It's getting darker! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting July 7th at 12PM AET.
A larger update this month. We have a heap of changes to help players illuminate their surroundings when darkness hits, including a big change to how Obscurity players interact with soldiers at night. Bipods also got some love and players can now traverse the map even better with a rework to the Wall Jump skill and the addition of window mantling.
The Progression system is still coming along and we have enabled player progression of each loadout class to rank 4, which should allow you all to unlock some useful things along the way for your loadout customisation.
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From July 7th at 12PM AET until July 14th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Patch notes for this release: v0.41
Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome of a battle.
As an indie title, this game is under active development and has not yet reached release state. Join now to participate and help shape the growth of the game as we realise our vision.
Features include:
Progression along 9 class tracks
Horror PvP survival game modes against the Obscurity
Classic shooter PvP game modes
Dynamic time of day and weather system
Full loadout customisation
Synchronised ragdoll positions for falls and launches
In-depth health and healing system
Brutal melee combat
Fully featured gore system including broken bones, dismemberment and wound deformation