Since there are many more people using the game now and testing it out, we should start making our patch notes public. Thus, I bring you, version v0.9.3
Changes:
- Fixed some minor shakiness for the void modules menu which would appear after sitting in the menu for a while
- Increased the size of the "Default Controls" card so it's readable on lower resulotuions
- Added the "Void Modules" option to the pause menu which will kick you out of your current run and take you straight to the modules menu
- Fixed a bug where pressing escape right after you die would cause the ship to be displayed in mid air
- Added a target frame rate of 200 FPS so that it doesn't use the graphics card at full power when not needed
- Fixed the no description text shown for the "Empty" selection in the void modules menu
- Added a code that will detect your hardware specification on first launch and will do its best to adapt the graphics settings to your machine's specifications.
- Changed spelling from "Break" to "Brake" where relevant
- Added the Boom effect as an option in the graphics menu
- Fixed a but with the jump platform where you can back into it by smashing into a pillar in front of it and allowing you to jump. This will not just result into crashing in the back of a platform like it would any other pillar.
- Disabled camera tilt once passed the finish line.
Void 21 is a procedurally generated, arcade style, fast-paced runner and shooter. You are a pilot training with the highly maneuverable and lethal Void ship. Your objective is to reach the end of the level, either as quickly or as violently as possible (or both?).