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Patch 0.5.4.4.4

0.5.4.4.4 Head and Neck are now the only body parts that take extra damage (+50%) Tweaked how Knockback and Lunge is handled Sprinting is now slowed down after getting Parried Carried Weapons are now Visible on Players Tree Branch is bigger and longer now Fixed up Ragdoll Physics Fixed not being able to Respawn in TDM and LTS Fixed up some Voice chat issues Added new Leather Bracers Finished adding Voice Chat indicator Fixed up Voice Attenuation Fixed Admins not being able to Change Maps manually Fixed First Person Arm Animation Blending Fixed many issues with the Loadout Menu Servers now should auto restart every 24 hours Servers should now switch maps even if there are no players online Added Leather Vest Players can no longer Sprint while in Release Melee State Fixed up Sprint Handling Players now Slow down their Sprint if their movement is too slow (like when spinning in place real fast) Knockback while in the air is stronger now Fixed Audio Slider to work with Voice Chat Recieve Volume


[ 2021-10-21 02:29:29 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

    4.00$ (80%)
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    8.44$ (66%)
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    8.8$ (65%)
    0.56$ (81%)
    2.25$ (77%)
    0.56$ (81%)
    0.94$ (81%)
    2.1$ (74%)
    5.4$ (66%)
    2.5$ (75%)
    40.49$ (10%)
    0.3$ (92%)
    0.53$ (92%)
    2.5$ (75%)
    0.89$ (87%)
    1.31$ (81%)
    8.24$ (59%)
    3.75$ (81%)
    2.63$ (62%)
    0.38$ (92%)

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