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0.6.5.0 Fixed Auto Balance handling Fixed Linux not being able to launch the game natively Active Parry duration reduced by 100 ms Parry lockout increased by 25 ms Increased morph window by 20% Parry window reduced by 25 ms Riposte window reduced by 50 ms Fixed Houndskul tinting Fixed Breastplate model issues Reduced Shield Durabilities Increased Maul Stamina miss cost Texture optimization Changed up how Ripostes are handled Shield can no longer attack from a block unless its a Riposte Attacking from a Parry (without a Riposte) has a 100 ms delay Increased Attack from Parry cost from 5 -> 10 Players have more mobility while Kicking now Back Pedaling with a Shield is slower when holding a block Removed a Parry into Attack exploit You can no longer deal damage while Flinched Tweaked Release timings of most weapons to be longer Tweaked Stamina drain values to be lower on the strongest weapons Longsword combo times are longer Reduced Pavise Shield size Fixed not being able to Parry backswings Fixed Early Release tracers not working Added a God Mode to Admins Durability Damage to Armors is now spread out evenly between all layers that were hit Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor Fixed up Emblem textures Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View Added all the Quick Slot keys to the Input settings menu Fixed up First Person view with some Emote animations Overhauled the Emote Menu visuals Fixed Interaction aiming in Third Person Added a Hit Indicator Changed Player Marker texture Added new Emotes Added a Camera Perspective Toggle Fixed Emotes not respecting player aim Pitch
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