Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.6.2.4
Increased Shield HP
Reduced Handle tracer size for Greatsword and Zweihander
Fixed Deathscreen not showing proper Weapon names
Added Enemy Ping to Deathscreen
Hosen protects Feet now
Reduced Max Rotation with Slashes
Reduced Parry Window by 25 ms
Healing Wells now have Compass Markers
Teammate Indicators are Yellow for Teammates now
Extended Parrybox is smaller now
Improved Movement prediction reliability
Shield on back now properly hides when you equip it
Fixed Emote menu persisting sometimes after death
Fixed Stamina sometimes not regenerating
Fixed Duplicate Entries in Loadout menu
Fixed Input being defaulted constantly
Reduced Release timings of many weapons
Increased Time limit on Training map
Improved player spawning logic to be more optimized and reliable
LTS now properly gets rid of Lootbags between rounds
Ping compensation now averages between attacker and defender
Early Release window for Bashes and Kicks is now the old value
Fixed issue with Always Run sprint handling
Parrylockout is now skipped while Flinched
Fixed up VOIP connection issues
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