Hi Everyone, Version 1.1 is out now which bring our top most requested features to Void 21. You can now play the game across multiple PC platforms and have your progress transferred across these platforms thanks to Steam Cloud Save. Competing with your friends and strangers alike has been made easier with the new leader-boards. They can be accessed in-game via the Leaderboards button in the main menu or by going straight to http://void21.com We hope this allows even more gamers to take part in the awesome experience that is Void 21. As well as V1.1, today we're also releasing the soundtrack as a Void 21 DLC. If you're big fans of Lex Dumitru's work and would like to play the tunes while on your commute, just get the sound track, copy the files from the SoundTrack folder on your disk to your preferred MP3 playing device and Enjoy! And to talk a little bit about the next patch, V1.2: This will be a content patch in which we're going to focus on adding more guns, enemies and modules to further vary your play-style and experience. We're also looking at re-doing the first person view to add a cockpit seat. This should help with immersion, especially in VR. Best Regards, Taranasus
Hi Everyone, Version 1.1 is out now which bring our top most requested features to Void 21. You can now play the game across multiple PC platforms and have your progress transferred across these platforms thanks to Steam Cloud Save. Competing with your friends and strangers alike has been made easier with the new leader-boards. They can be accessed in-game via the Leaderboards button in the main menu or by going straight to http://void21.com We hope this allows even more gamers to take part in the awesome experience that is Void 21. As well as V1.1, today we're also releasing the soundtrack as a Void 21 DLC. If you're big fans of Lex Dumitru's work and would like to play the tunes while on your commute, just get the sound track, copy the files from the SoundTrack folder on your disk to your preferred MP3 playing device and Enjoy! And to talk a little bit about the next patch, V1.2: This will be a content patch in which we're going to focus on adding more guns, enemies and modules to further vary your play-style and experience. We're also looking at re-doing the first person view to add a cockpit seat. This should help with immersion, especially in VR. Best Regards, Taranasus
Changelog: - Added Linux Support - Added Mac Support - Added Steam Cloud Support - Added Leaderboards - Added SoundTrack DLC - Added Motion Blur effect (turn off in settings menu) Fixes: - Fixed problem with tutorial not leading player to upgrade menu some of the time - Fixed problem with Bloom effect not being off even when set to off - Fixed problem with Death Camera not listening to bloom effect settings
Changelog: - Added Linux Support - Added Mac Support - Added Steam Cloud Support - Added Leaderboards - Added SoundTrack DLC - Added Motion Blur effect (turn off in settings menu) Fixes: - Fixed problem with tutorial not leading player to upgrade menu some of the time - Fixed problem with Bloom effect not being off even when set to off - Fixed problem with Death Camera not listening to bloom effect settings
Have a question about Void 21? Or Taranasus Studio? The making of the game? Our undying love for Shawarma? Drop by our reddit AMA and ask us anything! We'll pretty much tell you whatever you want to know apart from our banking information... someone already stole that :D
Have a question about Void 21? Or Taranasus Studio? The making of the game? Our undying love for Shawarma? Drop by our reddit AMA and ask us anything! We'll pretty much tell you whatever you want to know apart from our banking information... someone already stole that :D
This patch fixes a few bugs and attempts to optimize the game further as follows. - Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back - Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB. - Fixed some minor frame drops - The GPU would not load textures and 3D models into memory until the very last second when it had to display them on screen. This would not be noticeable unless running the game at a very high framerate when the game would lag for a split-second to load the textures. While not fully fixed, the frame rate drops are less noticeable. We are still looking into ways to further optimize the smoothness of the title.
This patch fixes a few bugs and attempts to optimize the game further as follows. - Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back - Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB. - Fixed some minor frame drops - The GPU would not load textures and 3D models into memory until the very last second when it had to display them on screen. This would not be noticeable unless running the game at a very high framerate when the game would lag for a split-second to load the textures. While not fully fixed, the frame rate drops are less noticeable. We are still looking into ways to further optimize the smoothness of the title.
Greetings pilots, This is the official announcement to let everyone know that the Linux & Mac versions of Void 21 are almost done and they will be hitting Steam on the 4th of May. We are dedicated to bring Void 21 to as many platforms as possible and allow all players, regardless of hardware or OS, to strap in and become the best Void pilots they can be. At the same time with the Linux & Mac releases, we will also be bringing the leaderboards. Competing with the computer is fun, but competing against each-other is a whole new game. Race for speed to get the fastest time or race for points to get the highest score, your choice! For a quick glimpse at the leaderboard in its alpha state, just head on to http://void21.com . Bare in mind this feature is currently under development and there are plenty of bugs that still need to be crushed, so do bare that in mind when comparing your scores. Finally, I'd like to extend a BIG THANK YOU to all of our supporters thus far. We love to see how dedicated you are to master the game and it is your energy that drives us to constantly improve the experience for all. Stay tuned for more information as it becomes available. Warmest Regards, Justin Popa Lead Developer
Greetings pilots, This is the official announcement to let everyone know that the Linux & Mac versions of Void 21 are almost done and they will be hitting Steam on the 4th of May. We are dedicated to bring Void 21 to as many platforms as possible and allow all players, regardless of hardware or OS, to strap in and become the best Void pilots they can be. At the same time with the Linux & Mac releases, we will also be bringing the leaderboards. Competing with the computer is fun, but competing against each-other is a whole new game. Race for speed to get the fastest time or race for points to get the highest score, your choice! For a quick glimpse at the leaderboard in its alpha state, just head on to http://void21.com . Bare in mind this feature is currently under development and there are plenty of bugs that still need to be crushed, so do bare that in mind when comparing your scores. Finally, I'd like to extend a BIG THANK YOU to all of our supporters thus far. We love to see how dedicated you are to master the game and it is your energy that drives us to constantly improve the experience for all. Stay tuned for more information as it becomes available. Warmest Regards, Justin Popa Lead Developer
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies no longer stop in mid air if hit by a bullet - Removed the possibility of equiping more than 1 module per slot - Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size. - The furthest distance traveled marker will now be updated corrrectly if playe falls under the track. - Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line - Secret achivement minor fix. - Looper planes now get reset when the level gets reset - A cheat code was fixed so it doesn't cause a game freeze - Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies no longer stop in mid air if hit by a bullet - Removed the possibility of equiping more than 1 module per slot - Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size. - The furthest distance traveled marker will now be updated corrrectly if playe falls under the track. - Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line - Secret achivement minor fix. - Looper planes now get reset when the level gets reset - A cheat code was fixed so it doesn't cause a game freeze - Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
Fellow gamers! Are you attending EGX Rezzed in London this year? Then come by our stand and say hi! We'll be located in the Indie Room in the North Dock of the Tabacco Docks, very close to the doors. You won't miss us as Taranasus (Justin, the dev) will be quite eagerly be running around the show floor asking people to try Void 21. So if you'll be there, come by and say hi!
Fellow gamers! Are you attending EGX Rezzed in London this year? Then come by our stand and say hi! We'll be located in the Indie Room in the North Dock of the Tabacco Docks, very close to the doors. You won't miss us as Taranasus (Justin, the dev) will be quite eagerly be running around the show floor asking people to try Void 21. So if you'll be there, come by and say hi!
Hello everyone! Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches, some formatting issues and a tweak to the time-warp module) and to do a little balancing in the demo (Gave the ship in the demo an additional point to agility and 20 additional points to speed). Hope you all enjoy it!
Hello everyone! Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches, some formatting issues and a tweak to the time-warp module) and to do a little balancing in the demo (Gave the ship in the demo an additional point to agility and 20 additional points to speed). Hope you all enjoy it!
Hello everyone! I am proud to announce that Void 21 is now live on steam and comes with a 13% discount for the first week. Come and take on the high speed challange that is the Void ship and blast through enemies and obsticles as quickly or as violently as possible!
Hello everyone! I am proud to announce that Void 21 is now live on steam and comes with a 13% discount for the first week. Come and take on the high speed challange that is the Void ship and blast through enemies and obsticles as quickly or as violently as possible!
Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry that was necessary for the beta testing phase. As of time of writing there are no outstanding bugs in our bug tracker so this version is considered ready for release
Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry that was necessary for the beta testing phase. As of time of writing there are no outstanding bugs in our bug tracker so this version is considered ready for release
Hello everyone, this is quite an important patch for us and all the brand new Oculus users out there. Void 21 now supports the consumer version of the rift! We've tested it on our DK2 version so we can only say that CV1 is experimental at this stage, but considering the positive results we've received from testing thus far we're fairly confident to say that we support it. Should you encounter any problems, drop us a line on steam or at taranasusstudio@gmail.com and we'll jump on it as soon as we see your email. Now due to this change, we're sorry to say but we no longer support the 0.8 versions of the Oculus Runtime. In order to use Void 21 with your rift you will need to upgrade to version 1.3 which supports both CV1 and DK2. We truly hope you like it :) Instructions: To play the game in VR mode, launch the game with your oculus turned on. To play the game in monitor mode, launch the game with your oculus turned off. Other patch notes: - Small changes to the bloom effect
Just a minor tweak: Reduced the upward force generated by impact with a tilted object.
This update is a little bigger than the others in terms of changes, but not in size as it's a 1.2MB download. - Typable seeds - you can now use your keyboard to type in a seed while in the seed menu. Once you've pressed a letter or number that number is picked and the selector moves to the next position. Space and Backspace will have the same effect as pressing left and right arrow keys. Credits for this feature go to F-ZrebirthDev on reddit - Cheat code that resets all keys to their default bindings. Just type "wrongbutton" in any menu of the game and the reset will happen. - Fixed a bug in the keymapping menu where it would re-map the key 2 positions above the desired one. - Added a check in case player decides to go through lessons 1 and 2 of the tutorial at a snail pace, which will cause the player to not accumulate enough points to unlock the first engine. Now, should this happen, instead of taking the player to the void modules menu, they will be instructed to do lesson 2 again. Credits for finding this problem go to James Smart - Made a change so that the version of the game is written to the log file on start, for obvious purposes - Fixed a bug which would occur if the user would exit the game forcefully during the void modules menu that is shown as part of the tutorial. The bug would lock the modules menu in such a way that exiting it once entered would not be possible anymore. Credits for this one go to DaneFiction who although not a beta tester, was kind enough to report the bug while recording for his let's play video. To all three individuals mentioned in here, sirs I salute you for your contribution! It is thanks to you that this game shall be great!
This patch is dedicated to ParadoxJ77 2 minor bug fixes: - SPELLING: Headgehog to Hedgehog - Fixed bug which would cause game to freeze in the void modules menu during the tutorial. Thank you: https://www.youtube.com/watch?v=7cpMHElAMSw
A new day, a new main build, and this one will be mirrored to the demo as well. - Changed the Daily challenges to generate a bit more challenging beginner levels. There were instances in which you could complete the first section without having to move. - Added the ability to increase/decrease the GUI size in the graphics menu - Fixed an issue with the camera change button where it would spaz out in the pause menu - Decreased the vertical scroll speed in the sound menu and increased the horizontal scroll speed - Removed back button from the sound menu as it is unnecessary.
You! YES YOU! If you are reading this then you've come for quality YouTube content and thus owe it to yourself to check out this video https://www.youtube.com/watch?v=hWkCHIC-CMI What why, what's o great about it? Shhhhhh don't question it O.O! Life is too short for rhetorical questions, just watch DualDier, he enjoys what he does and it is so obvious that he'll bestow the same feeling on you!
Another quick small patch to fix an issue introduced in v0.9.3 with the jump platform that would kill you if you bumped into it fast enough. The behavior has been changed to allowing a player to go through the platform in reverse, but it will not activate if going in that direction as opposed to going forward.
Small update to fix an issue when the song keeps skipping to the next track for some people every five seconds due to a joystick not being PERFECTLY calibrated. Perfect calibration is an unrealistic expectation and this change should fix the issue :)
Small update to fix an issue when the song keeps skipping to the next track for some people every five seconds due to a joystick not being PERFECTLY calibrated. Perfect calibration is an unrealistic expectation and this change should fix the issue :)
Since there are many more people using the game now and testing it out, we should start making our patch notes public. Thus, I bring you, version v0.9.3 Changes: - Fixed some minor shakiness for the void modules menu which would appear after sitting in the menu for a while - Increased the size of the "Default Controls" card so it's readable on lower resulotuions - Added the "Void Modules" option to the pause menu which will kick you out of your current run and take you straight to the modules menu - Fixed a bug where pressing escape right after you die would cause the ship to be displayed in mid air - Added a target frame rate of 200 FPS so that it doesn't use the graphics card at full power when not needed - Fixed the no description text shown for the "Empty" selection in the void modules menu - Added a code that will detect your hardware specification on first launch and will do its best to adapt the graphics settings to your machine's specifications. - Changed spelling from "Break" to "Brake" where relevant - Added the Boom effect as an option in the graphics menu - Fixed a but with the jump platform where you can back into it by smashing into a pillar in front of it and allowing you to jump. This will not just result into crashing in the back of a platform like it would any other pillar. - Disabled camera tilt once passed the finish line.
Void 21
Taranasus Studio
Taranasus Studio
2016-04-04
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(13 reviews)
http://void21game.com
https://store.steampowered.com/app/444550 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
Void 21 Content Linux 32 [654.34 M]Void 21 Content Linux 64 [654.34 M]
Void 21 Official Sound Track
Void 21 is a procedurally generated, arcade style, fast-paced runner and shooter. You are a pilot training with the highly maneuverable and lethal Void ship. Your objective is to reach the end of the level, either as quickly or as violently as possible (or both?).
"It’s a great title, with a lot to offer. It’s frankly nigh on impossible to finish everything the game has to offer" - Final Boss Fight
https://www.youtube.com/watch?v=We0rsyaAroI
Key Features
- Procedurally generated levels (36^8 possible playable levels)
- Upgradeable ship modules to fit your playstyle
- Multiple challenging enemies with unique AI
- Objectives that unlock upgrades to level-up your ship
- Daily procedurally generated challenges
- Seed picker so you can challenge your friends or play your favorite level again and again
- Targeting max resolution of 4K@144FPS
- Oculus Rift Support (DK2 + CV1) v1.3
Game can run at unlocked framerate and any available resolution.
Future Items
- Mac and Linux Support
- Steam VR Support
- OS: Ubuntu 12.04+. SteamOS
- Processor: Intel Core i3 @ 2.50GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 2 GB available space
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