▶
MekaFighters Dev Update - April 2022
Welcome to April Dev Update! Big changes are occuring so we'll go over them!
When I started work on MekaFighters during the MechJam of 2021, I was excited and happy to work on it. My main goal with game development is making games that people can get together and have fun with. Sadly, I don't think I reached that goal this time around. I put in a ton of work and wanted to make big things for it. I had a lot of ideas and I still do. However, my motivation is dwindling and I don't think it's fair at all for me to ask for money for the base game. Soon, I'll be transitioning the game from the $2.99USD Price Point to Free to Play. I will keep skins as paid as that is necessary at all to the game and can help me out a bit. For players who have purchased the game before the transition, PLEASE reach out to me on the e-mail (mekafightersdevs (at) gmail.com with your SteamID64 so I can verify you owned the game before the transition) and I will give you all the skins for free, it's the very least I can do as you supported me before I decided to make the swap and I'm extremely sorry for this transition, but I feel it's the best thing to do rather than keep it paid. Now onto other news!
I always want things to not be confusing so I'm changing some in-game terms. "Fire Rate" is now "Attack Cooldown" and the lower you have of it, the better. And with this new term change, are some updates as followed:
Even though my motivation is dwindling on the game, I still would like to introduce new Mekas at random times when I do get the bursts to do so. Please understand, there are no ETAs for any of these new Mekas and I will not be providing any because I have no idea when I'll get around to it. Cheers, Austin James
[ 2022-04-08 10:42:05 CET ] [ Original post ]
Hello MekaRiders!
Welcome to April Dev Update! Big changes are occuring so we'll go over them!
Price Transition
When I started work on MekaFighters during the MechJam of 2021, I was excited and happy to work on it. My main goal with game development is making games that people can get together and have fun with. Sadly, I don't think I reached that goal this time around. I put in a ton of work and wanted to make big things for it. I had a lot of ideas and I still do. However, my motivation is dwindling and I don't think it's fair at all for me to ask for money for the base game. Soon, I'll be transitioning the game from the $2.99USD Price Point to Free to Play. I will keep skins as paid as that is necessary at all to the game and can help me out a bit. For players who have purchased the game before the transition, PLEASE reach out to me on the e-mail (mekafightersdevs (at) gmail.com with your SteamID64 so I can verify you owned the game before the transition) and I will give you all the skins for free, it's the very least I can do as you supported me before I decided to make the swap and I'm extremely sorry for this transition, but I feel it's the best thing to do rather than keep it paid. Now onto other news!
Changing Terminology
I always want things to not be confusing so I'm changing some in-game terms. "Fire Rate" is now "Attack Cooldown" and the lower you have of it, the better. And with this new term change, are some updates as followed:
- Wendy and JICE: Lowered their attack cooldown from .35/s to .25/s
- Sed and SAIRO: Lowered their attack cooldown from .225/s to .155/s
- Nika and TERA: Lowered their attack cooldown from .3/s to .2/s
- Khaleed and ZHEN: Lowered their attack cooldown from .35/s to .25/s
- James and JK1: Lowered their attack cooldown from .35/s to .25/s
- Gerard and AM3: No Change
- Dev Note: While we are lowering it for most Mekas, Gerard and AM3 are particularly strong already when utilizing their Active Ability (Spider's Bite) as they are intended to. We aren't making any changes to them at the moment, but will keep an eye out.
New Mekas
Even though my motivation is dwindling on the game, I still would like to introduce new Mekas at random times when I do get the bursts to do so. Please understand, there are no ETAs for any of these new Mekas and I will not be providing any because I have no idea when I'll get around to it. Cheers, Austin James
[ 2022-04-08 10:42:05 CET ] [ Original post ]
MekaFighters
Austin James
Developer
Austin James
Publisher
2021-07-13
Release
FREE
Game News Posts:
16
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Foreword: The game is under heavy development and is very much a work in progress. It's being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don't plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
CURRENT FEATURES:
OUTPLAY YOUR OPPONENTS
With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.RETRO STYLED GRAPHICS
Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.TAKE ON OPPONENTS
In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
- Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
- Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
- Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
- James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
- Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB