0.6.5.0 Fixed Auto Balance handling Fixed Linux not being able to launch the game natively Active Parry duration reduced by 100 ms Parry lockout increased by 25 ms Increased morph window by 20% Parry window reduced by 25 ms Riposte window reduced by 50 ms Fixed Houndskul tinting Fixed Breastplate model issues Reduced Shield Durabilities Increased Maul Stamina miss cost Texture optimization Changed up how Ripostes are handled Shield can no longer attack from a block unless its a Riposte Attacking from a Parry (without a Riposte) has a 100 ms delay Increased Attack from Parry cost from 5 -> 10 Players have more mobility while Kicking now Back Pedaling with a Shield is slower when holding a block Removed a Parry into Attack exploit You can no longer deal damage while Flinched Tweaked Release timings of most weapons to be longer Tweaked Stamina drain values to be lower on the strongest weapons Longsword combo times are longer Reduced Pavise Shield size Fixed not being able to Parry backswings Fixed Early Release tracers not working Added a God Mode to Admins Durability Damage to Armors is now spread out evenly between all layers that were hit Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor Fixed up Emblem textures Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View Added all the Quick Slot keys to the Input settings menu Fixed up First Person view with some Emote animations Overhauled the Emote Menu visuals Fixed Interaction aiming in Third Person Added a Hit Indicator Changed Player Marker texture Added new Emotes Added a Camera Perspective Toggle Fixed Emotes not respecting player aim Pitch
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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