Playtest #13 is now live! This will be our first week long playtest. We plan to run these around the beginning of each month, with P2P available to all for the duration. Official dedicated servers will be live on (Fri/Sat/Sun) from 6pm-12am local time for NA, EU, OCE and LATAM. To make things easier, the local times for these servers can be viewed from within the main menu now. Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord. Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot. Patch notes for this release: # v0.30 - Updated molotov label and physics when dropped - Greatly boosted the power of shotguns in basic damage system - Gave Vanguard stance a crosshair for targeting the firemodes from the hip when aiming any weapon - Tank stance's health now scales based on number of living human threats - Adjusted deafen values on frag type explosives - Fixed Obscurity glowing on spawn - Fixed Ghost stance not making sounds when airborne / landing - Fixed Obscurity being able to stick to each other in the air - Lowered Meatshield stance chunk health - Made Obscurity rifle melee from the hip instead of firing - Fixed bolt stunner doing full damage when thrown - Fixed censor blob on extraction - Added light to extract effect - Improved capture zone visuals - Improved Armoury game mode with no weapon expiration, one weapon per capture, visual weapon preview, updated scoring - Fixed weapon pickup duplication bug - Improved ghillie strand visuals - Fixed some reload sounds not scaling with volume changes - Fixed a bug with inability to heal bleeding - Added more zones and Terminals to Paintball map - Added countdown beep to more modes - Created Bandana headgear - Added pre-round phase for round based modes - Extended recon phase in Incursion Elimination to 30sec - Fixed waist-camera spectator bug - Fixed null winner crediting Maze - Fixed particle systems not showing on loadout preview - Added visual effect to pull firemode - Created Ghillie Suit full outfit with a weight of 5 - Improved Ghillie LODs for low graphics settings - Gave Sniper premade loadout the new Ghillie Suit - Made Traquiliser Pills more potent - Added texture to chest light - Reduced red laser cost to 50 - Added Scare (hallucination) firemode - Hid RG7 projectile when empty - Updated lasers and tripwires to only allow planting where valid Thanks Sam and Alther for your feedback!
Obscurity: Unknown Threat
Obscure Creations
Obscure Creations
2024
Indie Multiplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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https://store.steampowered.com/app/783550 
As an indie title, this game is under active development and has not yet reached release state. Join now to participate and help shape the growth of the game as we realise our vision.
Features include:
- Progression along 9 class tracks
- Horror PvP survival game modes against the Obscurity
- Classic shooter PvP game modes
- Dynamic time of day and weather system
- Full loadout customisation
- Synchronised ragdoll positions for falls and launches
- In-depth health and healing system
- Brutal melee combat
- Fully featured gore system including broken bones, dismemberment and wound deformation
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