Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.5.4.4
Arms now do tracers for hitting objects
Added Ability to drop Weapons (Backspace)
Added ability to pick up Weapons off the ground
Reduced Speed Penalty on Weapons by Half
Fixed Flinch in Recovery breaking inputs
New Tier 1 Helmets
Added T3 Arms with Bevor (Protects the Neck)
Added Grove Map
Added Painted Helmets
Fixed Parry Queuing bug
Added Painted Pauldrons
Added T1 Boots
Fixed up Girl Model
Added Bug Reporting (F7)
Decreased Kick Windup by 25 ms
Bash Stamina cost from 10 -> 5
Fixed Parry Recovery
Increased Stab Release duration on many weapons
Fixed up Parry Knockback code
Chase mechanic now makes Players 10% faster than the fastest Sprint Speed
Kick and Bash no longer cost Stamina on Hits
Bash requires a Hit to combo from
You can now Parry out of a Riposte
You can now Parry out of Release if you dealt Damage
Added Experimental Voice Chat (B)
Added new map TestingLevel_p
Increased Bash Tracer Size
Added an Attack Cooldown on Combo Feints
Fixed Flinch handling
Added a WIP Spectator mode
Fixed up Lighting performance issues
Fixed Flinch removing attack inputs incorrectly
Increased Lunge Distances
Fixed up Riposte handling
Fixed Dodge and Emotes breaking attack inputs
Fixed Weapon switching while attacking
Team color is now shown on Player names
Added the ability to Feint Kicks (experimental)
Added First person Spectating
Fixed Y Axis flip option not working
Relaxed the Progressive Turn cap limits
Reduced Kick Knockback
Added Map Rotation
Fixed being able to input attacks in Flinch and Attack Lockout
FFA Round time is now 1 hour
Increased Dodge Distances and made it take into account armor worn again
Tweaked Sprint Handling, now Attack Lockout prevents Sprint acceleration
Fixed up Map Camera not displaying the level properly sometimes
Increased Parry Turn Speed
Tweaked all Turn Speeds to be 30% higher
Fixed Bots hitting the Player without being near him
Fixed up many AI issues
Fixed Fists and One Handed Weapons using wrong Holster animations
Added the T1 Armors
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