





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
0.9.1.0 Fixed Audio bug on Survival map Fixed research inconsistency AI now always staggers and never drops their weapons Disabled Day/Night cycle Beds now have markers on the map Fixed a bug causing ai not to patrol properly Fixed Cave material being broken Added new Warhorn sounds You can equip armor from dead bodies more easily now Bastard sword damage buffed Fixed issues with character render in inventory Tweaked some stab timings Added epilepsy warning Fixed swapping armors not updating worn model sometimes Increased arrow velocity by 20% Removed some furniture from winterhold that was causing pathing issues Gamma is now locked to 2.2 Added primitive weapons to Loadout menu Fixed tabard customization not working Increased distance of lighting on torches Destroyed items on the ground disappear sooner Character tab now shows by default in the Loadout menu Torches are easier to craft now Players start with a torch by default Disabled Mantlet Warhammer now requires primary weapon slots Fixed Goedendag bug Armor effectiveness preview toggles off in some contexts now Fists and Tools can no longer give lunge Fixed Lock position on external gate Fixed black outlines in the character render Renamed Dane Axe to Battle Axe and vice versa Fixed a health regen bug Sleepers don't have white clothes by default anymore Nerfed Pollaxe alt mode damage You can parry out of release after scoring a hit Lunge is shorter now Lunge stops when moving backwards now Lunge ends when attacks are cancelled now Lunge works with ripostes properly now Fixed issue with ground hits Fixed Kicks and Bash combos being slow Added a delay on morph to kick Players are granted hyper armor on scoring hits now Fixed knockback being too strong Increased miss combo time Head follows aim during attacks Mines are opened up again Added new resource nodes for the mine Reduced windup time on some weapons Increased helmet protectiveness Added stamina regen delay when leaving a running state Fixed jittering on movement sometimes Fixed footstep noise being inconsistent Input is now disabled when the server does the final save Fixed some issues with armor rendering Fixed siege warning not working sometimes Siege warnings are more accurate now Building destroy timer is 30 mins from 15 mins Resource gain was lowered from x3 -> x2 Silver smelting is half as efficient now Fixed External Tower collisions Fixed being able to build too close to enemy bases Removed hit trades and replaced with clashes Greataxe alt stab is working properly now
[ 6074 ]
[ 1507 ]
[ 2043 ]