




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Kept y'all waiting on this one, sorry about that.
I had never planned to come back to Mini Mecum. I made it, I was okay with it, and I was done with it. But I wasn't really proud of it, either. Now, with the skills I have, I felt pretty bad releasing it in the state it was, even if people liked it. Especially because people liked it.
I don't know where the appeal lies, so I didn't mess with the writing, but I've done a pretty comprehensive overhaul to bring the rest of the game to my new standards. If you've played the game already, I'd honestly recommend you do again. It's very different.
Enjoy!
Fixed an issue where the beach ball was missing textures. Fixed an issue where large portal had a gap players could clip through. Fixed an issue where players may start in wrong zone.
Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content! To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see it Changes: -Fixed portal rendering to prevent launches into the sun -Fixed an issue where some sprites would glitch between variations -Updated Lighting across the game -Improved the quality of glass -Mecum'd the paintings -Added foliage -Improved performance in the museum -Updated the soundtrack in a few areas -added a new npc or two :) -fixed an issue where trees wouldn't cull at the proper distance -added save support for specific things. -fixed an issue where the player couldn't interact with specific items -fixed an issue where the player was short -fixed an issue where portals would occasionally spit players out at a wrong angle -fixed an issue where the soundtrack wasn't available for sale (it will be) -fixed an issue where terrain textures blended ugly -fixed a clipping issue with the waterfall -improved drowning -redrew every sprite in the game -improved the pause screen to match scale
Mini Mecum is coming May 1st! Probably! If you have bug reports for the project, please send them to support@fruitbasket.games!
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