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Patch 1.0.13 - Strife QoL Update


Thanks to the collective feedback of several community veterans, this patch should hopefully provide a significant Quality of Life improvement to Strife's small dedicated community with numerous bug fixes, gameplay & balance changes. Additionally, there is an active public Strife Community Discord up and running at https://discord.gg/uBzmkXR.

General Updates


  • Added new visual & sound effects for all Heroes in the Hero Selection & Matchmaking Lobby screens.
  • Added new visual & sound effects for several Hero passives and abilities.
  • Added new cosmetic dyes for Minerva (Dharkstone) and Pal (Iron & Pink).
  • Added a new Hero gearset, Steelwing Blazer.
  • Krytos & Baldir now appear in fashionable pink.

Hero Updates


Bastion



  • Breath of Oracles (Q):
    • Cooldown adjusted from 9 at all levels to 9/8.5/8/7.5 seconds.
  • The Chosen One (R):
    • Cooldown decreased from 115/105/95 to 110/100/90 seconds.

Blazer



  • Movement Speed increased from 340 to 345.
  • Ion Cannon (Q):
    • No longer applies a -20% movespeed slow to Blazer while channeling.
  • Hunter Mode (R):
    • Blazer now deals +100% Attack Damage when attacking from stealth.
    • Hunter Mode stealth now expires at the end of Blazer's attack animation rather than at the start, allowing players to cancel their attacks without losing stealth.

Bo



  • Bull Rush (R):
    • Cooldown decreased from 90/75/60 to 80/70/60 seconds.

Buford



  • Movement Speed increased from 330 to 345.
  • Attack Range increased from 500 to 550.
  • The Buford Special (R):
    • Cooldown adjusted from 60 at all levels to 60/55/50 seconds.
    • Damage to target's Max Health increased from 12/15/18% to 15/19/23%.
    • Channeling time decreased from 2.75/2.25/1.75 to 2/1.75/1.5 seconds.

Carter



  • Movement Speed increased from 330 to 335.
  • Imminent Boom (R):
    • Cooldown decreased from 75 at all levels to 70/65/60 seconds.

Claudessa



  • Scorched Earth (R):
    • Cooldown adjusted from 135 at all levels to 135/120/105 seconds.

Flak



  • EMP Cannon (R):
    • Activating the EMP after launching it no longer costs mana.

GoKong



  • Monkey Multiplier (R):
    • Reactivating the ability (to teleport to illusions) now costs 25 mana per activation.

Malph



  • Tunnel Bomb (Q):
    • Now seeks out enemy heroes if they are within 700 range, turning into a homing projectile with a decreased turn rate.

Midknight



  • Chains of Judgement (R):
    • Distance required to break the chain link between Midknight and enemy heroes increased from 800 to 1200.

Pal



  • Trip Beam (Q):
    • Stun & knockback duration reduced from 0.6 to 0.3 seconds.
  • Roll Out (W):
    • Now has an instant cast time (decreased from 0.8 seconds) & no longer interrupts movement.
    • Pal's turnrate is no longer decreased while Roll Out is active.
    • Pal gains 5/9/13/17% bonus movement speed while Roll Out is active.
    • Taking damage will apply a 70% tapering movespeed slow for 0.5 seconds (stacking).
    • Impact AoE radius increased from 100 to 150.
  • Infernal Core (E):
    • Manacost increased from 5 to 20 when activating Infernal Core.
  • Energy Reversal (R):
    • Increased the AoE damage travel speed by 100%. It should now reach its maximum range (700) in 0.4 seconds.
    • Cooldown adjusted from 80 at all levels to 80/70/60 seconds.
    • Each charge gained when taking damage now has a duration of 25 seconds, increased from 8.

Zaku



  • Mana Regeneration per level (1-15) increased from (2.11-2.72) to (2.29-2.94).
  • Mending Pod (E):
    • Manacost adjusted from 80 at all levels to 50/55/60/65.
    • Cooldown adjusted from 6 at all levels to 7/6.5/6/5.5 seconds.

Pet Updates


Bounder






  • Quickness:
    • Increases Movespeed by 4%.
  • Frostbite:
    • When you attack, Bounder slows target by 20% for 3 seconds.
    • Cooldown decreased from 16 to 14 seconds..
  • Slide (F):
    • Dash 500 distance in target direction.
    • Cooldown decreased from 120 to 100 seconds.

Fiki






  • Deflection:
    • Reduces incoming creep damage by 11-32 (scales with hero level).
  • Rejuvenate:
    • When hero is below 75% HP, heals by 55-125 (scales with hero level).
    • 40 second cooldown.
  • Taunt (F):
    • Target an enemy creep to have Fiki taunt enemies in a 450 AoE for 15 seconds. Fiki has 2000-9000 health (scales with hero level) & receives bonus damage from towers.
    • Cooldown decreased from 110 to 90 seconds.
    • Damage taken from enemy towers increased from 500% to 1000%.

Fitz






  • On The Prowl:
    • Increases movespeed by 10% while out of combat.
  • Bounty:
    • Upon killing an enemy hero, grants 130 bonus gold.
    • Cooldown decreased from 60 to 40 seconds.
  • Shadow Stalk (F):
    • Target enemy to deal 118-300 damage over 6.5 seconds while granting vision.
    • Cooldown decreased from 150 to 120 seconds.

Luster






  • Luster Touch:
    • Increases gold from creeps by 3 (increased from 2).
  • Greed is Good:
    • If you miss a killing blow, Luster gets it for you.
    • 15 second cooldown.
  • Blast (F):
    • Deal 700-1008 damage to an enemy creep (scales with hero level).
    • Cooldown now correctly displays 75 seconds (instead of 80) on the tooltip.

Mystik






  • Spell Mastery:
    • Increases Magic Damage by 6%.
  • Dive Bomb:
    • When your abilities affect an enemy, Mystik deals 20-68 Pure Damage (scales with hero level & power).
    • 16 second cooldown.
  • Inspiration (F):
    • Regenerate 93-135 mana over 0.5 seconds (scales with hero level).
    • Cooldown decreased from 120 to 105 seconds.

Pincer






  • Defense:
    • Increases Resistance by 6-20 (scales with hero level).
  • Retaliate:
    • When an enemy attacks you, Pincer deals 30-100 Pure Damage (scales with hero level & power).
    • 20 second cooldown.
  • Breakout (F):
    • Activate to remove all stuns/slows & provide 50% stun/slow reduction for 2 seconds.
    • 100 second cooldown.

Plunder






  • Resilience:
    • Increases Resistance by 6-20 (scales with hero level).
  • Pillage:
    • Attacking an enemy hero or structure grants 20 gold (increased from 15).
    • Cooldown decreased from 30 to 18 seconds. Tooltip previously displayed an incorrect cooldown of 20 seconds.
  • Promote (F):
    • Grants 5 allied brawlers +35 attackspeed, +75% base damage & 300-1245 health (scales with hero level) for 15 seconds.
    • Players now gain 20 gold for each creep kill made by a buffed brawler.
    • Cooldown decreased from 180 to 105 seconds.

Razer






  • Savagery:
    • Increases attack damage by 2.7-9 (scales with hero level).
  • Carnivorous Bite:
    • Your next attack on a hero heals you for 26-96 Health (scales with hero level & power).
    • Cooldown decreased from 16 to 14 seconds.
  • Into the Shadows (F):
    • Your hero spawns an illusion & enters stealth for 2.25 seconds. Stealth breaks if the illusion dies.
    • Cooldown decreased from 120 to 110 seconds. Tooltip previously displayed an incorrect cooldown of 180 seconds.

Tink






  • Augmented Repairs:
    • Increases Out-Of-Combat Regeneration by 3 Health & 1.5 Mana/sec.
  • Brace for Impact:
    • When stunned or slowed, gain 50% stun/slow reduction for 3 seconds.
    • Cooldown decreased from 40 to 25 seconds.
    • Stun/slow reduction now correctly displays 50% (instead of 40%) on the tooltip.
  • Enhance Defenses (F):
    • Grant a friendly tower +50% damage, +100 resistance & +100% splash damage against enemy brawlers for 8 attacks. Kills earned by the tower will be credited to you.
    • Cooldown decreased from 180 to 115 seconds.

Topps






  • Unleashed:
    • Increases Power by 6.6-15 (scales with hero level).
  • Immolate:
    • Deals 50-120 Pure Damage over 5 seconds to enemy heroes within 300 range (scales with hero level & power).
    • 18 second cooldown.
  • Tremble (F):
    • Activate to apply a 70% tapering slow to nearby enemy heroes within 500 AoE for 2.25 seconds.
    • Cooldown decreased from 120 to 105 seconds.

Tortus






  • Vitality:
    • Increases Max Health by 15%.
  • Harden:
    • Blocks 36-106 Damage from a hero's basic attack (scales with hero level).
    • 12 second cooldown.
  • Rejuvenate (F):
    • Regenerate 118-300 Health over 0.5 seconds (scales with hero level).
    • Cooldown now correctly displays 120 seconds (instead of 160) on the tooltip.

Zen






  • Wisdom:
    • Increases Cooldown Reduction by 13%.
    • This ability has been reworked. It previously increased Mana Regeneration by 2.7 (scaling with hero level).
  • Revitalize:
    • Prevents you from losing Out-of-Combat Regeneration for 5 seconds the next time you enter combat.
    • Cooldown decreased from 18 to 12 seconds.
  • Knowledge (F):
    • Target a position up to 3500 range to scout it. Gains vision & reveals enemies in a 700 AoE for 8 seconds.
    • Cooldown decreased from 70 to 35 seconds.

Item Updates


Elder Stone



  • Recipe cost increased from 550 to 650 gold.
  • Recipe now grants +10 resistance.

Empowered Bracer



  • Recipe cost decreased from 550 to 450.

Sage Circlet



  • Recipe cost decreased from 320 to 210.
  • Recipe now grants +4% Cooldown Reduction.

Silver Buckler



  • Recipe cost decreased from 320 to 270.
  • Resistance increased from +5 to +8.

Bug Fixes


Heroes:
  • Blazer


    • Fixed a bug that caused Blazer to gain only +80 movespeed instead of +100 while in Hunter Mode.
  • Iah


    • Fixed a bug that caused the player's camera screen to shake each time Iah respawned.
  • Jin She


    • Fixed a bug that allowed Everthirst Flame to damage & stun bosses.
  • Malph


    • Fixed a bug that caused Tunnel Bomb to apply its damage effect several times if enemies were in close proximity to Malph.
  • Pal


    • Fixed a bug that allowed Trip Beam to damage & stun bosses. This was allowing players to knock Cindara & Baldir out of their lairs.
    • Fixed a bug that prevented Pal from being immobilized by Eye of Tempra while Roll Out was active.
    • Fixed a bug that prevented Pal from being immobilized by Void Key (turning him invisible instead) while Roll Out was active.
    • Fixed a bug that allowed Recall & Warp Boots to be used without interrupting movement while Roll Out was active.
    • Fixed a bug that disabled Rocket Boots while Roll Out was active.
    • Fixed a bug that caused movement speed buffs & debuffs to not be applied properly while Roll Out was active.
    • Fixed a bug that allowed Roll Out to damage & stun bosses.
    • Fixed a bug that caused Infernal Core to grant +30 flat resistance at all levels instead of +8/12/16/20.
    • Fixed a bug that caused Infernal Core to buff the resistance of enemies in range.
    • Fixed a bug that caused Infernal Core to drain 15 Mana/sec instead of 20.
    • Fixed a bug that caused Infernal Core to passively draw aggression from enemy structures in range.
    • Fixed a bug that allowed Energy Reversal to be activated without interrupting movement while Roll Out was active.
    • Fixed a bug that caused Pal's Energy Reversal to display a much smaller AoE cast radius (300 instead of 700) when hovering over the ability.
  • Ray


    • Fixed a bug that allowed Freeze Ray to trigger on enemy buildings instead of just enemy units.
  • Rip


    • Fixed a bug that caused Nether Strike to only provide 2 charges instead of 3.
Items:
  • Barrier Token


    • Fixed a bug that caused the Warding Enchantment to trigger its 50% Magic Damage reduction from abilities/items that deal Pure Damage.
  • Eye of Tempra


    • Fixed a bug that allowed it to trigger the stun/slow reduction from Tink's Brace For Impact.
  • Everwinter Charm


    • Fixed a bug that caused the Virtue Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
    • Fixed a bug that caused the Lasting Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
    • Fixed a missing item cast animation & tweaked the cast effect to better display the AoE radius.
  • Golden Protector


    • Fixed a bug that caused the Adaptation Enchantment to not gain Mitigation charges properly.
  • Iceforged Plate


    • Fixed a bug that caused the Command Enchantment to not transfer the 5% reduced physical damage to the item owner.
    • Added a visual effect & damage popup whenever reduced damage is transferred to the item owner.
  • Mystic Dagger


    • Fixed a bug that caused the recipe to grant an additional +2 Power.
  • Oracle's Trinket


    • Fixed a bug that caused the Concentration Enchantment to only restore mana (instead of mana & health) on activation.
  • Unstable Shard


    • Fixed a bug that caused it to not deal any damage to nearby enemies after its activation expired.
    • Fixed a bug that caused it to deal Magic Damage instead of Pure Damage.
    • Fixed a bug that caused the Wisdom Enchantment to not refresh any abilities but still kill the item owner after its activation expired.
UI:
  • Pets


    • Fixed a bug that caused locked pets to display incorrect ability tooltips. These were their level 1 tooltips (prior to the removal of pet leveling), giving those pets the appearance of having much weaker skills than their unlocked counterparts.
  • Account Icons


    • Fixed a bug that caused Moxie's Mastery Account Icon to be unavailable after the most recent patch.
Potentially playable characters in the near future..




[ 2017-12-06 20:54:13 CET ] [ Original post ]



Strife®
S2 Games
  • Developer

  • S2 Games
  • Publisher

  • 2015-05-22
  • Release

  • Action Strategy RPG F2P Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (4779 reviews)


  • Review Score

  • http://strife.com/
  • Website

  • https://store.steampowered.com/app/339280 
  • Steam Store

  • The Game includes VR Support



    Bin64 Linux [148.15 M]Bin32 Linux [136.88 M]

  • Public Linux depots

  • Enter the Hero

    In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

    Community First

    How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

    Customize Your Armoury

    Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

    Every Hero Needs a Sidekick

    A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

    Shared Last Hit Gold

    Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

    Out of Combat Regeneration

    Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

    Personal Courier

    Each player has an invulnerable personal courier to automatically deliver purchased items.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    GAMEBILLET

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    GAMERSGATE

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    FANATICAL BUNDLES

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