Fixed an issue where the beach ball was missing textures. Fixed an issue where large portal had a gap players could clip through. Fixed an issue where players may start in wrong zone.
Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content! To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see it Changes: -Fixed portal rendering to prevent launches into the sun -Fixed an issue where some sprites would glitch between variations -Updated Lighting across the game -Improved the quality of glass -Mecum'd the paintings -Added foliage -Improved performance in the museum -Updated the soundtrack in a few areas -added a new npc or two :) -fixed an issue where trees wouldn't cull at the proper distance -added save support for specific things. -fixed an issue where the player couldn't interact with specific items -fixed an issue where the player was short -fixed an issue where portals would occasionally spit players out at a wrong angle -fixed an issue where the soundtrack wasn't available for sale (it will be) -fixed an issue where terrain textures blended ugly -fixed a clipping issue with the waterfall -improved drowning -redrew every sprite in the game -improved the pause screen to match scale
A new update is now out for Mini Mecum!
Thank you so much to everyone who's played, downloaded, and shared mini mecum! After a brief period of a lot of sleep, I've released a new update, featuring bugfixes, improvements, and more!
Pause Menu!
You can pause the game now! and if you softlock, a handy "stuck" button will put you back at the elevator!
Lighting Improvements!
All the lighting in the game has been drastically improved, optimized, and generally made better in every way!
Bugfixes!
-Fixed an issue where office elevators would teleport you out of bounds if you were outside -Fixed issues where players could fall forever -Added a new NPC -Fixed an issue where lighting was failing to display -Fixed(?) an issue where vertical portals would fail to work occasionally -Fixed an issue where lights would clip through terrain -Improved some NPC sprites to have better positioning -Fixed a minor issue where sand would show through the elevator -Fixed a minor issue with shader optimization -Left in some funny bugs.
Mini Mecum is coming May 1st! Probably! If you have bug reports for the project, please send them to support@fruitbasket.games!
Mini Mecum
BluebsTopCat
Fruit Basket Games
May 2022
Indie Simulation Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
Positive
(27 reviews)
https://fruitbasket.games
https://store.steampowered.com/app/1965840 
One Hell of a Week Depot [994.43 M]
What does "it" mean?
Two bees?
What?
Mini Mecum is a walking simulator about having weird conversations in pretty places. Explore gorgeous hand-crafted environments as you discuss bizarre and existentialist topics with a variety of surreal characters.
Featuring:
- Four unique environments to explore!
- Over 1,200 lines of dialogue!
- Mind-Bending geometry and locales!
- Existentialist dread regarding the fate of the cosmos and our place within them!
- An adaptive soundtrack!
- At least three elevators! (Four, actually)
- Him.
- Memory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: Missing one dialogue that didn't work off windows.
- Storage: 1 GB available spaceAdditional Notes: Missing one dialogue that didn't work off windows.
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