Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.5.4.4.4
Head and Neck are now the only body parts that take extra damage (+50%)
Tweaked how Knockback and Lunge is handled
Sprinting is now slowed down after getting Parried
Carried Weapons are now Visible on Players
Tree Branch is bigger and longer now
Fixed up Ragdoll Physics
Fixed not being able to Respawn in TDM and LTS
Fixed up some Voice chat issues
Added new Leather Bracers
Finished adding Voice Chat indicator
Fixed up Voice Attenuation
Fixed Admins not being able to Change Maps manually
Fixed First Person Arm Animation Blending
Fixed many issues with the Loadout Menu
Servers now should auto restart every 24 hours
Servers should now switch maps even if there are no players online
Added Leather Vest
Players can no longer Sprint while in Release Melee State
Fixed up Sprint Handling
Players now Slow down their Sprint if their movement is too slow (like when spinning in place real fast)
Knockback while in the air is stronger now
Fixed Audio Slider to work with Voice Chat Recieve Volume
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