0.6.1.4 Fixed Action bar not showing Shields and their durabilities Fixed hitting the ground not draining stamina Added Short hold Altmodes to many of the 2 handed axes Active Parry duration is now based on swing windup duration Added new Fist Parry sounds Added Reverb to SFX Added Hair variants for when wearing helmets Added Pollax alt mode with blunt side Added a Delete Prompt when Deleting Loadouts Fixed Emote Menu switching weapons Fixed Armor Morph Target LODs Loadout Menus redesigned New Death Screen that shows combat stats Fixed Active Parry Polearm animation set, new weapons; Halberd, Polehammer, Billhook, Bardiche Fixed many clipping issues with armors Stamina Regen starts later now Added new Longsword Locomotion animations New Scoreboard Increased Kick Recovery time Decreased Knockback on large weapons Increased Attack Lockout after being Parried Increased Knockback Improved Knockback code New Main Menu Added Leather Tinting for Armor Customization Added Nudity Toggle Weapons and Armor can now be Dropped and Picked up Reduced Waraxe Release timings by 25 ms Added damage impacts to player model Improved player capsule collision handling Weapons and Armor now get destroyed when they run out of durability Greataxe animation set, added new weapons; Doubleaxe, Battleaxe, Maul, Grand Mace, Pollax, Scythe Added Dodge Ability Tweaked melee attack direction input handling Fixed kicks not getting pitch applied to them Disabled Weapon throwing Fixed Shields Team colored underwear Dropped armors now have a new model while on the ground Added new Interactive crosshair that shows parry duration and parry recovery, it can swap the crosshair texture and have its scale tweaked Increased Parry Lockout time Tweaked turncap limits to be less restrictive with most weapons Added Player markers that display team status/friend status/friend Feint to Parry is now enabled by default Shields now show team color in team modes Certain weapons deal bonus damage to shields and armor New Melee swing trail particle on weapons Slowed down one handed weapon combo timings Added Handle hits to weapons with long shafts, handle hits deal less damage and flinch for longer Added Hit stop on teammates (still deals full damage) Improved Knockback on Slopes Tweaked maximum allowed rotation during swings to make landing overheads easier Added AltMode to Polearms where you hold it closer to make Handle Hits less likely Added Inventory screen (Tab) Equipment now has a durability bar in the Inventory Improved player hit boxes for better melee collision You can now Parry out of a Riposte Axes deal bonus damage to shields AI fixes Added Camera shake on world hits Added new Default Loadouts Added Mordhau grip AltMode to certain weapons, changes damage to be more effective against Armor Added Tattoo support Fixed Fists not equipping if player had no weapons Fixed Shield equip handling Added Always Run Toggle Added Metal bracers to Plate Gauntlets Added Training Sword Added indication for when a Shield does a Block or a Parry (Blocks take more durability damage and cost more stamina) Changed some of the character preview idles Added new Customization Patterns Pattern Customization now supports non-uniform tiling Improved Pattern editing menu Spectator FOV now matches FOV settings Added Damage taken direction Indicator Fixed Emblems textures Increased Bash Distances Shirts now protect the hand hitbox Added Moss level Added Vestibule level Added Ruins level
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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