Wizardry Squared is not only $0.99 please enjoy and welcome.
Wizardry Squared v10 - The Great Square Must Die!
Going live 16 February 2024 - Noon EST
New Features
- The Great Square Must Die Competition!
- 4 New Enemy Types - melee and ranged.
- 2 New Defensive Spells for quick button-tap protection
- 8 Spell Puzzles rewarding valuable Spell Books for completion
- 11 New Achievements
- World to World Gate is now in the Camp
- Change your wizard's color!
- Voiced Spells - Wizard speaks the spell when drawn. (optional)
- Streamer Thank you Flair Items available in-game for purchase Level 4-0.
- v10 levels, level trees, and world structures are completely different from v9.
- Menu Options - Voice ON/Off, Enter Contest, Controller Dead-zone for Aiming support
Update Notes
- Numerous UI look and function updates!
- Implemented Competition Tracking
- Implemented reality code to procedural generation.
- Main-Screen has been updated.
- Adjusted vertical build to be flush with bottom, within left and right walls.
- Adjusted difficulty scaling as world number increases.
- Implemented world generation differences at higher worlds.
- Added Streamer Items visually, Mask, Hat, and Book.
- Added voiced spells to the game with on/off option in menu.
- Loading screens added for all movements.
- Modified end-game credits, leaderboards, messaging, and achievements.
- Implemented new AI for melee and ranged attackers.
- Dispersed Spell Puzzles in World 0 to help train new wizards in useful spell combinations.
- Tutorial Updates - gear added, fewer words, control selection screen adjustments.
- Cheat spells have been removed.
Bugs Fixed
- Contagio now works correctly.
- Create spells no longer function in spaces occupied by Bosses.
- Sudden and unexpected double shots have been fixed.
- Mismatched shaded/unsahded textures at tiers above -10.
- Store Menus-Clicking on an item no longer makes scroll view jump.
Features and QOL Updates:
- Adjusted the draw angles to make diagonal easier to register at the expense of making horizontal and vertical detection more explicit.
- Made Hot and Cold pedestals for dungeon entrances detect blocks further away.
- Added a wizard color-changing button to the game.
- Added in-game tips to the camp.
- Added explicit messaging to indicate a new world is available when the player acquires a World Seed.
- "Detruu" is now significantly cheaper.
- "Level Select" text added to main menu.
- Clarified some spell descriptions and Rune descriptions.
- Clarified some text in camp instructional walls.
Bug Fixes:
- Fixed a bug where the puzzle button could come away from the button base and make the puzzle unsolvable.
- Fixed a bug where downward force was being applied after jumping.
- Added coded to clear up failed dungeon generations.
Compete!
Players will be allowed the opportunity to compete. Only those competing can win the $500 visa card displayed at the end of the credits. Credits roll upon defeating the Great Square of World 10. If you choose to compete you will be required to start a fresh new game. The update will drop February 16th, 2024. The prize will remain until claimed.
Leaderboards in Game!
A leaderboard has been added to the game. Make sure Steam is running and clicking the "leaders" button on the main menu will display the global leaders indicating the highest level a player has visited.
Improvements
Added Volume Controls to the Escape Menu. Added Right Stick Deadzone adjustment slide to the Escape Menu. Added Tutorial Drawing Arrow Indicator toggle to the Escape Menu. Added multiple fixes to the tutorial scene to better communicate the drawing mechanic. Included an explicit input control selection at the beginning of the tutorial. Added more music and sound effects to the game. Improved stability of the tutorial.
v 9.2
- New Legendary Rune - SLOW - Found at the end of the tutorial.
- Zoom with scroll wheel is now smooth and functions the same across all levels.
- Picture Puzzles now scale in size with world numbers.
- The map now shows the difficulty and the status of picture puzzles, portals, runes, and gates.
- Bringing all the rune pieces of a Void World to the Runic Altar is greatly rewarded.
- UI particle effects have been added for feedback and some feedback messages have been removed.
- Fixed sound volume differences between the main menu and the game.
- Eye movements have been added.
- Exit Menu control maps have been enlarged for easier reading.
- Level scaling of NPCs, bosses, and puzzles has been adjusted and capped.
- Shading is now added to blocks during procedural construction.
- Replaced currency words with symbols.
- Spells now accurately reflect the cost to cast while crafting.
- Added a "cage" to Void World above Uber Boss.
- Reduced unnecessary player feedback.
- Simplified rune symbols.
- New Secret Shops are Hidden in Dead-End Levels
- Art Puzzles
- New Textures and Decorations
- Lighting and Ambience Improvements!
Pressing the Charge/Decharge button will now also remove any stored spells. Spell Drawings have been posted next to Flying Block tutorial to illustrate the importance of direction better while inscribing spells.
- Added a dialog to Rune Doors telling players what runes they are missing and where to find them.
- Dungeons that fail to generate properly will now block off their entrances.
- The tutorial was overhauled for readability, consistency, and atmosphere.
- The camp was cleaned up for consistency, atmosphere, and messaging.
- Adjusted Store UI buttons and look.
- Fixed a UI glitch that tried to target non-existent scrollbar handle.
Explore the Void to find over 200 powerful runes, granting abilities and powerful new spells. Then head to the Arena and challenge a couch-mate to a Wizard's Duel!
Massive New Rune System
- Equip new World and Void Runes to gain powers, modify spells, or enhance attributes.
- Over 200 hundred equipable Runes added to the game
- Collect the pieces of World Runes to unlock doors to complete Worlds.
- Find and open the ancient doors to the fragmented Void Worlds
- Find the hermit and learn of the nature of the Void
- Flush with that purple? Purchase Void Runes from the Hermit if you can find him!
- Overcome the challenges within Void Worlds to collect Void Runes
Wizard Dueling Arena
Challenge your couch-mate to a Wizard's Duel!
- Compete in a special Wizards Dueling Arena
- Arena options include: Random/Static, Floor Is Lava, No/Walls, Destructible
- No death penalty!
- Spells do not cost square in the arena!
New Spells & Spell Types
14 New Spells have been added to the game. Spells have been "classed"
Sequencing Spells
New Sequencing Spells of this type allow for delayed and repetitive actions of more complex spell combinations including permanent effects!
Legendary Spells
New Legendary spells, Fly, Stop Time and more are available through augmentation with World Runes
Updates
Many UI Updates - Spell Selection, Spell-Crafting, & Rune Selection. Spell Selection/Crafting has been made easier Rune Equipping UI has been added to the UI New Dungeon Hazards and Puzzles Ancient Doors to Void Worlds have been added to the game Runic Gold Doors have been added to the game Dungeon Museum added to the Camp Wall of Runic Knowledge added to the Camp Updated & Added Tutorial Videos to the Camp Videos on Sequencing Spells, Dungeons, Gold Blocks, Puzzles and more Many many Spell Bug fixes
StellarDakota will be broadcasting game-play of Wizardry Squared. Be there or be.... Should be a good time come by and watch!
Check out StellarDakota on their channel!
https://www.youtube.com/c/StellarDakota
[previewyoutube=yFwxTJ7sW_k;leftthumb][/previewyoutube]
This event showcases the culmination of several recent updates and patches to the game adding features like dungeons and loot that can be equipped, and many graphical and performance improvements to the game.
Delve deep into the dungeons!
Added procedural dungeons to the game.
Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.
Major Graphics Updates
2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates
New Spells and Upgraded Spells
Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.
Enemies
Bosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.
Bugs performance
Numerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.
Find and equip powerful gear!
Added Loot System
Equippable items drop from Big Dungeon Chests
- Wands
- Belts
- Pouches
- Books
Major UI Updates
You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu
Updated Main UI to show
World seed (orbs) Better level information Purple squares
Miscellaneous Fixes and QOL Features
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.
Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. 4/22 Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Re-added large gold blocks to the game. Adjusted procedural dungeon puzzling.
Fixed an issue where purple blocks in the last level played were not saved on returning to camp.
Added Loot System Equippable items drop from Big Dungeon Chests
- Wands
- Belts
- Pouches
- Books
- You can now assign spells to MetaSpells inside the Character Menu
- You can now equip/unequip items in the Character Menu
- World seed (orbs)
- Better level information
- Purple squares
Added procedural dungeons to the game.
- Each dungeon contains puzzles to unlock doors and significantly more gold than the level.
- Enemies now drop hot/cold blocks used to unlock dungeon doors.
- Enemies in dungeons can be much stronger.
- Higher level dungeons may have difficult puzzles that require expensive spells.
- Laid ground work for future equipment system.
- 2d Lights added for effect.
- New Spell Effects
- Post processing Effects
- Remodeled the Camp
- Attributes in Character Menu
- Spells List in Character Menu
- Main menu updates
- Fixed spell descriptions to make them more understandable in the character menu.
- Added Explosive, Push, pull, seek, telekenetic, and other spells to the game.
- Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells.
- Improved spell feedback on objects - they now display icons.
- Bosses can now utilize bombs/grenades
- Bosses can now repel.
- Bosses can spawn enemies.
- Adjusted hit points.
- Blocks now can take significantly more damage.
- Numerous performance improvements
- Fixed stuck-directional movement bug.
- Improved stick-aiming by making it more responsive.
- Cursor now moved if not being used.
- Tutorial adjusted to make it simpler.
Updated camera movement for single player Enemies will no longer shoot at players behind objects Reduced enemy generation by level curve Fixed layering of sprites by doorways Fixed companion layering Matched pixel counts between object textures Fixed Bomb particle effects Added animation to landing Adjusted jumping mechanic Included additional instructions in the beginning of the tutorial Next updates will include more spells, puzzles, and loots.
Wizardry Squared is a 2d Physics-based Spell-crafting Platformer Shooter with couch coop. You play a young wizard who must fight against a system for revenge and Wizardry Squared.
Wizardry Squared
Annonymous
FunkyPenguin Games
2021-02-26
Casual RPG Singleplayer Multiplayer Coop
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(10 reviews)
https://wizardrysquared.webstarts.com/
https://store.steampowered.com/app/1513680 
[2.82 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Video
Watch MagicManMo learn to PlayKey Features
- Unique Spell-Crafting Interface
- Spell-crafting; Make the spells you need
- Quick-spells: Store the spells you use often
- Upgradable stats, purchasable spells, and fast-travel
- Casual Platforming Shooter
- Physics-based Problems to Solve for Loot
- More than 200 levels...probably a lot more
- Different enemy types and procedurally built mini-bosses
- Drop-In/Out Couch-Coop
- Controller(s) or Keyboard/Mouse
- A helpful pet companion
It may be finished, but, there is always room for more.
Its just me so let me know your ideas and if there is enough interest I will make it happen.
/dev
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