After receiving a generous amount of feedback last playtest, we went through and did what we could address it. It's time to rally the troops and stay focused to hunt down those pesky Obscurity!
After some evolutionary miracle, soldiers can now choose their dominant hand and use either left or right hand to slap (or shoot) their enemies down - even if one of their hands are incapacitated. We also did a huge rework to how shotguns function to improve their reliability and consistency when battling enemies up close, as well as a change to how weapon recoil is applied.
Finally, we also added visuals cues in the form of glowing damage impacts whenever you tag on Obscurity to improve teamwork and visual tracking when engaging them.
It's time to grab a shotgun, rally your left handed buddies and go hunting for Obscurity. And remember, one hand is better than none!
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From May 3rd at 12PM AET until May 10th at 12PM AET:
Dedicated servers are having issues and may not be online - but P2P is available 24/7
Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Patch notes for this release: v0.48
Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome of a battle.
As an indie title, this game is under active development and has not yet reached release state. Join now to participate and help shape the growth of the game as we realise our vision.
Features include:
Progression along 9 class tracks
Horror PvP survival game modes against the Obscurity
Classic shooter PvP game modes
Dynamic time of day and weather system
Full loadout customisation
Synchronised ragdoll positions for falls and launches
In-depth health and healing system
Brutal melee combat
Fully featured gore system including broken bones, dismemberment and wound deformation