We have decided to switch to a monthly playtest cycle.
Instead of launching an update & playtest every week, we will instead release one big update around the start of each month. Alongside the update, the game will be playable for an entire week. During each playtest week official dedicated servers will be live on (Fri/Sat/Sun) from 6pm-12am local time for NA, EU, OCE and LATAM. Players can also host their own P2P sessions at anytime during the playtest.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Playtest #13 will begin on Monday July 4th through to Sunday July 10th
(It usually begins around 12PM AEST).
We will provide patch notes once the playtest goes live and look forward to having some gaming sessions with as many of you as possible.
We're hoping that less frequent releases will allow us to work on more ambitious changes and give you more to look forward to on every test. Also, it will hopefully sync up more players to be on at the same time for better matches.
Everyone is welcome to Request Access to participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome of a battle.
As an indie title, this game is under active development and has not yet reached release state. Join now to participate and help shape the growth of the game as we realise our vision.
Features include:
Progression along 9 class tracks
Horror PvP survival game modes against the Obscurity
Classic shooter PvP game modes
Dynamic time of day and weather system
Full loadout customisation
Synchronised ragdoll positions for falls and launches
In-depth health and healing system
Brutal melee combat
Fully featured gore system including broken bones, dismemberment and wound deformation