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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Void 21 

 

Developer

 Taranasus Studio 

 

Publisher

 Taranasus Studio 

 

Tags

 Action 

 Indie 

 

Racing 

 

Singleplayer 

Release

 2016-04-04 

 

Steam

 4,99€ 3,99£ 4,99$ / 0 % 

 

News

 30 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/444550 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Void 21 Content Linux 32 [654.34 M] 


 Void 21 Content Linux 64 [654.34 M] 


DLC

 Void 21 Official Sound Track 




LINUX STREAMERS (0)




Beta v0.9.5 Patch Notes

This update is a little bigger than the others in terms of changes, but not in size as it's a 1.2MB download.

- Typable seeds - you can now use your keyboard to type in a seed while in the seed menu. Once you've pressed a letter or number that number is picked and the selector moves to the next position. Space and Backspace will have the same effect as pressing left and right arrow keys.

Credits for this feature go to F-ZrebirthDev on reddit

- Cheat code that resets all keys to their default bindings. Just type "wrongbutton" in any menu of the game and the reset will happen.

- Fixed a bug in the keymapping menu where it would re-map the key 2 positions above the desired one.

- Added a check in case player decides to go through lessons 1 and 2 of the tutorial at a snail pace, which will cause the player to not accumulate enough points to unlock the first engine. Now, should this happen, instead of taking the player to the void modules menu, they will be instructed to do lesson 2 again. Credits for finding this problem go to James Smart

- Made a change so that the version of the game is written to the log file on start, for obvious purposes

- Fixed a bug which would occur if the user would exit the game forcefully during the void modules menu that is shown as part of the tutorial. The bug would lock the modules menu in such a way that exiting it once entered would not be possible anymore. Credits for this one go to DaneFiction who although not a beta tester, was kind enough to report the bug while recording for his let's play video.

To all three individuals mentioned in here, sirs I salute you for your contribution! It is thanks to you that this game shall be great!


[ 2016-03-31 18:55:50 CET ] [ Original post ]