Hello everyone!
As always a huge thanks to our amazing Backers, our great community here on discord, and our awesome moderation team.
I've got our regular dev update for your reading. That said I thought explain first a little about what our current plans are regarding our next patch, and our movement towards the Initial Raid Module.
If youve been keeping up with our updates, you might have read between the lines that weve been doing a lot of survival development alongside the ongoing combat system work.
Effectively were attempting to combine the two, so that any bugs can be addressed early and more importantly we can figure out how to best optimize the game as we scale up into a larger world.
Our backers may have also noticed we haven't put out a patch in since the holidays. Weve got a big Combat Patch on the way, and there is a very long list of patch notes for you folks that well be dropping soon.
Long story short, were focusing on building up the background systems needed for a survival game, while still working on some fresh combat content for you to enjoy in the meantime.
Likewise well have a Dev Vlog under construction at the moment, which we hope to have on our Discord and Youtube very soon.
Without any further distraction;
Mr. Z
QA
Last Team Standing fixes
Team Deathmatch fixes
Deleted a lot of old models and removed the technical debt
Testing Shield Mechanics
Implemented Moss map with LTS, TDM, FFA variants
Technical Animation improvements
Added Chest morph targets to the Man
Made sure the Characters equip fists on spawn if he has no weapons
Equip other one handed weapons with a shield already equipped
Always Run Toggle
Conducted a private playtest
Fixed the spawns on Vestibule
Fixed TDM round end logic
Fixed Map Camera not working properly
Unequip shields by Equipping the same shield again
Fixed Loadout Bugs
Added Wooden Training Sword
Tweaked Chat Box
Shield Mechanic bug fixes
Reorganization of our task list
Added Non uniform tiling for patterns
Added new Patterns
Fixed Pattern slider not matching
Added a map changing message in Chat
Fixed a Vaulting issue
Added Spectator matches selected FOV
Added Shield Damage from Parries being displayed
Fixed an issue vehicles breaking melee inputs
Added Direction Damage indicator
Fixed Emblems not showing when you select a skin for an armor
Added new Crosshair icon for Parry
Added Streaming Pool setting slider
Fixed Markers showing up incorrect in TDM
Added Greataxe Locomotion Torso animations
Fixed Respawning in LTS
Fixed an issue with Reconnecting breaking the Spawning Logic
Fixed an issue with spawning twice
Game Variable Spawn time
Counter for Respawn time
Fixed Shield Emblems
Fixed Bastard swords being equipped upside down when one handing them
Fixed Map Rotation
Changed how movement axis works for animation blending
Increased Bash Tracers
Added Hand Protection to Shirts
Todo:
3rd Person Polearm movement animations
Fix Issues with Spectating
Finish Tattoo support, Face support
Continue on Gore
ItsMoxie
Testing the patches with all the changes and combat test
Fixing Inventory issues with durability on items
Durability Bar with a number on it
General bug fixing
Added Durability Numbers to Item slots
Color Coded durability bar
Fixed bug with durability bar not updating
Fixed bug with item slots not updating
Removed Decimal numbers
Corpse looting
Scoreboard added to LTS mode
Updated Scoreboard
Fixed Lootbags
Fixed Inventory refreshing issues
Fixed Loadout bug
Fixed Inventory persist on map change
Fixed Clan info on death
Fixed Loadouts overwriting each other
Fixed issue with durability when unequipping
Fixed issue with seeing your own bugged corpse after respawning
Fixed being able to take armors off players and their corpse updating
Added Delete loadout safety check
KZ
Reimported Siege Tower Model
Todo skeleton fixes
Phys asset fix
Fixed workbench pivot
Redid catapult animations
Fixed Catapult wheel visual bug
Tanner and Tailor workbench models finished
Model Fixes
Breastplate armor fixes
Added new customization Patterns, 19 in total
Fixed sabatons
Added Vambracers to Tier 3 Armor
Gambeson customization fixes
Fixed Peasant gloves coloring
Fixed Female bulge
Fixed neck guard on Breastplate
Fixed overthrow rigging
Mail coif no longer pokes through some helmets
Leather Vest doesnt clip with Tabard anymore
Fixed Female mesh
Chain leggings had morph targets added
Fixed Tier 4 helmet clipping issues
Padded Coif remade
Replaced belt with Bags
Added Character morph targets to hide nipples clipping through armor
Fixed Peasant Legs
Fixed Leather Gauntlet Tints
Removed Norse Hosen
Ruined Gloves added
Fixed brigandine belt
Fixed Painted Breastplate
Fixed leg clipping through cuisses
Color pass on Emblems
Fixed Emblems
Fixed belts having pattern problems
Fixed Siege Tower model
Added Hairstyles for underneath helmet
Marketing photos
Updating Steam page artwork
Delta
Siege Engine Render
Shield Renders
Dropped items Renders
Equipping and Picking up sounds Render
Workbench Renders
Updated Vestibule Map
Greenery
Added Couple of Rooms on the side
Gifs and Videos for social media
Retakes
TikTok video
Banners for Videos
Tweaked Moss map vegetation
Unreal meeting
Steam Highlight reel
Recorded renders for blog
Fixed Road model bugs
Added Loadout areas to new maps
New Crosshair Block Icon
Todo:
Voice over for vlog
Get additional combat footage
Tech tree designing
MattGibsonMusic
SFX
Crafting
Inventory
Pickup weapon/items
Hover selects
Menu sounds
Gathering
Tool hits
Plant hits
Stone hits
Catapult
Catapult siege destruction
Projectile hit wood/stone
Projectile wooshing
Todo:
Building Sfx
Handle Hits
Tweak Bows sfx
Javelin sfx
Throwing axe sfx
Shield Destruction sfx
Weapon and Armor break sfx
Death vocal sfx
Volker
Published Mini dev update on steam and reddit
Instagram updates
Sneak Peek posted
Imgur added
Tiktok setup
Moderation
Social Media posting
Imgur
Instagram
Sneak Peek
Till next time folks, and thank you again for the amazing support.
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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