We have finally taken the plunge and updated the game engine from Unreal Engine 4.27.2 to Unreal Engine 5.4.1.
This change took a bit to implement, so there isn't as many significant gameplay changes this time around. Players may not notice too much difference, but the upgrade has given us the tools to address many of the performance issues players have been having. We have already made some significant gains in performance in some areas. However, there may also be some performance loses too that we intend to address ASAP.
There are new Anti-Aliasing Mode graphical options available now as well to allow players to further tweak their performance. For similar performance to the UE4 version of the game we recommend TAA, however TSR + some slight Resolution Scale reduction can improve visuals and perform nicely as well.
With that out of the way, it's time to jump in and hunt down your enemies with the new gun damage range updates that have now been applied to all weapons!
From July 5th at 12PM AET until July 12th at 12PM AET:
Dedicated servers are having issues and may not always be available - but P2P is available 24/7
Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Patch notes for this release: v0.49
Fight for your life in Obscurity: Unknown Threat. A sandbox shooter environment where immersive gunplay, gore mechanics and player skill dictate the outcome of a battle.
As an indie title, this game is under active development and has not yet reached release state. Join now to participate and help shape the growth of the game as we realise our vision.
Features include:
Progression along 9 class tracks
Horror PvP survival game modes against the Obscurity
Classic shooter PvP game modes
Dynamic time of day and weather system
Full loadout customisation
Synchronised ragdoll positions for falls and launches
In-depth health and healing system
Brutal melee combat
Fully featured gore system including broken bones, dismemberment and wound deformation