September 2022 Game Update
Things have been (awkwardly) slow in the game's development as I have many things to do, but here's an update after so long.
[ 2022-09-13 08:25:22 CET ] [ Original post ]
Hello MekaRiders!
Things have been (awkwardly) slow in the game's development as I have many things to do, but here's an update after so long.
Features and Content
- Updated the game to now be on Unreal Engine 5
- Updated Various UI Elements in the Menus. (Still WIP)
- Updated Various Tooltips in the Menus and Buttons (Still WIP)
- Updated the VFX and Hitbox of Gerard and AM3's Active Ability: Spider's Bite.
Balance
- Sed and SAIRO's Active Ability Shadow Seeker/Laser Shadow now travels along a given path for Seven (7) seconds before dissipating.
- Gerard and AM3's Active Ability Spider's Bite will now dissipate after traveling for seven and a half (7.5) seconds.
Bug Fixes
- Fixed an issue which caused the game to have an error when launching, but still allowed you to play the game. This error is gone and you can play properly.
Known Issues
- Colour grading is still off. I knew this would be a pain, but didn't know it'd be this much of a pain. Back when I created the game on Unreal Engine Version 4.25, everything was smooth but I don't think I'll be able to fix colour grading at all.
MekaFighters
Austin James
Austin James
2021-07-13
Indie Multiplayer Coop EA
FREEGame News Posts 15
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
https://store.steampowered.com/app/958670 
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Foreword: The game is under heavy development and is very much a work in progress. It's being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don't plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
CURRENT FEATURES:
OUTPLAY YOUR OPPONENTS
With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.RETRO STYLED GRAPHICS
Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.TAKE ON OPPONENTS
In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
- Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
- Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
- Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
- James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
- Gerard and AM3, the Widowmakers tremendously decrease their active ability's cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target's max health is and Gerard and AM3's missing health.
- Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don't exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
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