MekaFighters Dev Update - January 2022
It's been quite a while since the last update and I'm sorry about that. Getting caught in a mix of various things whilst working on other various things; but enough of wasting time let's get to it! TLDR at the bottom!
From here on out, I'm changing the way you unlock characters. They'll be absolutely free, for everyone. Whilst I had originally had the idea of going like "Apex Legends", "League of Legends", and other various titles of just playing and then you earning enough currency to unlock them as a sense of progression; it became devalued when players could just unlock everything by buying MekaTokens to unlock things easily.
This is a bit of a heavy pickle and I'm always working to give the most for as little as possible. I'm removing these and moving them over to a DLC System using Steam. This will take some time to go through for every skin but the good news is that the prices will be the same; but with region-based pricing through Steam. This also gives me an opportunity to reduce the overall workload I go through for every Microtransaction. MekaTokens, Skins, and Microtransactions are being disabled on 1/30/2022 at 3:30PM CST.
What I thought would be a good idea as a sense of progression and being able to unlock things have lead me to a lot of headaches whilst doing verification and such on the backend. I'll be removing these in a future update as most things will just be on Steam's side. You will be unable to Purchase MekaTokens, but can still earn them in your games for the time being.
While these have been extremely slow as of recently, I am planning (with February being the first month) to release about 1 Update a Month (depending on the severity of various things) to bring a workload off of myself instead of wanting to do updates every 2 weeks. I am just one person in the end and wanting to bring a very extreme amount of updates may not be for the better.
Player accounts will be changing and you will no longer have an account level attached to it as the game is moving from the live-service model. TLDR: Things are changing. Every character is going to be free in the next update, MekaTokens won't be usable anymore, Microtransactions are being disabled, and content updates will be every Month instead of every 2 weeks. That's all for this update, very big changes in a small update. Expect this patch regarding all this information to drop sometime in February. I'm not committing to an exact date, because I wouldn't want to disappoint. Thanks for sticking with me, Austin James
[ 2022-01-30 21:01:20 CET ] [ Original post ]
Hello MekaRiders!
It's been quite a while since the last update and I'm sorry about that. Getting caught in a mix of various things whilst working on other various things; but enough of wasting time let's get to it! TLDR at the bottom!
Character Updates
From here on out, I'm changing the way you unlock characters. They'll be absolutely free, for everyone. Whilst I had originally had the idea of going like "Apex Legends", "League of Legends", and other various titles of just playing and then you earning enough currency to unlock them as a sense of progression; it became devalued when players could just unlock everything by buying MekaTokens to unlock things easily.
Microtransactions
This is a bit of a heavy pickle and I'm always working to give the most for as little as possible. I'm removing these and moving them over to a DLC System using Steam. This will take some time to go through for every skin but the good news is that the prices will be the same; but with region-based pricing through Steam. This also gives me an opportunity to reduce the overall workload I go through for every Microtransaction. MekaTokens, Skins, and Microtransactions are being disabled on 1/30/2022 at 3:30PM CST.
MekaTokens
What I thought would be a good idea as a sense of progression and being able to unlock things have lead me to a lot of headaches whilst doing verification and such on the backend. I'll be removing these in a future update as most things will just be on Steam's side. You will be unable to Purchase MekaTokens, but can still earn them in your games for the time being.
Content Updates
While these have been extremely slow as of recently, I am planning (with February being the first month) to release about 1 Update a Month (depending on the severity of various things) to bring a workload off of myself instead of wanting to do updates every 2 weeks. I am just one person in the end and wanting to bring a very extreme amount of updates may not be for the better.
Player Accounts
Player accounts will be changing and you will no longer have an account level attached to it as the game is moving from the live-service model. TLDR: Things are changing. Every character is going to be free in the next update, MekaTokens won't be usable anymore, Microtransactions are being disabled, and content updates will be every Month instead of every 2 weeks. That's all for this update, very big changes in a small update. Expect this patch regarding all this information to drop sometime in February. I'm not committing to an exact date, because I wouldn't want to disappoint. Thanks for sticking with me, Austin James
MekaFighters
Austin James
Austin James
2021-07-13
Indie Multiplayer Coop EA
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
https://store.steampowered.com/app/958670 
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Foreword: The game is under heavy development and is very much a work in progress. It's being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don't plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
CURRENT FEATURES:
OUTPLAY YOUR OPPONENTS
With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.RETRO STYLED GRAPHICS
Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.TAKE ON OPPONENTS
In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
- Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
- Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
- Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
- James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
- Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
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