Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.7.9.6
Fixed issue with Garbage Collection
Added Hurlbats
Reimplemented Throwing weapons (G) to throw
Bed Respawns are 30 seconds now
Bed Respawns adds a 3 min cooldown on all nearby beds
Fixed Autobalance not working correctly
Bracers aim bonus added to Mail gloves and Leather gloves
Properly implemented Crossbow
Craft menu Icon scaling fixed
Added distance checks to keeping inventories open
Zoom in Holster mode with RMB
Fixed Stone placements not having attenuated sounds
Fixed armor stand armor models not clearing correctly
You can alt click items on armor stand to fast equip them or double click them
Added a Mantlet (Mobile cover)
[ 6407 ]
[ 1893 ]
[ 4309 ]