Changed bed roll model Fixed Club visuals Updated Bleed indicator Fixed some hairs being broken Added new peasant NPCs Fixed bag timers Fixed sign post text Updated resource HUD Optimized some brigandine models Added Multithreaded saves Equip context option now swaps gear Added categories to input menu Fixed broken gear not showing durability Fixed issue with renaming loadout Ctrl click looting now causes item to stack Resource bag handling fixes Disabled contextual pieces until refactor Multithreaded save loading Increased goedendag dmg Added Favorites and History to server browser Fixed exploit with bash Tweaked lunge to be more reliable Fixed brigandine research Bandaging prevents sprinting now You can no longer feint a morph that came from a riposte (Riposte -> Morph - Feint) Lowered durability on shields Hit particles cull properly now Bags are cheaper to research Reduced gold coins found in barrels slightly Inventory no longer goes dark when opened sometimes Building wheel now supports using the number keys 0-9 Sleeping characters can now be walked through Bed respawn times are 15 secs now (cooldown on beds is same as before) Fixed keylocks not working for teammates Hand ram costs steel now Rebalanced armor costs Armor damage resistances rebalance Fixed kick slowdowns on combo Added a chat queue for receiving messages before the UI had loaded in Sprint speed bonus goes away if walking into walls Added attack lockout on missed combo feint (miss attack -> combo -> feint) Added longer feint cooldown on morph feint Removed riposte on held blocks (shields) Parrying kicks with a shield now staggers you instead of only on hold block Fixed not being able to parry immediately after landing a strike Shield recovery is longer now Reduced stamina negation on held block Added Morph to Kick Fixed Pollaxe alt mode Getting staggered from stamina running out now disarms players remember to bring a backup weapon Added longer delay on stamina regen after combat actions Reduced parry lockout on shields Hold block no longer cancels attacks Miss combo times are more consistent across the board now Hold block now forces the player to walking Shield parry window is 50 ms shorter now Disabled changing gamma in menu Fixed Petards having broken ground checks Lowered upkeep costs Door HP has been lowered by half Siege damage has been halved Petard does 1000 damage now Research costs have been tweaked Siege weapon costs have been tweaked Added WIP Triangle Spiral Staircase Tweaked peasant weapons Fixed building issue with plaster pillars Fixed hair clipping through coifs Fixed error message for buildings being blocked in placement Fixed Shared recipes not always working Catapults spawn with no ammo now Fixed ladder exploit Furnaces can be picked up again Fixed Loot tables missing on some NPCs
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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