Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.6.2.3
Improved Extended Parrybox collision handling
Fixed not being able to see Shields that were dropped on the ground
Fixed Shields not working correctly after being destroyed
Admins using Admin commands now lets players know in the Chatbox
Fixed issues with changing teams
Added Autobalance to Team Modes
Increased Bash damage with Fists
Estoc damage slightly increased
Reduced Parry lockout from Parry recovery
Updated Vestibule map to be larger, and supports Team Modes now
Fixed exiting Catapults causing input problems
Last Round of LTS no longer spawns players after it ends
Fixed First Person Crouch Camera orienting incorrectly
Added more player spawns to some maps
Attack Cooldown after feinting is longer after a Kick feint
Fixed Crouching with a Shield playing the wrong animation
Handle hit detecton is now more forgiving
Tuned Alt Morph timings
Fixed and issue with the Kick collisions coming from the wrong leg
Boots Reduce falling damage now
Added Bonus Fist damage based on Gauntlets worn
Bloodied weapons are now more visibile
NPCs now despawn after some time
Servers no longer crash when NPCs die
Fixed clans not registering properly
Fixed issues with Escaping from the Main Menu
Improved Main Menu handling
Fixed an issue with Dead Players not dropping Weapons correctly
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