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Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies no longer stop in mid air if hit by a bullet - Removed the possibility of equiping more than 1 module per slot - Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size. - The furthest distance traveled marker will now be updated corrrectly if playe falls under the track. - Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line - Secret achivement minor fix. - Looper planes now get reset when the level gets reset - A cheat code was fixed so it doesn't cause a game freeze - Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies no longer stop in mid air if hit by a bullet - Removed the possibility of equiping more than 1 module per slot - Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size. - The furthest distance traveled marker will now be updated corrrectly if playe falls under the track. - Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line - Secret achivement minor fix. - Looper planes now get reset when the level gets reset - A cheat code was fixed so it doesn't cause a game freeze - Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
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