0.9.2.0 Fixed bug with server browser not showing when last joined the server Fixed issue with warning popup not working Fixed bug with resource nodes Added support for scars Added new helmet skins Added Bandits to the jousting fields and more loot Fixed issues with barrel loot spawning under the ground Added new destructible crates with more variety of loot in them Banners no longer give access to Locks Kills now grant instant hp Reduced club damage slightly Reduced amount of plant fiber in nodes Fixed helmet damage resistances Fixed arming sword damage Tweaked 1h weapon damages Tweaked arming sword cost Fixed collisions on trees Fixed code locks not working correctly Fixed Goedendag not being researchable Fixed beds not showing the correct amount of hp when spawning in Added warmup time to survival mode so slower loading players have more potential to load in before the match starts Removed HP regen on LTS gamemode Passive HP regen checks last offensive action time now before regening Fixed up combo anims on 2 handed axes Fixed movement with kick morphs Added attack lockout on Clashes so it resets initiative Increased miss combo time Added a clash indicator Increased lunge speed boost Parry Box and Extended parry box is bigger now Removed weapons making your player collision bigger or smaller Reduced windup time on many weapons (faster attacks) Fixed some wrong damage values on some weapons Reduced parry lockout time Fixed riposte bug Fixed alt mode bug Added cellar under winterhold castle Opened up basement entrance to the winterhold castle that is enterable through the mines Fixed bow equip anims not working sometimes Fixed projectiles feeling laggy and inconsistent to use Fixed Javelins being oriented the wrong way when thrown
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
[ 5951 ]
[ 1903 ]