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Raid Alpha Patch notes 0.7.9.1

0.7.9.1 Fixed vehicles breaking movement replication Tweaked shield hold block angles Reduced Parry angle Fixed stone amouns on stone croppings Fixed roof sockets Fixed preview building blocking upgrade traces Mail Hauberk is now 1:1 sized Tweaked armor costs to make it easier to bulk craft Increased Katzbalger damage slightly Increased Mace damage slightly Increased Waraxe damage slightly Bows now only go on the primary slot Quivers only go on secondary slot Resource bag only goes on secondary slot Bandages can now be placed on the toolbelt Wall torches are cheaper Cloth and Leather craft faster now Cloth is cheaper to craft Rebalanced fuel and charcoal costs Fixed resource bag not dropping properly Increased resource bag size Fixed Icon scaling Fixed Icon scaling when rotated Armor can no longer be repaired if it falls below 33% durability Added Battering Ram recipe Added many missing icons Bow Draw strength has a penalty on high encumberance (Slower projectiles, less damage) Added Steel tools Removed Unused keybinds Improved Roof placement Fixed issues with triangle floors Fixed up window directions Fixed issues with invisible resources nodes Improved some Emote anims Added noise that scares deer away to arrow impacts Improved deer AI Fixed damage resistances on buildings Fixed ladder dropping a full mesh Fixed command wheel opening while chatting Added starting beds to raid map banners Swapped context menu options for banners Reduced Maul damage Reduced Stakes cost Fixed some repair costs on buildings Tweaked Steel weapon costs Reduced Iron Hoe cost Added Primitive arrows for Shortbow Fixed lock position on Gate Beds now require a floor and banner Fixed warmup spawns Players now recieve a notification when they can't build while under siege that shows the time remaining Fixed a bug causing raid mode to never end Endgame screen shows proper winner now Fixed flying bug Rewrote Bed spawning system Fixed Pillars not working well with Walls and Floors Fixed Ladder volumes being hit by melee attacks Fixed boulders persisting Fixed Plant fiber cluster spawning in the same location as other Plant fibers Added Wheelbarrow for mobile storage Tweaked Raid time added from damage Scaffolds now have 1 HP


[ 2022-11-24 21:30:10 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

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    GAMERSGATE

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    1.31$ (81%)
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    2.81$ (89%)
    1.84$ (74%)
    1.5$ (92%)
    2.25$ (89%)

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