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Name | Void 21 | |
Developer | Taranasus Studio | |
Publisher | Taranasus Studio | | |
Tags | Action Indie Racing Singleplayer | | |
Release | 2016-04-04 | |
Steam | 4,99€ 3,99£ 4,99$ / 0 % |
News | 30 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Positive |
Steam store |  https://store.steampowered.com/app/444550  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Void 21 Content Linux 32 [654.34 M]
Void 21 Content Linux 64 [654.34 M]
|
DLC | Void 21 Official Sound Track
|
LINUX STREAMERS (0)
Patch v1.0.2 is live |
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2
- Shuriken enemies no longer stop in mid air if hit by a bullet
- Removed the possibility of equiping more than 1 module per slot
- Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size.
- The furthest distance traveled marker will now be updated corrrectly if playe falls under the track.
- Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line
- Secret achivement minor fix.
- Looper planes now get reset when the level gets reset
- A cheat code was fixed so it doesn't cause a game freeze
- Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
|
[ 2016-04-11 19:21:24 CET ] [ Original post ] |
Patch v1.0.2 is live |
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2
- Shuriken enemies no longer stop in mid air if hit by a bullet
- Removed the possibility of equiping more than 1 module per slot
- Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size.
- The furthest distance traveled marker will now be updated corrrectly if playe falls under the track.
- Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line
- Secret achivement minor fix.
- Looper planes now get reset when the level gets reset
- A cheat code was fixed so it doesn't cause a game freeze
- Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
|
[ 2016-04-11 19:21:24 CET ] [ Original post ] |