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0.9.1.0

0.9.1.0 Fixed Audio bug on Survival map Fixed research inconsistency AI now always staggers and never drops their weapons Disabled Day/Night cycle Beds now have markers on the map Fixed a bug causing ai not to patrol properly Fixed Cave material being broken Added new Warhorn sounds You can equip armor from dead bodies more easily now Bastard sword damage buffed Fixed issues with character render in inventory Tweaked some stab timings Added epilepsy warning Fixed swapping armors not updating worn model sometimes Increased arrow velocity by 20% Removed some furniture from winterhold that was causing pathing issues Gamma is now locked to 2.2 Added primitive weapons to Loadout menu Fixed tabard customization not working Increased distance of lighting on torches Destroyed items on the ground disappear sooner Character tab now shows by default in the Loadout menu Torches are easier to craft now Players start with a torch by default Disabled Mantlet Warhammer now requires primary weapon slots Fixed Goedendag bug Armor effectiveness preview toggles off in some contexts now Fists and Tools can no longer give lunge Fixed Lock position on external gate Fixed black outlines in the character render Renamed Dane Axe to Battle Axe and vice versa Fixed a health regen bug Sleepers don't have white clothes by default anymore Nerfed Pollaxe alt mode damage You can parry out of release after scoring a hit Lunge is shorter now Lunge stops when moving backwards now Lunge ends when attacks are cancelled now Lunge works with ripostes properly now Fixed issue with ground hits Fixed Kicks and Bash combos being slow Added a delay on morph to kick Players are granted hyper armor on scoring hits now Fixed knockback being too strong Increased miss combo time Head follows aim during attacks Mines are opened up again Added new resource nodes for the mine Reduced windup time on some weapons Increased helmet protectiveness Added stamina regen delay when leaving a running state Fixed jittering on movement sometimes Fixed footstep noise being inconsistent Input is now disabled when the server does the final save Fixed some issues with armor rendering Fixed siege warning not working sometimes Siege warnings are more accurate now Building destroy timer is 30 mins from 15 mins Resource gain was lowered from x3 -> x2 Silver smelting is half as efficient now Fixed External Tower collisions Fixed being able to build too close to enemy bases Removed hit trades and replaced with clashes Greataxe alt stab is working properly now


[ 2023-07-08 03:27:15 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5939 ]

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    5.92$ (15%)
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    4.59$ (8%)
    17.39$ (13%)
    0.60$ (70%)
    48.95$ (18%)
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    20.00$ (50%)
    GAMERSGATE

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    44.99$ (10%)
    2.25$ (89%)
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    17.99$ (40%)
    0.88$ (91%)
    5.31$ (79%)
    8.44$ (66%)
    0.8$ (90%)
    0.94$ (81%)
    11.99$ (20%)
    1.46$ (89%)
    3.6$ (80%)
    5.2$ (71%)
    0.6$ (92%)
    0.3$ (92%)
    4.95$ (67%)
    9.99$ (50%)
    1.14$ (91%)
    2.5$ (75%)
    5.63$ (62%)
    0.56$ (81%)
    6.25$ (75%)
    1.8$ (82%)
    1.69$ (89%)

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