Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
0.8.0.4
Fixed Repair costs for Weapons and Armor
Players now move slower when crossing shallow water
Reorganized Building wheel to fit pieces into Categories
Fixed Rigging on Plate armor shoulders
Added Triangle Roof Tops
Players now can't build in a spot where a building was destroyed momentarily
Added Encumberance and Deflection chance tooltips to Armor
Fixed Bracers not protecting the hands properly
Doubled the Durability of Hand Held Rams but also increased their gold cost
Added a New Bed that respawns you faster
Fixed up Battering Ram and Catapult movement sounds
Ladders now work correctly with regards to enemy placed ladders
Keep building radius is smaller now
Upgrading pieces requires player to be standing in building zone
Deflection chance on Plate armors has been lowered except for the Breastplate
Lowered Parry compensation slightly
Added Streamer Mode
Fixed Plant fibers not spawning
Plant Fiber clusters now align to the ground
Plant Fiber clusters are now larger in size and number
Fixed Storage containers not saving properly
Fixed Armor stands not saving properly
Added Volkskamp map (FFA,TDM, LTS)
Increased Throwing weapon damage
Increased Throwing weapon velocity
Fixed Throwing weapons not having animations for other Players
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