dungeons & Loot Update
Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.
2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates
Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.
Bosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.
Numerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.
Equippable items drop from Big Dungeon Chests
You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu
World seed (orbs) Better level information Purple squares
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.
[ 2022-04-23 18:49:36 CET ] [ Original post ]
Delve deep into the dungeons!
Added procedural dungeons to the game.
Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.
Major Graphics Updates
2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates
New Spells and Upgraded Spells
Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.
Enemies
Bosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.
Bugs performance
Numerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.
Find and equip powerful gear!
Added Loot System
Equippable items drop from Big Dungeon Chests
- Wands
- Belts
- Pouches
- Books
Major UI Updates
You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu
Updated Main UI to show
World seed (orbs) Better level information Purple squares
Miscellaneous Fixes and QOL Features
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.
Wizardry Squared
Annonymous
FunkyPenguin Games
2021-02-26
Casual RPG Singleplayer Multiplayer Coop
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(10 reviews)
https://wizardrysquared.webstarts.com/
https://store.steampowered.com/app/1513680 
[2.82 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Wizardry Squared is a 2d Physics-based Spell-crafting Platformer Shooter. You will guide the young square wizard, platforming through increasingly more difficult procedurally generated levels, enemies, and bosses to exact revenge against the ones who have wronged you. Along the way you should enhance your attributes and acquire new spells that can be combined to help gather treasures and solve puzzles. These efforts will surely help you in the final level.
It may be finished, but, there is always room for more.
Its just me so let me know your ideas and if there is enough interest I will make it happen.
/dev
Video
Watch MagicManMo learn to PlayKey Features
- Unique Spell-Crafting Interface
- Spell-crafting; Make the spells you need
- Quick-spells: Store the spells you use often
- Upgradable stats, purchasable spells, and fast-travel
- Casual Platforming Shooter
- Physics-based Problems to Solve for Loot
- More than 200 levels...probably a lot more
- Different enemy types and procedurally built mini-bosses
- Drop-In/Out Couch-Coop
- Controller(s) or Keyboard/Mouse
- A helpful pet companion
It may be finished, but, there is always room for more.
Its just me so let me know your ideas and if there is enough interest I will make it happen.
/dev
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