TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Weve got another "Mini-dev" update for you.

Hello everyone! As always a massive shout out to our awesome community for your amazing support. Likewise much thanks to our awesome moderation team here on discord. This is two weeks worth of developer meeting notes so apologies for the multiple discord announcements. To clarify, were currently working towards our next combat patch. Given the time over the holiday break, and a lot of work done, this patch has had a ton of work put into it. However I must be clear that while were making great progress, were still a little way away from our initial raid simulation modes. We hope to follow this new patch with regularity, leading right to the Raid modules and beyond. Without further adieu; Mr. Z Added indicator when you Stagger from parrying Capped max Rotation on slash Kick anim fix with Greataxes Marker color fixes Can Shield equip and put away Survival Item Bug fixing with ItsMoxie Work on Shield customization New melee weapon swing trails Play testing survival mode Armor and Shield Destruction (Swapping on broken weapons) Kanban board reorganisation 1 Hander combo times made slower Flinch time increased for Handle Hits Alt modes for polearm where you hold weapon shorter Polearm timing tweaks (handle hits also working) Team damage changes Hit stop on teammates Knock back on slopes improved Animation technical miniblog Handle hits for all shafted weapons Fixed stamina regen bug Fixed Polearm bash tracers Peaceful mode animation fixes Ruins map setup and testing Character Skeleton work First person anims for polearm movement Parry from Riposte to help with missed combos weapons Handle hits Sound cue added Damaging items on the ground by hitting them Greataxe peaceful animations Mantling added Stagger state on weapon/shield destruction Axes now do bonus damage to shield Killbot is alive again NPC melee combat is back with new features Added Icon scaling support to the HUD markers Gif of bots fighting each other in a duel Respawning issues in TDM fixed Team switching fixed in TDM Gore system rework Screenshake when you hit objects Weapons on the back work again Mordhau grip and halfswording modes Improved Loadout Menus New Default Loadouts with the new equipment Fixed Altmode would persist when you would switch weapons Increased spear combo times Fixed Loadout bugs WIP Tattoo support Next week Bug fixing for TDM, LTS and Shields, and fix respawning bugs Make build for a playtest Implement Moss map Face Tattoos ItsMoxie Fixed A Bug Causing Loadouts To Break When Deleting Or Editing Name Fixed A Bug Causing Loadouts To Not Let You Select Default Loadouts Other Then Knight Fixed A Bug Causing Spawned Items To Have 0 Durability Armour durability now works Equipment Durability Now Shows In Inventory Durability For Armors no longer Get Reset When picking them up off the ground Equipment durability now has a durability bar even when equipped. it also updates live when you're using the inventory when someone hits you. So if you got hit in the thorax by someone sneaking up on you... You'll know that Added Weapon Durability bar for equipped weapons Added Armour Stands Adjusted The Way Equip And Unequipping Works Bug with armor stands fixed Fixed duplicate huds being spawned in Fixed UI putting you into 3rd person when toggling from the inventory out of it Fixed clients when updating their banner info when switching Fixed bug with parts of the main menu open Fixed switching teams respawning twice Fixed Initializing players was counting as death Fixed bug with spectating wasnt working Fixed bug with spectating wasn't working at aimed player Fixed a dead players weapon put into hotbar wasn't giving weapon Weapons and Armor equip properly now Fixed weapon not always spawning with correct durability values FFA and TDM now spawn properly as survival game Warnings for when you can't build in build mode On screen keys for building mode Added Siege tower Half walls KZ Added Blacksmiths workbench model Fixed morph targets issues with coifs New Ruins Duel map Furnace model added Reimported all the character and armor assets Finished Refiner workbench Added ColorID for Gore meshes Added ColorID for Knight gore meshes Next week: Art fixes Metal Bracers to Tier 3 Gauntlets Add more customization patterns Tanner and Tailor workbench models for raid mode Delta Improved Ragdoll physics Preproduction on the new Survival map biomes Tier 3 building mesh collisions Gifs for animations Performance testing all the new trees Worked on Raid map Colour graded the trees Megascans wind and colour on trees editing Sound design review with Matt Meeting with Matt to do new raid sounds Work on Cinematic videos Attachments Pieces for Buildings Renders for Building pieces ready for marketing Collisions on Attachments should be fixed Forest map finished (Map RFFA-Moss_p) Cinematic of Castles for dev blog Development video pre-planning Rendered a 360 video of castle Renders of Flythroughs of the new levels Developer update Volker More posts on instagram and other social media platforms Conducted private playtests of the latest build Posting on Twitter, Insta and Reddit Posting Photos over the course is this month Workflow for Youtube Shorts Ashur Added new Vestibule map, Duel courtyard Vestibule map polish pass Please dont forget to share our discord around if you can: https://discord.gg/Tr2DxFh. Likewise if youd instant access to our current Combat Alpha (moving into survival mode in the future) or just to help suppor the project, links can be found at: https://www.indiegogo.com/projects/renown--2#/ and https://playrenown.com/ Again thank you very much for the support, dear community. The team is working hard, and well have more patches coming soon, and centrally more updates as we progress. Till next time Ashur







[ 2022-03-01 04:58:48 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

    11.04$ (-455%)
    10.78$ (17%)
    39.54$ (21%)
    3.33$ (78%)
    3.33$ (78%)
    3.96$ (80%)
    19.69$ (21%)
    16.89$ (16%)
    1.60$ (92%)
    20.49$ (18%)
    33.19$ (17%)
    2.00$ (80%)
    33.99$ (15%)
    16.97$ (15%)
    24.00$ (60%)
    16.57$ (17%)
    0.89$ (91%)
    17.78$ (56%)
    8.25$ (17%)
    24.59$ (18%)
    17.59$ (12%)
    0.87$ (91%)
    21.24$ (15%)
    17.98$ (70%)
    1.00$ (90%)
    21.99$ (12%)
    8.29$ (17%)
    4.00$ (80%)
    20.74$ (17%)
    6.11$ (69%)
    GAMERSGATE

    [ 3154 ]

    1.31$ (81%)
    0.68$ (89%)
    9.35$ (22%)
    1.05$ (85%)
    18.74$ (25%)
    1.05$ (85%)
    1.64$ (59%)
    4.95$ (67%)
    1.31$ (81%)
    4.5$ (70%)
    0.34$ (89%)
    0.68$ (77%)
    13.5$ (55%)
    3.0$ (85%)
    0.56$ (89%)
    1.8$ (88%)
    1.13$ (92%)
    15.99$ (20%)
    0.08$ (92%)
    0.68$ (89%)
    4.0$ (80%)
    7.49$ (63%)
    3.3$ (78%)
    1.84$ (74%)
    2.5$ (75%)
    4.49$ (55%)
    7.88$ (74%)
    7.04$ (65%)
    12.59$ (37%)
    8.5$ (83%)

    FANATICAL BUNDLES

    Time left:

    3 days, 7 hours, 28 minutes


    Time left:

    26 days, 7 hours, 28 minutes


    Time left:

    8 days, 7 hours, 28 minutes


    Time left:

    39 days, 7 hours, 28 minutes


    Time left:

    45 days, 7 hours, 28 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 1 hours, 28 minutes


    Time left:

    6 days, 1 hours, 28 minutes


    Time left:

    15 days, 1 hours, 28 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE