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MekaFighters Dev Update - 10/04/2021

Hello MekaRiders! After a very long time of not updating, due to me being severely impacted by Hurricane Ida and causing my power to go out for over 22 days I'm back! I'm still without internet and doing a lot of things with my phone's hotspot (such as this update), but won't be able to push updates until my service provider is able to restore internet services at my place! I'm also working on some new things (that is not MekaFighters) that I hope will be fun when I'm able to show them off; so stay tuned for that! Let's go over some things. This update will consist of: Events, Skin Changes (and new types!), New Mekas, and New Gamemodes. Let's get started!

Events:


In my earlier plans (before Hurricane Ida introduced all these issues) I had wanted to plan a Halloween "event" where you could earn free skins by just playing the game, but if you didn't want to play you could simply just purchase them at a "Event Price" which would be hugely discounted. Sadly, this more than likely won't be able to happen this year for Halloween, but I would like to plan something for the approaching Holiday season with the same style: you can earn the event skins just by playing and not paying. But there will be non-holiday related events such as one I'm working on called Light vs. Dark: A darkness is consuming everything and everyone... MekaFighters and their MekaRiders are being consumed, can you banish the darkness away and free their shackled souls? This event would also bring in the first true skinline which is Light Vs. Dark and features Light Protectors against Darkness Servants!

Skins:


On the subject of skins, I'll be introducing something new in a new update when I push the next update: Skin Rarities. These rarities are in place to let you know the "quality" of the skin. The list goes as followed (please note, as of 10/04/2021 that 300 MekaTokens equal $1 USD):
  • Common - 300 MekaTokens
  • Uncommon - 600 MekaTokens
  • Rare - 1200 MekaTokens
  • Very Rare - 1500 MekaTokens
  • Ultra Rare - 1800 MekaTokens
  • ICONIC (Limited Edition, we'll get to these in a bit) - 2100 MekaTokens
  • Event Skins - 1800 Tokens (with a discount while that event is ongoing!)
  • LEGENDARY Skins (more on these later) - 2400 MekaTokens.
That is the current list we are going with, but please note this is all subject to change as I finalize everything in place.

ICONIC Skins:


These are skins which will be considered "limited edition" (it's in quotes for a reason) where you can buy these while they are available and they won't come back for a while! Think of it as a "Legacy" type of skin where they only show up once a year. These skins will only be available for a Meka after their release for a certain time and they disappear until the game's anniversary event comes up (unless that Meka and it's skin was released less than 5 months before the anniversary). This won't be introduced right now, but in a future update a new Meka will follow this system and any Mekas released before this was introduced will receive a the ICONIC Skin that is available year-round.

Legendary Skins:


These are skins which are either "crossovers" or have new animations, VFX, SFX, and more attached to them which means tons more work is being put into them than other skins. There are a couple of these in the works currently and hopefully you'll think they're cool! As I've said time and time again please remember: All skins and characters are purchased with MekaTokens and you earn those just by playing the game, no need to purchase anything EVER.

New Way for Recolors to be made:


From Gerard and AM3 - The Widowmakers, I'll be changing the way I make recolors for the Mekas. Usually, I made a set color in Blender and then in-engine I would update and essentially just "overlay" the other colors ontop which made some weird things. The change here is that I'll be keeping the materials the color White in Blender and then in-engine just color them. This should allow me to make better Meka Base Colors and Recolors. As for new skins, they will be made ontop of the UVS of the Mekas and made like that and not with this new method.

Ongoing Meka Development:


There are some new Mekas in the works besides the ones listed on the roadmap, but no worries I'll be adding them slowly to it! Coming soon is a bombastic and daring bombardier that will come to steal the show, a robot merging itself with a Meka Unit to become the best Meka, and a demonic force making itself a Meka Unit after being devastated by one to take over the world. Besides these, there are even more and some really cool things are planned with them and I can't wait to show them!

New Gamemodes:


As with the "planned" events, the plans for introducing new gamemodes are being pushed back. For those who don't know: I was working on systems to support 3v3s and bring that to the game. 3v3s are where 6 total players in teams of threes face off against each other and a new team-oriented Meka was going to be introduced. Those are both being delayed but they'll still be coming! The other gamemodes that were planned, Capture and Protect, are also being delayed. Quick rundown on these - Capture: Capture various points located on the map and gain more points than the other team before time runs out. Protect: 6 Players gather in teams of threes where one side has to defend citizens from the attack and others have to try to defeat the defending Mekas and citizens to gain control. Those were planned to come after 3v3s, but will be delayed for some time.

Miscellaneous Changes:


Login Screen Changes: Previously, what used to just be a static level with the Mekas frozen in place will now change to randomly choose 2 Mekas to be displayed and the Camera will rotate over them slowly. The Mekas will still be frozen, but I want to make it more dynamic. In the future (and during events) I hope to have it even more animated to make it feel alive. I'll be making new systems and animations specifically for this to make it better. Please note, there is no planned ETA for when I will be updating the game next as I need internet services before I'm able to that. Apologies for the delays! Cheers, Austin James


[ 2021-10-04 15:01:15 CET ] [ Original post ]



MekaFighters
Austin James
  • Developer

  • Austin James
  • Publisher

  • 2021-07-13
  • Release

  • Indie Multiplayer Coop EA
  • Tags

  • FREE

    Game News Posts 15  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • https://store.steampowered.com/app/958670 
  • Steam Store


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    Foreword: The game is under heavy development and is very much a work in progress. It's being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don't plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!

    MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!

    CURRENT FEATURES:

    • OUTPLAY YOUR OPPONENTS

      With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.

    • RETRO STYLED GRAPHICS

      Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.

    • TAKE ON OPPONENTS

      In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!

    • EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)

      • Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
      • Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
      • Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
      • Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
      • James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
      • Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
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