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Mini Mecum: The Final Update


Kept y'all waiting on this one, sorry about that. I had never planned to come back to Mini Mecum. I made it, I was okay with it, and I was done with it. But I wasn't really proud of it, either. Now, with the skills I have, I felt pretty bad releasing it in the state it was, even if people liked it. Especially because people liked it. I don't know where the appeal lies, so I didn't mess with the writing, but I've done a pretty comprehensive overhaul to bring the rest of the game to my new standards. If you've played the game already, I'd honestly recommend you do again. It's very different. Enjoy!

CHANGELOG:


Overhauls:


Visuals


  • Overhauled the shader styles one more time to better compliment flat textures
  • Added textures to most areas to support lighting and depth (carpets, office rooms, ETC)
  • Completely redid the office lobby and hallway zones to better set an aesthetic
  • Remodelled the airship to look more Airshippy.
  • Remodelled/Shaded the end vortex.
  • Removed all instances of the blob noise patter.
  • Improved shadow rendering across the board.
  • Updated the office garden, as well as skybox.
  • Replaced the black/white office room.
  • Added particles to places that needed them (ocean splashes, waterfall, engines)
  • Redid the scream painting area.

Audio


  • Redid the music transition system to prevent unpleasant clips and jumps
  • Added a variety of new tracks in the Airship, office, and end zones.
  • Added special chiptune variants of music for OOB areas
  • Retouched music for the beach and museum areas.

QOL


  • Mecumites now have text bubbles to make reading easier.
  • Game now significantly more performant in high-stress areas (office, portals)
  • Added a Settings menu with volume, sensitivity, and Resolution
  • Added an option to delete save file.

BUGS:


  • Fixed an issue where the end area was inaccessible
  • Fixed a variety of issues with player portal interactions
  • Fixed an issue where the player could use items when in menus
  • Fixed an issue where environments were missing collision
  • Fixed multiple areas in which the player could jump out of bounds
  • Fixed an issue where credits wouldn't trigger in void
  • Fixed an issue where audio would improperly load in new scenes, giving away transitions
  • Fixed an issue where sound effects would play in pause menu.
  • Fixed an issue where some held items would glitch out on hold
  • Fixed an issue where npc dialogue failed to load
Also: I've started a new, bigger game! One more game-like as well. I don't have much to give on it yet, but keep peeled. here's a little teaser:


[ 2025-02-07 18:04:48 CET ] [ Original post ]

Update Notes - 10/12/22

Fixed an issue where the beach ball was missing textures. Fixed an issue where large portal had a gap players could clip through. Fixed an issue where players may start in wrong zone.


[ 2022-10-12 16:39:56 CET ] [ Original post ]

Mini Mecum Overhaul!

Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content! To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see it Changes: -Fixed portal rendering to prevent launches into the sun -Fixed an issue where some sprites would glitch between variations -Updated Lighting across the game -Improved the quality of glass -Mecum'd the paintings -Added foliage -Improved performance in the museum -Updated the soundtrack in a few areas -added a new npc or two :) -fixed an issue where trees wouldn't cull at the proper distance -added save support for specific things. -fixed an issue where the player couldn't interact with specific items -fixed an issue where the player was short -fixed an issue where portals would occasionally spit players out at a wrong angle -fixed an issue where the soundtrack wasn't available for sale (it will be) -fixed an issue where terrain textures blended ugly -fixed a clipping issue with the waterfall -improved drowning -redrew every sprite in the game -improved the pause screen to match scale


[ 2022-09-29 20:19:44 CET ] [ Original post ]

Mini Mecum UPDATE!

A new update is now out for Mini Mecum!


Thank you so much to everyone who's played, downloaded, and shared mini mecum! After a brief period of a lot of sleep, I've released a new update, featuring bugfixes, improvements, and more!

Pause Menu!


You can pause the game now! and if you softlock, a handy "stuck" button will put you back at the elevator!

Lighting Improvements!


All the lighting in the game has been drastically improved, optimized, and generally made better in every way!

Bugfixes!


-Fixed an issue where office elevators would teleport you out of bounds if you were outside -Fixed issues where players could fall forever -Added a new NPC -Fixed an issue where lighting was failing to display -Fixed(?) an issue where vertical portals would fail to work occasionally -Fixed an issue where lights would clip through terrain -Improved some NPC sprites to have better positioning -Fixed a minor issue where sand would show through the elevator -Fixed a minor issue with shader optimization -Left in some funny bugs.


[ 2022-06-15 22:41:37 CET ] [ Original post ]

Mini Mecum Road to Release

Mini Mecum is coming May 1st! Probably! If you have bug reports for the project, please send them to support@fruitbasket.games!


[ 2022-04-19 16:52:52 CET ] [ Original post ]

Mini Mecum
BluebsTopCat Developer
Fruit Basket Games Publisher
May 2022 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
Mostly Positive (30 reviews)
Public Linux Depots:
  • One Hell of a Week Depot [994.43 M]
What does it mean to be?
What does "it" mean?
Two bees?
What?

Mini Mecum is a walking simulator about having weird conversations in pretty places. Explore gorgeous hand-crafted environments as you discuss bizarre and existentialist topics with a variety of surreal characters.

Featuring:
  • Four unique environments to explore!

  • Over 1,200 lines of dialogue!

  • Mind-Bending geometry and locales!

  • Existentialist dread regarding the fate of the cosmos and our place within them!

  • An adaptive soundtrack!

  • At least three elevators! (Four, actually)

  • Him.

MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 1 GB available spaceAdditional Notes: Missing one dialogue that didn't work off windows.
  • Storage: 1 GB available spaceAdditional Notes: Missing one dialogue that didn't work off windows.
GAMEBILLET

[ 6045 ]

12.59$ (16%)
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15.95$ (16%)
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10.67$ (11%)
17.79$ (11%)
8.89$ (11%)
20.74$ (17%)
1.44$ (86%)
GAMERSGATE

[ 687 ]

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4.95$ (67%)
15.0$ (75%)
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5.28$ (74%)
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0.9$ (92%)
7.5$ (50%)
12.0$ (60%)
0.58$ (85%)
14.99$ (40%)
5.0$ (75%)
1.58$ (95%)
30.0$ (50%)
7.5$ (70%)
11.99$ (40%)
1.5$ (85%)
1.58$ (77%)
0.56$ (81%)
1.5$ (90%)
2.7$ (77%)
3.0$ (80%)
3.92$ (74%)
0.42$ (79%)
3.96$ (64%)
7.49$ (25%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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