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Name | Void 21 | |
Developer | Taranasus Studio | |
Publisher | Taranasus Studio | | |
Tags | Action Indie Racing Singleplayer | | |
Release | 2016-04-04 | |
Steam | 4,99€ 3,99£ 4,99$ / 0 % |
News | 30 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Positive |
Steam store |  https://store.steampowered.com/app/444550  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Void 21 Content Linux 32 [654.34 M]
Void 21 Content Linux 64 [654.34 M]
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DLC | Void 21 Official Sound Track
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LINUX STREAMERS (0)
Patch v1.0.5 is live |
This patch fixes a few bugs and attempts to optimize the game further as follows.
- Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back
- Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB.
- Fixed some minor frame drops - The GPU would not load textures and 3D models into memory until the very last second when it had to display them on screen. This would not be noticeable unless running the game at a very high framerate when the game would lag for a split-second to load the textures. While not fully fixed, the frame rate drops are less noticeable. We are still looking into ways to further optimize the smoothness of the title.
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[ 2016-04-25 09:28:50 CET ] [ Original post ] |
Patch v1.0.5 is live |
This patch fixes a few bugs and attempts to optimize the game further as follows.
- Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back
- Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB.
- Fixed some minor frame drops - The GPU would not load textures and 3D models into memory until the very last second when it had to display them on screen. This would not be noticeable unless running the game at a very high framerate when the game would lag for a split-second to load the textures. While not fully fixed, the frame rate drops are less noticeable. We are still looking into ways to further optimize the smoothness of the title.
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[ 2016-04-25 09:28:50 CET ] [ Original post ] |