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Patch 4 The Hallowing Nights - 10/22/2021

Hello MekaRiders! Welcome to the Hallowing Nights Patch, it's not really an event, but here's an update on the "Halloween Event". I wasn't able to reach my goal of implement the new system where you can earn every event skin for free and I apologize for that. But, the price of the "Hallowing Nights Skins" will be permanently reduced in terms of price, but rarity will stay the same. Rarity price would be 1400 MekaTokens (with event discount included), but instead will be at the Uncommon Rarity price of 600 MekaTokens for each skin. If you buy the bundle of the 3 New Skins, it will be discounted and only be 1200 MekaTokens, rather than 1800 MekaTokens. The skins are: Halloween Racer Wendy and JICE, Halloween Snow Patrol Nika and TERA, and Halloween Squid Gerard and AM3. Once again, I'm sorry I wasn't able to hit my goal this time around. Hopefully by the upcoming holidays, the new systems will be in for event skins to be earned completely for free. (Note: There is currently a bug with the new skins bundle system. The bundle is supposed to get disabled if you buy a skin standalone, but currently it doesn't and stays enabled. Sorry about that!) Now onto what's in this patch!

Features and Content:


  • Introduced new SFX for various abilities.
  • Introduced new SFX for abilities coming off of cooldown.
  • Introduced new SFX for when attempting to use an ability that is on cooldown.
  • Introduced a new Character Balance Database. This database was made purely because of the way that Mekas and Skins are made. For those who aren't aware - each Meka that is made, and it's skins, are new character blueprints entirely. This was starting to become tedious when deciding to do balance changes and would require me to go into every blueprints and change things. This database relieves some of the load off of me, but there is still some work for them and I'm fine with this. Here's a little look on the database:
  • Began working on controller/gamepad support so that you can play the game with just a controller from launching the game. (This is in preparation for steam deck support and supporting controllers in general). Please note: this is highly work in progress and is nowhere near completion, but I did set up the basics and you can play with it kind of.
  • Added support to the redemption system to be able to get skins. Previously, this used to only be able to grant MekaTokens.

Bug Fixes:


  • Fixed an issue where Paradiso's background music would not play after entering the map.
  • Fixed an issue where Gerard and AM3 were not scaled properly when changing skins.
  • Fixed an issue where when changing skins as Gerard and AM3 they were using the wrong animations.
  • Fixed an issue in the skin selector menu where the rarity colors were not being used on the skin borders.
Thanks for sticking with me and see you on the fields! Cheers, Austin James


[ 2021-10-22 06:11:36 CET ] [ Original post ]



MekaFighters
Austin James
  • Developer

  • Austin James
  • Publisher

  • 2021-07-13
  • Release

  • Indie Multiplayer Coop EA
  • Tags

  • FREE

    Game News Posts 15  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • https://store.steampowered.com/app/958670 
  • Steam Store


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    Foreword: The game is under heavy development and is very much a work in progress. It's being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don't plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!

    MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!

    CURRENT FEATURES:

    • OUTPLAY YOUR OPPONENTS

      With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.

    • RETRO STYLED GRAPHICS

      Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.

    • TAKE ON OPPONENTS

      In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!

    • EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)

      • Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
      • Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
      • Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
      • Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
      • James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
      • Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
    GAMEBILLET

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    27.59$ (8%)
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    16.97$ (15%)
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    1.00$ (90%)
    2.15$ (91%)
    4.14$ (17%)
    2.65$ (82%)
    8.27$ (17%)
    4.00$ (80%)
    13.21$ (17%)
    4.59$ (8%)
    4.12$ (17%)
    6.66$ (78%)
    17.19$ (14%)
    20.49$ (18%)
    13.79$ (8%)
    25.79$ (14%)
    18.49$ (54%)
    2.23$ (78%)
    5.54$ (84%)
    GAMERSGATE

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    1.05$ (85%)
    5.0$ (75%)
    1.05$ (85%)
    2.7$ (77%)
    3.75$ (75%)
    3.75$ (62%)
    1.13$ (89%)
    12.79$ (36%)
    2.64$ (87%)
    7.49$ (25%)
    1.5$ (85%)
    6.38$ (57%)
    0.56$ (81%)
    1.5$ (85%)
    1.5$ (90%)
    1.84$ (74%)
    3.38$ (66%)
    6.8$ (66%)
    11.25$ (77%)
    17.99$ (40%)
    1.84$ (74%)
    7.79$ (40%)
    0.53$ (73%)
    14.99$ (50%)
    6.6$ (78%)
    14.4$ (64%)
    3.0$ (85%)
    5.76$ (71%)
    5.62$ (44%)
    21.99$ (45%)

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