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Hello MekaRiders! It's been a bit since the last update, but fret not development is progression well! Life can sometimes throw whammies at you, but you need to push forward! I've been doing other things as well, but this is about MekaFighters not anything else so let's get into the dev blog! Onboarding - A new thing with most games is introducing players to the game via tutorials and granting them items based off of that and that's what I'll be doing next! When a new player launches the game, they will now be met with a text-based tutorial and upon completion will be given a choice to choose between 3 Mekas as a reward for completing it. Sadly, this will only be for new accounts/players who have not yet completed it and will not be offered for pre-existing accounts. Ongoing Meka Development - New Mekas are on the horizon. Along with the daring bombardier, robot and meka combo, and the demonic force attempting to take over the world in a custom-Meka unit are some new ones to come along. Along with those are a friend who just wants to help out, an adrenaline junky consumed with going for exciting plays, a hunter who sees the glory in everything, and last but not least: a combo who want to cleanse the world to bring justice everywhere. Engine Changes - Despite the Unreal Engine being extremely robust, I do make changes to it from time to time to better support MekaFighters and it's code structure to keep it up. However, some things don't go as planned and things break and this is one of those times. There were some issues with the latest changes I've made and now I'm having to fix even more parts of the engine than what I had previously wanted, but fret not! Things are moving along smoothly with the fixes but as of now I am unable to build any new patches for the game until those issues are fixed up. That's just about it for this update, pretty small compared to others and I'm trying to work as fast as I can to make sure the Engine is up to speed. Cheers, Austin James
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