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Mini-Dev Blog - Fortnightly Progress Update and Upcoming Combat Patch Plans

Hello everyone! As always a huge thanks to our amazing Backers, our great community here on discord, and our awesome moderation team. I've got our regular dev update for your reading. That said I thought explain first a little about what our current plans are regarding our next patch, and our movement towards the Initial Raid Module. If youve been keeping up with our updates, you might have read between the lines that weve been doing a lot of survival development alongside the ongoing combat system work. Effectively were attempting to combine the two, so that any bugs can be addressed early and more importantly we can figure out how to best optimize the game as we scale up into a larger world. Our backers may have also noticed we haven't put out a patch in since the holidays. Weve got a big Combat Patch on the way, and there is a very long list of patch notes for you folks that well be dropping soon. Long story short, were focusing on building up the background systems needed for a survival game, while still working on some fresh combat content for you to enjoy in the meantime. Likewise well have a Dev Vlog under construction at the moment, which we hope to have on our Discord and Youtube very soon. Without any further distraction; Mr. Z QA Last Team Standing fixes Team Deathmatch fixes Deleted a lot of old models and removed the technical debt Testing Shield Mechanics Implemented Moss map with LTS, TDM, FFA variants Technical Animation improvements Added Chest morph targets to the Man Made sure the Characters equip fists on spawn if he has no weapons Equip other one handed weapons with a shield already equipped Always Run Toggle Conducted a private playtest Fixed the spawns on Vestibule Fixed TDM round end logic Fixed Map Camera not working properly Unequip shields by Equipping the same shield again Fixed Loadout Bugs Added Wooden Training Sword Tweaked Chat Box Shield Mechanic bug fixes Reorganization of our task list Added Non uniform tiling for patterns Added new Patterns Fixed Pattern slider not matching Added a map changing message in Chat Fixed a Vaulting issue Added Spectator matches selected FOV Added Shield Damage from Parries being displayed Fixed an issue vehicles breaking melee inputs Added Direction Damage indicator Fixed Emblems not showing when you select a skin for an armor Added new Crosshair icon for Parry Added Streaming Pool setting slider Fixed Markers showing up incorrect in TDM Added Greataxe Locomotion Torso animations Fixed Respawning in LTS Fixed an issue with Reconnecting breaking the Spawning Logic Fixed an issue with spawning twice Game Variable Spawn time Counter for Respawn time Fixed Shield Emblems Fixed Bastard swords being equipped upside down when one handing them Fixed Map Rotation Changed how movement axis works for animation blending Increased Bash Tracers Added Hand Protection to Shirts Todo: 3rd Person Polearm movement animations Fix Issues with Spectating Finish Tattoo support, Face support Continue on Gore ItsMoxie Testing the patches with all the changes and combat test Fixing Inventory issues with durability on items Durability Bar with a number on it General bug fixing Added Durability Numbers to Item slots Color Coded durability bar Fixed bug with durability bar not updating Fixed bug with item slots not updating Removed Decimal numbers Corpse looting Scoreboard added to LTS mode Updated Scoreboard Fixed Lootbags Fixed Inventory refreshing issues Fixed Loadout bug Fixed Inventory persist on map change Fixed Clan info on death Fixed Loadouts overwriting each other Fixed issue with durability when unequipping Fixed issue with seeing your own bugged corpse after respawning Fixed being able to take armors off players and their corpse updating Added Delete loadout safety check KZ Reimported Siege Tower Model Todo skeleton fixes Phys asset fix Fixed workbench pivot Redid catapult animations Fixed Catapult wheel visual bug Tanner and Tailor workbench models finished Model Fixes Breastplate armor fixes Added new customization Patterns, 19 in total Fixed sabatons Added Vambracers to Tier 3 Armor Gambeson customization fixes Fixed Peasant gloves coloring Fixed Female bulge Fixed neck guard on Breastplate Fixed overthrow rigging Mail coif no longer pokes through some helmets Leather Vest doesnt clip with Tabard anymore Fixed Female mesh Chain leggings had morph targets added Fixed Tier 4 helmet clipping issues Padded Coif remade Replaced belt with Bags Added Character morph targets to hide nipples clipping through armor Fixed Peasant Legs Fixed Leather Gauntlet Tints Removed Norse Hosen Ruined Gloves added Fixed brigandine belt Fixed Painted Breastplate Fixed leg clipping through cuisses Color pass on Emblems Fixed Emblems Fixed belts having pattern problems Fixed Siege Tower model Added Hairstyles for underneath helmet Marketing photos Updating Steam page artwork Delta Siege Engine Render Shield Renders Dropped items Renders Equipping and Picking up sounds Render Workbench Renders Updated Vestibule Map Greenery Added Couple of Rooms on the side Gifs and Videos for social media Retakes TikTok video Banners for Videos Tweaked Moss map vegetation Unreal meeting Steam Highlight reel Recorded renders for blog Fixed Road model bugs Added Loadout areas to new maps New Crosshair Block Icon Todo: Voice over for vlog Get additional combat footage Tech tree designing MattGibsonMusic SFX Crafting Inventory Pickup weapon/items Hover selects Menu sounds Gathering Tool hits Plant hits Stone hits Catapult Catapult siege destruction Projectile hit wood/stone Projectile wooshing Todo: Building Sfx Handle Hits Tweak Bows sfx Javelin sfx Throwing axe sfx Shield Destruction sfx Weapon and Armor break sfx Death vocal sfx Volker Published Mini dev update on steam and reddit Instagram updates Sneak Peek posted Imgur added Tiktok setup Moderation Social Media posting Imgur Instagram Sneak Peek Till next time folks, and thank you again for the amazing support.






[ 2022-03-16 15:36:39 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

    12.74$ (15%)
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    GAMERSGATE

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    1.84$ (74%)
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    3.0$ (90%)
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