Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.6.1.4
Fixed Action bar not showing Shields and their durabilities
Fixed hitting the ground not draining stamina
Added Short hold Altmodes to many of the 2 handed axes
Active Parry duration is now based on swing windup duration
Added new Fist Parry sounds
Added Reverb to SFX
Added Hair variants for when wearing helmets
Added Pollax alt mode with blunt side
Added a Delete Prompt when Deleting Loadouts
Fixed Emote Menu switching weapons
Fixed Armor Morph Target LODs
Loadout Menus redesigned
New Death Screen that shows combat stats
Fixed Active Parry
Polearm animation set, new weapons; Halberd, Polehammer, Billhook, Bardiche
Fixed many clipping issues with armors
Stamina Regen starts later now
Added new Longsword Locomotion animations
New Scoreboard
Increased Kick Recovery time
Decreased Knockback on large weapons
Increased Attack Lockout after being Parried
Increased Knockback
Improved Knockback code
New Main Menu
Added Leather Tinting for Armor Customization
Added Nudity Toggle
Weapons and Armor can now be Dropped and Picked up
Reduced Waraxe Release timings by 25 ms
Added damage impacts to player model
Improved player capsule collision handling
Weapons and Armor now get destroyed when they run out of durability
Greataxe animation set, added new weapons; Doubleaxe, Battleaxe, Maul, Grand Mace, Pollax, Scythe
Added Dodge Ability
Tweaked melee attack direction input handling
Fixed kicks not getting pitch applied to them
Disabled Weapon throwing
Fixed Shields
Team colored underwear
Dropped armors now have a new model while on the ground
Added new Interactive crosshair that shows parry duration and parry recovery, it can swap the crosshair texture and have its scale tweaked
Increased Parry Lockout time
Tweaked turncap limits to be less restrictive with most weapons
Added Player markers that display team status/friend status/friend
Feint to Parry is now enabled by default
Shields now show team color in team modes
Certain weapons deal bonus damage to shields and armor
New Melee swing trail particle on weapons
Slowed down one handed weapon combo timings
Added Handle hits to weapons with long shafts, handle hits deal less damage and flinch for longer
Added Hit stop on teammates (still deals full damage)
Improved Knockback on Slopes
Tweaked maximum allowed rotation during swings to make landing overheads easier
Added AltMode to Polearms where you hold it closer to make Handle Hits less likely
Added Inventory screen (Tab)
Equipment now has a durability bar in the Inventory
Improved player hit boxes for better melee collision
You can now Parry out of a Riposte
Axes deal bonus damage to shields
AI fixes
Added Camera shake on world hits
Added new Default Loadouts
Added Mordhau grip AltMode to certain weapons, changes damage to be more effective against Armor
Added Tattoo support
Fixed Fists not equipping if player had no weapons
Fixed Shield equip handling
Added Always Run Toggle
Added Metal bracers to Plate Gauntlets
Added Training Sword
Added indication for when a Shield does a Block or a Parry (Blocks take more durability damage and cost more stamina)
Changed some of the character preview idles
Added new Customization Patterns
Pattern Customization now supports non-uniform tiling
Improved Pattern editing menu
Spectator FOV now matches FOV settings
Added Damage taken direction Indicator
Fixed Emblems textures
Increased Bash Distances
Shirts now protect the hand hitbox
Added Moss level
Added Vestibule level
Added Ruins level
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[ 1893 ]
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