0.6.2.4 Increased Shield HP Reduced Handle tracer size for Greatsword and Zweihander Fixed Deathscreen not showing proper Weapon names Added Enemy Ping to Deathscreen Hosen protects Feet now Reduced Max Rotation with Slashes Reduced Parry Window by 25 ms Healing Wells now have Compass Markers Teammate Indicators are Yellow for Teammates now Extended Parrybox is smaller now Improved Movement prediction reliability Shield on back now properly hides when you equip it Fixed Emote menu persisting sometimes after death Fixed Stamina sometimes not regenerating Fixed Duplicate Entries in Loadout menu Fixed Input being defaulted constantly Reduced Release timings of many weapons Increased Time limit on Training map Improved player spawning logic to be more optimized and reliable LTS now properly gets rid of Lootbags between rounds Ping compensation now averages between attacker and defender Early Release window for Bashes and Kicks is now the old value Fixed issue with Always Run sprint handling Parrylockout is now skipped while Flinched Fixed up VOIP connection issues
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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