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Name | Void 21 | |
Developer | Taranasus Studio | |
Publisher | Taranasus Studio | | |
Tags | Action Indie Racing Singleplayer | | |
Release | 2016-04-04 | |
Steam | 4,99€ 3,99£ 4,99$ / 0 % |
News | 30 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Positive |
Steam store |  https://store.steampowered.com/app/444550  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Void 21 Content Linux 32 [654.34 M]
Void 21 Content Linux 64 [654.34 M]
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DLC | Void 21 Official Sound Track
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LINUX STREAMERS (0)
Beta v0.9.3 Patch Notes |
Since there are many more people using the game now and testing it out, we should start making our patch notes public. Thus, I bring you, version v0.9.3
Changes:
- Fixed some minor shakiness for the void modules menu which would appear after sitting in the menu for a while
- Increased the size of the "Default Controls" card so it's readable on lower resulotuions
- Added the "Void Modules" option to the pause menu which will kick you out of your current run and take you straight to the modules menu
- Fixed a bug where pressing escape right after you die would cause the ship to be displayed in mid air
- Added a target frame rate of 200 FPS so that it doesn't use the graphics card at full power when not needed
- Fixed the no description text shown for the "Empty" selection in the void modules menu
- Added a code that will detect your hardware specification on first launch and will do its best to adapt the graphics settings to your machine's specifications.
- Changed spelling from "Break" to "Brake" where relevant
- Added the Boom effect as an option in the graphics menu
- Fixed a but with the jump platform where you can back into it by smashing into a pillar in front of it and allowing you to jump. This will not just result into crashing in the back of a platform like it would any other pillar.
- Disabled camera tilt once passed the finish line.
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[ 2016-03-28 17:22:02 CET ] [ Original post ] |