Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.6.6.0
Fixed issues with Servers Expiring from Server Browser
You can no longer Crouch while in the Inventory
Added more Quick Hotkeys for Inventory Management (Holding Ctrl or Alt while clicking items)
Added a Server Name filter
Fixed Zweihander being equippable on Sidearm slots
Quick equipping Sidearms prefers Sidearm slots
Added new Damage Textures for T3 Armors
Changed Running movement to rubberband less
Fixed shields sometimes being visible on your back in first person mode
Reduced Active Parry window
Fixed Shovels and Long Knife
Added AFK timeout to for players
Base Damage is now shown in the Damage log
Slightly increased Grossmesser damage
Increased Pollaxe Stab damage
Reduced Release timings on some weapons that had overpowered Drags
Reworked the Turncap to be more reliable and consistent
Lowered how high you can aim attacks
Parrybox extends further now
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