0.5.4.4 Arms now do tracers for hitting objects Added Ability to drop Weapons (Backspace) Added ability to pick up Weapons off the ground Reduced Speed Penalty on Weapons by Half Fixed Flinch in Recovery breaking inputs New Tier 1 Helmets Added T3 Arms with Bevor (Protects the Neck) Added Grove Map Added Painted Helmets Fixed Parry Queuing bug Added Painted Pauldrons Added T1 Boots Fixed up Girl Model Added Bug Reporting (F7) Decreased Kick Windup by 25 ms Bash Stamina cost from 10 -> 5 Fixed Parry Recovery Increased Stab Release duration on many weapons Fixed up Parry Knockback code Chase mechanic now makes Players 10% faster than the fastest Sprint Speed Kick and Bash no longer cost Stamina on Hits Bash requires a Hit to combo from You can now Parry out of a Riposte You can now Parry out of Release if you dealt Damage Added Experimental Voice Chat (B) Added new map TestingLevel_p Increased Bash Tracer Size Added an Attack Cooldown on Combo Feints Fixed Flinch handling Added a WIP Spectator mode Fixed up Lighting performance issues Fixed Flinch removing attack inputs incorrectly Increased Lunge Distances Fixed up Riposte handling Fixed Dodge and Emotes breaking attack inputs Fixed Weapon switching while attacking Team color is now shown on Player names Added the ability to Feint Kicks (experimental) Added First person Spectating Fixed Y Axis flip option not working Relaxed the Progressive Turn cap limits Reduced Kick Knockback Added Map Rotation Fixed being able to input attacks in Flinch and Attack Lockout FFA Round time is now 1 hour Increased Dodge Distances and made it take into account armor worn again Tweaked Sprint Handling, now Attack Lockout prevents Sprint acceleration Fixed up Map Camera not displaying the level properly sometimes Increased Parry Turn Speed Tweaked all Turn Speeds to be 30% higher Fixed Bots hitting the Player without being near him Fixed up many AI issues Fixed Fists and One Handed Weapons using wrong Holster animations Added the T1 Armors
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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