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0.7.9.4

0.7.9.4 Fixed issues with Replays Fixed an issue with the respawn timer Fixed a bug with the armor stand Fixed swapping armors with armor stands Fixed armor stands getting the wrong inventory reference Increased Armor stand collision size Fixed Stakes collisions Improved sword and shield running animation Fixed issues with Loot spawning in Crates Bodies now despawn after 15 seconds or 60 in Raid and Survival mode Item bags now last 15 minutes in Raid mode Fixed issues with Dropped Items (Weapons/Armor) Fixed Wheelbarrow slow turnrates Fixed Wheelbarrow camera position in first person Tweaked Wheelbarrow velocity Fixed Autobalance no longer working Fixed being able to pickup buildings that werent scaffoldings Added Keylock as a craftable item Fixed falling damage being inconsistent Healing queued up now gets reduced equal to the amount of damage recieved rather than completely cleared by any damage Fixed issues with placing keylocks on doors and gates Increased Parry compensation slightly Bodkin arrows now cost Steel instead of Iron Reduced Gold cost of Catapults and Siege Rams to 60 Cost of Grates and Portcullis increased to require additional Iron Fixed External doors not having height offsets Added Arrow mesh to Door previews so you can tell which way the door opens Fixed Mallets not doing correct damage to owned buildings Reduced Speed penalty from wearing armors Increased damage resistance of Brigandines slightly Increased damage of Bashes Decreased windup duration of Bashes Fixed issue with Alt mode Equipping Items now slows players down to walking speed temporarily Encumberance penalties to Ranged weapons from wearing armor are now more extreme Hold breath shooting mechanic is affected by Encumberance Reduced effectiveness of passive HP regen 2 handed swords have been buffed to compensate for the sturdiness of steel armors Reduced handle tracer size of most weapons with handle tracers Increase Pollax alt mode damge to plate armors Reduced health of some building pieces to combat honeycombing Retuned Arrow damage to be lower overall Ranged weapons and Shields have tool tips that show their stats Added Preset buttons to the Armor crafting menu to craft a full armor set (Leather, Brigandine, Plate) Knockback is now ignored when parrying multiple opponents at the same time Tweaked resource spawn rates in the Raid map to spread the resources out more evenly rather than the vast majority being in the center area Resources nodes that havent been mined now despawn later Fixed Deers spawning inside damage zones for the Red team The center High yield nodes in the Raid map now do not spawn until Gathering Phase ends Added a no Build zone in the center area to prevent people from building outposts there and claiming every resource node trivially Added a no build zone in the sky to prevent extremely tall buildings Fixed some rocks not being mineable Added the ability for admins to change the amount of teams in a match and add additional spawns for different teams Fixed the team UI banners using the wrong material Fixed Freelook neck blending Added a 50% damage resistance to all projectiles when parry is active Door autoclosing can now be toggled off Autoclosing doors wont close while the base is under attack Doors can now no longer open when they are under attack Portcullis had their HP lowered Ladders had their HP increased Stakes now deal more damage and more reliably Added a Wheelbarrow icon Added Icon to Stakes Added a Brazier Siege weapons now take full damage from Siege damage (Catapults can now shoot and kill each other effectively) Improved the Patch notes menu


[ 2022-12-01 14:32:31 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

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    7.46$ (17%)
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    GAMERSGATE

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    0.38$ (92%)
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    30.0$ (50%)
    2.55$ (74%)
    3.0$ (70%)
    9.89$ (51%)
    15.99$ (20%)
    2.64$ (87%)
    10.13$ (77%)
    1.25$ (75%)
    3.52$ (65%)
    0.6$ (85%)
    18.74$ (25%)
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    2.25$ (89%)
    12.0$ (60%)
    9.9$ (67%)
    3.38$ (66%)

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