Hello MekaRiders! It's been a bit since the last update, but fret not development is progression well! Life can sometimes throw whammies at you, but you need to push forward! I've been doing other things as well, but this is about MekaFighters not anything else so let's get into the dev blog! Onboarding - A new thing with most games is introducing players to the game via tutorials and granting them items based off of that and that's what I'll be doing next! When a new player launches the game, they will now be met with a text-based tutorial and upon completion will be given a choice to choose between 3 Mekas as a reward for completing it. Sadly, this will only be for new accounts/players who have not yet completed it and will not be offered for pre-existing accounts. Ongoing Meka Development - New Mekas are on the horizon. Along with the daring bombardier, robot and meka combo, and the demonic force attempting to take over the world in a custom-Meka unit are some new ones to come along. Along with those are a friend who just wants to help out, an adrenaline junky consumed with going for exciting plays, a hunter who sees the glory in everything, and last but not least: a combo who want to cleanse the world to bring justice everywhere. Engine Changes - Despite the Unreal Engine being extremely robust, I do make changes to it from time to time to better support MekaFighters and it's code structure to keep it up. However, some things don't go as planned and things break and this is one of those times. There were some issues with the latest changes I've made and now I'm having to fix even more parts of the engine than what I had previously wanted, but fret not! Things are moving along smoothly with the fixes but as of now I am unable to build any new patches for the game until those issues are fixed up. That's just about it for this update, pretty small compared to others and I'm trying to work as fast as I can to make sure the Engine is up to speed. Cheers, Austin James
[ 2021-12-02 21:07:24 CET ] [ Original post ]
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
CURRENT FEATURES:
OUTPLAY YOUR OPPONENTS
With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.RETRO STYLED GRAPHICS
Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.TAKE ON OPPONENTS
In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
- Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
- Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
- Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
- James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
- Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
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