Patch Notes 1.0.2
Towers -Fixed some cases where ally spells were affecting towers. Buford -Poison Slug - Ability description/tooltip. -Fire Slug - Poison Ammo bonus numbers corrected. Flak -Extended Barrel - Ability description/tooltip. -EMP Cannon - Fixed bug where it wasn’t applying states properly. Lady Tinder -Bindweed - No longer pulls bosses. Midknight -Chains of Judgement - Ability description/tooltip. Rip -Nether Strike - Distance when cast around walls limited to max cast distance. -Nether Strike - Fixed bug that allowed Nether Strike’s multicast to work on creeps and towers. -Smoke Cloud - Description changed from “Armor Reduction” to “Resistance Reduction”. -Fixed issue with low quality model showing up black. Trace -Bomb Toss - Fixed bug where stun would only occur if bomb was hit with boomerang.
Towers/Generators/Crux We’re liking the increased pacing of the game resulting from spells hitting towers. Now we’ll look to reduce some of the cheesy stuff. Backdooring is definitely a strategy we try to keep from becoming too strong, so we’ll ask you to bring a creep wave or stand in the line of fire yourself if you want to nuke towers. -All buildings have 300 resistance unless enemy units are within tower attack range. Buford Exploding slugs gave Buford another powerful tool to add to his arsenal, but we think he needs toned down a bit. -Poison Slug - Explosion damage reduced from 100/150/200/300 to 100/140/180/220. -Poison Slug - CD increased by 3 seconds and damage reduced on ammo by 5. -Fire Slug - Deals 50% damage to towers. -The Buford Special - Reveals enemy targets. Chester Any ability that you set and forget was too powerful against towers. -Knight Blitz - Deals 50% damage to towers. Iah Any ability that you set and forget was too powerful against towers. -Quickpit - Deals 50% damage to towers. Malady Any ability that you set and forget was too powerful against towers. Dark Storm - Deals 50% damage to towers. Moxie Hitting a tower with Ball Lightning is easy and getting the same mana return as hitting a Hero was a little much. -Ball Lightning - Mana return when impacts towers reduced to creep value. Rip We’re excited about the amount of fresh hot death being served up by Rip, but he probably needs to be toned down a bit. -Smoke Cloud - Radius decreased by 50. -Vanish - Damage reduced from 75,110,145,180 to 75,100,125,150. -Nether Strike - Range decreased from 500,750,1000 to 500,650,800. -Nether Strike - Speed reduced by 25%. Trixie Any ability that you set and forget was too powerful against towers. -Aether Beam - Deals 50% damage to towers. Zaku Any ability that you set and forget was too powerful against towers. -Bioswarm - Deals 50% damage to towers. Immortal Gaze Immortal Gaze is a revive effect and as such should not be reduced by CDR. -Cooldown no longer affected by CDR. Unstable Shard This item is creating a lot of fun and crazy new interactions. One of those was to combo an invulnerability ability or item to escape the damage at the end of the buff. The intent of Unstable Shard is to be high risk and high reward, so we’re going to try making the risk more consistent. Also, CDR made this item usable way too often, so thats no longer the case. -Unstable Shard will deal its damage at end of any ongoing invulnerability states. -Effective base cooldowns increased to 60 seconds, which starts AFTER the effect expires.
Buford Fixed issue with Q+W combo not doing correct damage. Dark Bargain Added orange text scaling. Rook Fixed issue with Rook’s Hide Then Seek not causing him to hide. Rip Vanish can no longer be seen in fog. Trace Bomb Toss now deals 50% damage to towers. Trixie Fixed issue with Pot Shot not allowing multiple instances of damage when using Unstable Shard. Unstable Shard Fixed issue with damage not being applied upon expiration. Added a .1 second stun to avoid same frame CD increase of abilities in rare cases.
[ 2015-05-26 20:03:21 CET ] [ Original post ]
==Patch 1.0.2==
==Bug Fixes==
Towers -Fixed some cases where ally spells were affecting towers. Buford -Poison Slug - Ability description/tooltip. -Fire Slug - Poison Ammo bonus numbers corrected. Flak -Extended Barrel - Ability description/tooltip. -EMP Cannon - Fixed bug where it wasn’t applying states properly. Lady Tinder -Bindweed - No longer pulls bosses. Midknight -Chains of Judgement - Ability description/tooltip. Rip -Nether Strike - Distance when cast around walls limited to max cast distance. -Nether Strike - Fixed bug that allowed Nether Strike’s multicast to work on creeps and towers. -Smoke Cloud - Description changed from “Armor Reduction” to “Resistance Reduction”. -Fixed issue with low quality model showing up black. Trace -Bomb Toss - Fixed bug where stun would only occur if bomb was hit with boomerang.
==Balance Changes==
Towers/Generators/Crux We’re liking the increased pacing of the game resulting from spells hitting towers. Now we’ll look to reduce some of the cheesy stuff. Backdooring is definitely a strategy we try to keep from becoming too strong, so we’ll ask you to bring a creep wave or stand in the line of fire yourself if you want to nuke towers. -All buildings have 300 resistance unless enemy units are within tower attack range. Buford Exploding slugs gave Buford another powerful tool to add to his arsenal, but we think he needs toned down a bit. -Poison Slug - Explosion damage reduced from 100/150/200/300 to 100/140/180/220. -Poison Slug - CD increased by 3 seconds and damage reduced on ammo by 5. -Fire Slug - Deals 50% damage to towers. -The Buford Special - Reveals enemy targets. Chester Any ability that you set and forget was too powerful against towers. -Knight Blitz - Deals 50% damage to towers. Iah Any ability that you set and forget was too powerful against towers. -Quickpit - Deals 50% damage to towers. Malady Any ability that you set and forget was too powerful against towers. Dark Storm - Deals 50% damage to towers. Moxie Hitting a tower with Ball Lightning is easy and getting the same mana return as hitting a Hero was a little much. -Ball Lightning - Mana return when impacts towers reduced to creep value. Rip We’re excited about the amount of fresh hot death being served up by Rip, but he probably needs to be toned down a bit. -Smoke Cloud - Radius decreased by 50. -Vanish - Damage reduced from 75,110,145,180 to 75,100,125,150. -Nether Strike - Range decreased from 500,750,1000 to 500,650,800. -Nether Strike - Speed reduced by 25%. Trixie Any ability that you set and forget was too powerful against towers. -Aether Beam - Deals 50% damage to towers. Zaku Any ability that you set and forget was too powerful against towers. -Bioswarm - Deals 50% damage to towers. Immortal Gaze Immortal Gaze is a revive effect and as such should not be reduced by CDR. -Cooldown no longer affected by CDR. Unstable Shard This item is creating a lot of fun and crazy new interactions. One of those was to combo an invulnerability ability or item to escape the damage at the end of the buff. The intent of Unstable Shard is to be high risk and high reward, so we’re going to try making the risk more consistent. Also, CDR made this item usable way too often, so thats no longer the case. -Unstable Shard will deal its damage at end of any ongoing invulnerability states. -Effective base cooldowns increased to 60 seconds, which starts AFTER the effect expires.
==Hotfix 1.0.3==
==Bug Fixes==
Buford Fixed issue with Q+W combo not doing correct damage. Dark Bargain Added orange text scaling. Rook Fixed issue with Rook’s Hide Then Seek not causing him to hide. Rip Vanish can no longer be seen in fog. Trace Bomb Toss now deals 50% damage to towers. Trixie Fixed issue with Pot Shot not allowing multiple instances of damage when using Unstable Shard. Unstable Shard Fixed issue with damage not being applied upon expiration. Added a .1 second stun to avoid same frame CD increase of abilities in rare cases.
Strife®
S2 Games
S2 Games
2015-05-22
Action Strategy RPG F2P Singleplayer Multiplayer Coop
Game News Posts 20
🎹🖱️Keyboard + Mouse
Mostly Positive
(4779 reviews)
http://strife.com/
https://store.steampowered.com/app/339280 
The Game includes VR Support
Bin64 Linux [148.15 M]Bin32 Linux [136.88 M]
Enter the Hero
In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!Community First
How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.Customize Your Armoury
Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.Every Hero Needs a Sidekick
A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.Shared Last Hit Gold
Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.Out of Combat Regeneration
Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.Personal Courier
Each player has an invulnerable personal courier to automatically deliver purchased items.MINIMAL SETUP
- OS: Linux
- Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
- Storage: 4 GB available space
GAMEBILLET
[ 5939 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB