THE STRANGE ADVENTURE THAT WILL HAVE YOU HEAD SCRATCHING FOR YEARS
Sock It is a wacky, completely unhinged comedy boxing game with platforming and cutscenes. Each boss brings its own spin to the formula. Different attacks are dealt with in different ways, and each new boss has a trick up its sleeve. If they have sleeves that is. Some of them don't. But they can keep new tricks in other places!PREMISE
In a demented future, the boxer Alpha Piston has to fight a new circuit of strange baddies. Trained by a robotic nurse and unsure of his past, he has to fightthrough weirder enemies than ever encountered before, find out about the accident that put him in cryostasis, and deal with having and apartment extorted to him.
But hey, at least he gets bodyguard services from that deal!
FEATURES
- Box more than 12 crazy bosses!
- Platforming stages to break up the action!
- Cutscenes that guarantee 1 giggle (Usually around 5 hearty laughs)!
1.2.0 Update - Big fixes and changes!
I'll be keeping my eyes out for other bug fixes, but it should be more stable now.
Some people had contention with the humor in the cutscenes. I am revising the script for the dialogue in the demo, but that will take a bit, Honestly, I'm a little at odds with it myself because I did so many passes on the other parts of the script that I think they turned out way better. Stay tuned!
Thanks!
Hi,
This was a patch that I meant to get out weeks ago when I was seeing a certain livestreamer having issues with it.
But I was on vacation with no computer access.
Then I got sick immediately after I got home.
And I got a bit busy after that.
But I finally did some fixes, even though it's probably way too late now.
Here they are:
- Removed reference from punching bag in tutorial (NOTE: There was confusion as to what the bag was. A couple of years ago I made a terrible parody game called Meegah Mem II. The quip was not insulting Mega Man's design, but rather a self deprecative joke about my terrible game. I'm sorry for the confusion.)
- Added punch hit sounds (Now it's more clear when you did hit the enemy. There is still a block sound when you hit a blocking opponent.)
- Added attack cues for all bosses (Now all bosses have a cue before they attack. Hopefully this helps make it clear when you can't hit them because they're charging up.)
- Added dizzy cue for all bosses (Now when an opponent is stunned, a dizzy swirl thing floats above their head and it emits a noise to let you know it's time to wail on them! It also blinks a bit before disappearing. so you know time's almost up.)
- Various audio fixes (For your ears)
- Nerfed time to mash to get up significantly (This was a huge issue someone had with the game. I playtested on keyboard mainly, I really didn't see the issue of mashing on controller until I saw a bunch of people try it and quit when they couldn't get up. Sorry!)
- Fixed cutscene names not displaying correctly (No, Ashley is not Clance.)
I'll be keeping my eyes out for other bug fixes, but it should be more stable now.
Some people had contention with the humor in the cutscenes. I am revising the script for the dialogue in the demo, but that will take a bit, Honestly, I'm a little at odds with it myself because I did so many passes on the other parts of the script that I think they turned out way better. Stay tuned!
Thanks!
[ 2022-07-13 20:17:37 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 64-bit and newer recommended
- Processor: Intel Core m3-6Y30 - 1.51 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 515
- Storage: 2 GB available spaceAdditional Notes: 64-Bit OS only
Recommended Setup
- OS: Ubuntu 20.04.4 LTS recommened
- Processor: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHzMemory: 4 GB RAM
- Graphics: Intel HD Graphics 515
- Storage: 2 GB available spaceAdditional Notes: 64-Bit OS only
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